add default winit framework

This commit is contained in:
2025-12-04 14:31:07 -05:00
parent e5d0a7e592
commit f7b100e00c
11 changed files with 357 additions and 217 deletions

View File

@@ -1,37 +0,0 @@
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop},
window::{Window, WindowId},
};
use super::Client;
#[derive(Default)]
pub struct App {
client: Option<Client>,
}
impl App {
pub fn run() {
let event_loop = EventLoop::new().unwrap();
event_loop.run_app(&mut App::default()).unwrap();
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.client.is_none() {
let window = event_loop
.create_window(Window::default_attributes())
.unwrap();
let client = Client::new(window.into());
self.client = Some(client);
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let client = self.client.as_mut().unwrap();
client.event(event, event_loop);
}
}

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@@ -1,78 +0,0 @@
use crate::Client;
use iris::{
core::{CursorState, Modifiers},
layout::Vec2,
};
use winit::{
event::{MouseButton, MouseScrollDelta, WindowEvent},
keyboard::{Key, NamedKey},
};
#[derive(Default)]
pub struct Input {
cursor: CursorState,
pub modifiers: Modifiers,
}
impl Input {
pub fn event(&mut self, event: &WindowEvent) -> bool {
match event {
WindowEvent::CursorMoved { position, .. } => {
self.cursor.pos = Vec2::new(position.x as f32, position.y as f32);
self.cursor.exists = true;
}
WindowEvent::MouseInput { state, button, .. } => {
let buttons = &mut self.cursor.buttons;
let pressed = state.is_pressed();
match button {
MouseButton::Left => buttons.left.update(pressed),
MouseButton::Right => buttons.right.update(pressed),
MouseButton::Middle => buttons.middle.update(pressed),
_ => (),
}
}
WindowEvent::MouseWheel { delta, .. } => {
let delta = match *delta {
MouseScrollDelta::LineDelta(x, y) => Vec2::new(x, y),
MouseScrollDelta::PixelDelta(pos) => Vec2::new(pos.x as f32, pos.y as f32),
};
self.cursor.scroll_delta = delta;
}
WindowEvent::CursorLeft { .. } => {
self.cursor.exists = false;
self.modifiers.clear();
}
WindowEvent::KeyboardInput { event, .. } => {
if let Key::Named(named) = event.logical_key {
let pressed = event.state.is_pressed();
match named {
NamedKey::Control => {
self.modifiers.control = pressed;
}
NamedKey::Shift => {
self.modifiers.shift = pressed;
}
_ => (),
}
}
}
_ => return false,
}
true
}
pub fn end_frame(&mut self) {
self.cursor.end_frame();
}
}
impl Client {
pub fn window_size(&self) -> Vec2 {
let size = self.renderer.window().inner_size();
(size.width, size.height).into()
}
pub fn cursor_state(&self) -> &CursorState {
&self.input.cursor
}
}

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@@ -1,86 +1,24 @@
use app::App;
use arboard::Clipboard;
use cosmic_text::Family;
use input::Input;
use iris::prelude::*;
use iris::{
prelude::*,
winit::{attr::Selectable, event::Submit, *},
};
use len_fns::*;
use render::Renderer;
use std::{
sync::Arc,
time::{Duration, Instant},
};
use winit::{
dpi::{LogicalPosition, LogicalSize},
event::{Ime, WindowEvent},
event_loop::ActiveEventLoop,
window::Window,
};
mod app;
mod input;
mod render;
use winit::event::WindowEvent;
fn main() {
App::run();
UiApp::<Client>::run();
}
pub struct Client {
renderer: Renderer,
window: Arc<Window>,
input: Input,
ui: Ui,
ui: DefaultUi,
info: WidgetId<Text>,
focus: Option<WidgetId<TextEdit>>,
clipboard: Clipboard,
ime: usize,
last_click: Instant,
}
#[derive(Eq, PartialEq, Hash, Clone)]
struct Submit;
impl DefaultUiState for Client {
type Event = ();
impl DefaultEvent for Submit {
type Data = ();
}
pub struct Selectable;
impl WidgetAttr<TextEdit> for Selectable {
type Input = ();
fn run(ui: &mut Ui, id: &WidgetId<TextEdit>, _: Self::Input) {
let id = id.clone();
ui.register_event(
&id.clone(),
CursorSense::click_or_drag(),
move |client: &mut Client, data| {
let now = Instant::now();
let recent = (now - client.last_click) < Duration::from_millis(300);
client.last_click = now;
client.ui.text(&id).select(
data.cursor,
data.size,
data.sense.is_dragging(),
recent,
);
if let Some(region) = client.ui.window_region(&id) {
client.window.set_ime_allowed(true);
client.window.set_ime_cursor_area(
LogicalPosition::<f32>::from(region.top_left.tuple()),
LogicalSize::<f32>::from(region.size().tuple()),
);
}
client.focus = Some(id.clone());
},
);
}
}
impl Client {
pub fn new(window: Arc<Window>) -> Self {
let renderer = Renderer::new(window.clone());
let mut ui = Ui::new();
fn new(mut ui: DefaultUi, _proxy: Proxy<Self::Event>) -> Self {
let rrect = rect(Color::WHITE).radius(20);
let pad_test = (
rrect.color(Color::BLUE),
@@ -250,109 +188,26 @@ impl Client {
.stack()
.set_root(&mut ui);
Self {
renderer,
window,
input: Input::default(),
ui,
info,
focus: None,
clipboard: Clipboard::new().unwrap(),
ime: 0,
last_click: Instant::now(),
}
Self { ui, info }
}
pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let input_changed = self.input.event(&event);
let cursor_state = self.cursor_state().clone();
let old = self.focus.clone();
if cursor_state.buttons.left.is_start() {
self.focus = None;
}
if input_changed {
let window_size = self.window_size();
self.run_sensors(&cursor_state, window_size);
self.ui.run_sensors(&cursor_state, window_size);
}
if old != self.focus
&& let Some(old) = old
{
self.ui.text(&old).deselect();
}
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
self.ui.update();
self.renderer.update(&mut self.ui);
self.renderer.draw()
}
WindowEvent::Resized(size) => {
self.ui.resize((size.width, size.height));
self.renderer.resize(&size)
}
WindowEvent::KeyboardInput { event, .. } => {
if let Some(sel) = &self.focus
&& event.state.is_pressed()
{
let mut text = self.ui.text(sel);
match text.apply_event(&event, &self.input.modifiers) {
TextInputResult::Unfocus => {
self.focus = None;
}
TextInputResult::Submit => {
self.run_event(&sel.clone(), Submit, ());
}
TextInputResult::Paste => {
if let Ok(t) = self.clipboard.get_text() {
text.insert(&t);
}
}
TextInputResult::Copy(text) => {
if let Err(err) = self.clipboard.set_text(text) {
eprintln!("failed to copy text to clipboard: {err}")
}
}
TextInputResult::Unused | TextInputResult::Used => (),
}
}
}
WindowEvent::Ime(ime) => {
if let Some(sel) = &self.focus {
let mut text = self.ui.text(sel);
match ime {
Ime::Enabled | Ime::Disabled => (),
Ime::Preedit(content, _pos) => {
// TODO: highlight once that's real
text.replace(self.ime, &content);
self.ime = content.chars().count();
}
Ime::Commit(content) => {
text.insert(&content);
}
}
}
}
_ => (),
}
fn ui(&mut self) -> &mut DefaultUi {
&mut self.ui
}
fn window_event(&mut self, _: WindowEvent) {
let new = format!(
"widgets: {}\nactive:{}\nviews: {}",
self.ui.num_widgets(),
self.ui.active_widgets(),
self.renderer.ui.view_count()
self.ui.renderer.ui.view_count()
);
if new != *self.ui[&self.info].content {
*self.ui[&self.info].content = new;
}
if self.ui.needs_redraw() {
self.renderer.window().request_redraw();
self.ui.window.request_redraw();
}
self.input.end_frame();
}
}
impl UiCtx for Client {
fn ui(&mut self) -> &mut Ui {
&mut self.ui
self.ui.input.end_frame();
}
}

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@@ -1,151 +0,0 @@
use pollster::FutureExt;
use std::sync::Arc;
use iris::{
layout::Ui,
render::{UiLimits, UiRenderer},
};
use wgpu::{util::StagingBelt, *};
use winit::{dpi::PhysicalSize, window::Window};
pub const CLEAR_COLOR: Color = Color::BLACK;
pub struct Renderer {
window: Arc<Window>,
surface: Surface<'static>,
device: Device,
queue: Queue,
config: SurfaceConfiguration,
encoder: CommandEncoder,
staging_belt: StagingBelt,
pub ui: UiRenderer,
}
impl Renderer {
pub fn update(&mut self, updates: &mut Ui) {
self.ui.update(&self.device, &self.queue, updates);
}
pub fn draw(&mut self) {
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&TextureViewDescriptor::default());
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
{
let render_pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(CLEAR_COLOR),
store: StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
self.ui.draw(render_pass);
}
self.queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.finish();
output.present();
self.staging_belt.recall();
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.ui.resize(size, &self.queue);
}
fn create_encoder(device: &Device) -> CommandEncoder {
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Render Encoder"),
})
}
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = Instance::new(&InstanceDescriptor {
backends: Backends::PRIMARY,
..Default::default()
});
let surface = instance
.create_surface(window.clone())
.expect("Could not create window surface!");
let adapter = instance
.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.block_on()
.expect("Could not get adapter!");
let ui_limits = UiLimits::default();
let (device, queue) = adapter
.request_device(&DeviceDescriptor {
required_features: Features::TEXTURE_BINDING_ARRAY
| Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_limits: Limits {
max_binding_array_elements_per_shader_stage: ui_limits
.max_binding_array_elements_per_shader_stage(),
max_binding_array_sampler_elements_per_shader_stage: ui_limits
.max_binding_array_sampler_elements_per_shader_stage(),
..Default::default()
},
..Default::default()
})
.block_on()
.expect("Could not get device!");
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
};
surface.configure(&device, &config);
let staging_belt = StagingBelt::new(4096 * 4);
let encoder = Self::create_encoder(&device);
let shape_pipeline = UiRenderer::new(&device, &queue, &config, ui_limits);
Self {
surface,
device,
queue,
config,
encoder,
staging_belt,
ui: shape_pipeline,
window,
}
}
pub fn window(&self) -> &Window {
self.window.as_ref()
}
}