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0000000..5fd237d --- /dev/null +++ b/data/test.rhai @@ -0,0 +1,15 @@ +let a = rect(); +a.top_left = anchor_offset(0.5, 0.5, -200.0, -100.0); +a.bottom_right = anchor_offset(0.5, 0.5, 100.0, 100.0); +a.radius = 40.0; +a.inner_radius = 30.0; +a.thickness = 10.0; + +let b = rect(); +b.top_left = anchor_offset(0.25, 0.25, -100.0, -100.0); +b.bottom_right = anchor_offset(0.25, 0.25, 100.0, 100.0); +b.radius = 40.0; +b.inner_radius = 30.0; +b.thickness = 10.0; + +[a, b] diff --git a/src/app.rs b/src/app.rs new file mode 100644 index 0000000..afe9a73 --- /dev/null +++ b/src/app.rs @@ -0,0 +1,36 @@ +use winit::{ + application::ApplicationHandler, + event::WindowEvent, + event_loop::{ActiveEventLoop, EventLoop}, + window::{Window, WindowId}, +}; + +use super::Client; + +#[derive(Default)] +pub struct App { + client: Option, +} + +impl App { + pub fn run() { + let event_loop = EventLoop::new().unwrap(); + event_loop.run_app(&mut App::default()).unwrap(); + } +} + +impl ApplicationHandler for App { + fn resumed(&mut self, event_loop: &ActiveEventLoop) { + if self.client.is_none() { + let window = event_loop + .create_window(Window::default_attributes()) + .unwrap(); + let client = Client::new(window.into()); + self.client = Some(client); + } + } + + fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) { + self.client.as_mut().unwrap().event(event, event_loop); + } +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..e7795ac --- /dev/null +++ b/src/main.rs @@ -0,0 +1,36 @@ +use std::sync::Arc; + +use app::App; +use render::Renderer; +use winit::{event::WindowEvent, event_loop::ActiveEventLoop, window::Window}; + +mod app; +mod render; + +fn main() { + App::run(); +} + +pub struct Client { + window: Arc, + renderer: Renderer, +} + +impl Client { + pub fn new(window: Arc) -> Self { + let renderer = Renderer::new(window.clone()); + Self { + window, + renderer, + } + } + + pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) { + match event { + WindowEvent::CloseRequested => event_loop.exit(), + WindowEvent::RedrawRequested => self.renderer.draw(), + WindowEvent::Resized(size) => self.renderer.resize(&size), + _ => (), + } + } +} diff --git a/src/render/mod.rs b/src/render/mod.rs new file mode 100644 index 0000000..ad5b591 --- /dev/null +++ b/src/render/mod.rs @@ -0,0 +1,199 @@ +use std::sync::{ + mpsc::{channel, Receiver}, + Arc, +}; + +use notify::{ + event::{CreateKind, ModifyKind}, + EventKind, RecommendedWatcher, Watcher, +}; +use pollster::FutureExt; +use primitive::{RoundedRect, UIPos}; +use shape::ShapePipeline; +use wgpu::util::StagingBelt; +use winit::{dpi::PhysicalSize, window::Window}; + +pub mod primitive; +mod shape; + +pub const CLEAR_COLOR: wgpu::Color = wgpu::Color::BLACK; + +pub struct Renderer { + surface: wgpu::Surface<'static>, + device: wgpu::Device, + queue: wgpu::Queue, + config: wgpu::SurfaceConfiguration, + adapter: wgpu::Adapter, + encoder: wgpu::CommandEncoder, + staging_belt: StagingBelt, + shape_pipeline: ShapePipeline, + recv: Receiver>, +} + +impl Renderer { + pub fn new(window: Arc) -> Self { + let size = window.inner_size(); + + let (send, recv) = channel(); + + let path = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("data/test.rhai"); + let w2 = window.clone(); + std::thread::spawn(move || { + let (tx, rx) = channel(); + + let mut watcher = RecommendedWatcher::new(tx, Default::default()).unwrap(); + watcher + .watch("data".as_ref(), notify::RecursiveMode::Recursive) + .unwrap(); + + for res in rx { + let Ok(ev) = res else { + continue; + }; + if !ev.paths.contains(&path) { + continue; + } + if !matches!( + ev.kind, + EventKind::Create(CreateKind::File) | EventKind::Modify(ModifyKind::Data(_)) + ) { + continue; + } + println!("reloaded {ev:?}"); + let mut engine = rhai::Engine::new(); + engine.build_type::(); + engine.register_type::(); + engine.register_fn("anchor_offset", UIPos::anchor_offset); + engine.register_fn("rect", RoundedRect::default); + let Ok(code) = std::fs::read_to_string(&path) else { + continue; + }; + let rects = engine + .eval::(&code) + .map_err(|e| println!("{e:?}")) + .unwrap_or_default() + .into_iter() + .filter_map(|d| match rhai::Dynamic::try_cast(d.clone()) { + Some(v) => Some(v), + None => { + println!("{d:?} is not a RoundedRect"); + None + } + }) + .collect::>(); + send.send(rects).unwrap(); + w2.request_redraw(); + } + }); + + let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor { + backends: wgpu::Backends::PRIMARY, + ..Default::default() + }); + + let surface = instance + .create_surface(window.clone()) + .expect("Could not create window surface!"); + + let adapter = instance + .request_adapter(&wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::default(), + compatible_surface: Some(&surface), + force_fallback_adapter: false, + }) + .block_on() + .expect("Could not get adapter!"); + + let (device, queue) = adapter + .request_device(&wgpu::DeviceDescriptor { + required_features: wgpu::Features::empty(), + required_limits: wgpu::Limits::default(), + ..Default::default() + }) + .block_on() + .expect("Could not get device!"); + + let surface_caps = surface.get_capabilities(&adapter); + let surface_format = surface_caps + .formats + .iter() + .copied() + .find(|f| f.is_srgb()) + .unwrap_or(surface_caps.formats[0]); + + let config = wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format: surface_format, + width: size.width, + height: size.height, + present_mode: surface_caps.present_modes[0], + alpha_mode: surface_caps.alpha_modes[0], + desired_maximum_frame_latency: 2, + view_formats: vec![], + }; + + surface.configure(&device, &config); + + let staging_belt = StagingBelt::new(4096 * 4); + let encoder = Self::create_encoder(&device); + + let shape_pipeline = ShapePipeline::new(&device, &config); + + Self { + surface, + device, + queue, + config, + adapter, + encoder, + staging_belt, + shape_pipeline, + recv, + } + } + + fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder { + device.create_command_encoder(&wgpu::CommandEncoderDescriptor { + label: Some("Render Encoder"), + }) + } + + pub fn draw(&mut self) { + if let Some(rects) = self.recv.try_iter().last() { + self.shape_pipeline + .update(&self.device, &self.queue, &rects); + } + let output = self.surface.get_current_texture().unwrap(); + let view = output + .texture + .create_view(&wgpu::TextureViewDescriptor::default()); + + let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device)); + { + let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: &view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear(CLEAR_COLOR), + store: wgpu::StoreOp::Store, + }, + })], + ..Default::default() + }); + self.shape_pipeline.draw(render_pass); + } + + self.queue.submit(std::iter::once(encoder.finish())); + self.staging_belt.finish(); + output.present(); + self.staging_belt.recall(); + } + + pub fn resize(&mut self, size: &PhysicalSize) { + self.config.width = size.width; + self.config.height = size.height; + self.surface.configure(&self.device, &self.config); + self.shape_pipeline.resize(size, &self.queue); + } +} diff --git a/src/render/primitive.rs b/src/render/primitive.rs new file mode 100644 index 0000000..92090c6 --- /dev/null +++ b/src/render/primitive.rs @@ -0,0 +1,73 @@ +use glam::Vec2; +use rhai::{CustomType, TypeBuilder}; + +#[repr(C)] +#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable, CustomType)] +pub struct RoundedRect { + pub top_left: UIPos, + pub bottom_right: UIPos, + pub colors: [[f32; 4]; 4], + pub radius: f32, + pub inner_radius: f32, + pub thickness: f32, +} + +impl Default for RoundedRect { + fn default() -> Self { + Self { + top_left: Default::default(), + bottom_right: Default::default(), + colors: [ + [1.0, 0.0, 0.0, 1.0], + [0.0, 1.0, 0.0, 1.0], + [0.0, 0.0, 1.0, 1.0], + [1.0, 1.0, 1.0, 1.0], + ], + radius: Default::default(), + inner_radius: Default::default(), + thickness: Default::default(), + } + } +} + +#[derive(PartialEq, Clone)] +pub struct Text { + pub content: String, + pub align: Align, + pub pos: Vec2, + pub bounds: (f32, f32), +} + +impl Text { + pub fn empty() -> Self { + Self { + content: String::new(), + align: Align::Left, + pos: Vec2::default(), + bounds: (0.0, 0.0), + } + } +} + +#[repr(C)] +#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable, Default)] +pub struct UIPos { + pub anchor: Vec2, + pub offset: Vec2, +} + +impl UIPos { + pub fn anchor_offset(anchor_x: f32, anchor_y: f32, offset_x: f32, offset_y: f32) -> Self { + Self { + anchor: Vec2::new(anchor_x, anchor_y), + offset: Vec2::new(offset_x, offset_y), + } + } +} + +#[derive(PartialEq, Clone)] +pub enum Align { + Left, + Right, + Center, +} diff --git a/src/render/shape/data.rs b/src/render/shape/data.rs new file mode 100644 index 0000000..0200909 --- /dev/null +++ b/src/render/shape/data.rs @@ -0,0 +1,74 @@ +use wgpu::{RenderPass, VertexAttribute}; + +use crate::render::primitive::RoundedRect; + +pub struct RoundedRectBuffer { + buffer: wgpu::Buffer, + len: usize, +} + +#[repr(C)] +#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable, Default)] +pub struct WindowUniform { + pub width: f32, + pub height: f32, +} + + +impl RoundedRectBuffer { + pub fn new(device: &wgpu::Device) -> Self { + Self { + buffer: Self::init_buf(device, 0), + len: 0, + } + } + pub fn update( + &mut self, + device: &wgpu::Device, + queue: &wgpu::Queue, + rects: &[RoundedRect], + ) { + if self.len != rects.len() { + self.len = rects.len(); + self.buffer = Self::init_buf(device, std::mem::size_of_val(rects)); + } + queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(rects)); + } + fn init_buf(device: &wgpu::Device, size: usize) -> wgpu::Buffer { + device.create_buffer(&wgpu::BufferDescriptor { + label: Some("Instance Buffer"), + size: size as u64, + mapped_at_creation: false, + usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + }) + } + pub fn len(&self) -> usize { + self.len + } + pub fn set_in<'a>(&'a self, pass: &mut RenderPass<'a>) { + pass.set_vertex_buffer(0, self.buffer.slice(..)); + } +} + +impl RoundedRect { + const ATTRIBS: [VertexAttribute; 11] = wgpu::vertex_attr_array![ + 0 => Float32x2, + 1 => Float32x2, + 2 => Float32x2, + 3 => Float32x2, + 4 => Float32x4, + 5 => Float32x4, + 6 => Float32x4, + 7 => Float32x4, + 8 => Float32, + 9 => Float32, + 10 => Float32, + ]; + pub fn desc() -> wgpu::VertexBufferLayout<'static> { + wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::() as wgpu::BufferAddress, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &Self::ATTRIBS, + } + } +} diff --git a/src/render/shape/layout.rs b/src/render/shape/layout.rs new file mode 100644 index 0000000..f39ee13 --- /dev/null +++ b/src/render/shape/layout.rs @@ -0,0 +1,106 @@ +use wgpu::{ + util::{BufferInitDescriptor, DeviceExt}, + BufferUsages, +}; + +use crate::render::primitive::RoundedRect; + +use super::{ + data::{RoundedRectBuffer, WindowUniform}, + ShapeBuffers, ShapePipeline, SHAPE_SHADER, +}; + +impl ShapePipeline { + pub fn new(device: &wgpu::Device, config: &wgpu::SurfaceConfiguration) -> Self { + let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("UI Shape Shader"), + source: wgpu::ShaderSource::Wgsl(SHAPE_SHADER.into()), + }); + + let window_uniform = WindowUniform::default(); + let window_buffer = device.create_buffer_init(&BufferInitDescriptor { + label: Some("Camera Buffer"), + contents: bytemuck::cast_slice(&[window_uniform]), + usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST, + }); + + let instance_buffer = RoundedRectBuffer::new(device); + + let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::VERTEX, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, + min_binding_size: None, + }, + count: None, + }], + label: Some("camera_bind_group_layout"), + }); + + let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { + layout: &bind_group_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: window_buffer.as_entire_binding(), + }], + label: Some("camera_bind_group"), + }); + + let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("UI Shape Pipeline Layout"), + bind_group_layouts: &[&bind_group_layout], + push_constant_ranges: &[], + }); + let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("UI Shape Pipeline"), + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: Some("vs_main"), + buffers: &[RoundedRect::desc()], + compilation_options: Default::default(), + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: Some("fs_main"), + targets: &[Some(wgpu::ColorTargetState { + format: config.format, + blend: Some(wgpu::BlendState::ALPHA_BLENDING), + write_mask: wgpu::ColorWrites::ALL, + })], + compilation_options: Default::default(), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleStrip, + strip_index_format: None, + front_face: wgpu::FrontFace::Cw, + cull_mode: Some(wgpu::Face::Back), + polygon_mode: wgpu::PolygonMode::Fill, + unclipped_depth: false, + conservative: false, + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + cache: None, + }); + + let buffers = ShapeBuffers { + window: window_buffer, + instance: instance_buffer, + }; + + Self { + bind_group, + pipeline, + buffers, + } + } +} diff --git a/src/render/shape/mod.rs b/src/render/shape/mod.rs new file mode 100644 index 0000000..4681abe --- /dev/null +++ b/src/render/shape/mod.rs @@ -0,0 +1,44 @@ +use crate::render::primitive::RoundedRect; +use data::{RoundedRectBuffer, WindowUniform}; +use wgpu::{BindGroup, Buffer, RenderPass, RenderPipeline}; +use winit::dpi::PhysicalSize; + +mod data; +mod layout; + +pub const SHAPE_SHADER: &str = include_str!("./shader.wgsl"); + +pub struct ShapeBuffers { + pub window: Buffer, + pub instance: RoundedRectBuffer, +} + +pub struct ShapePipeline { + pub bind_group: BindGroup, + pub pipeline: RenderPipeline, + + pub buffers: ShapeBuffers, +} + +impl ShapePipeline { + pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) { + pass.set_pipeline(&self.pipeline); + pass.set_bind_group(0, &self.bind_group, &[]); + if self.buffers.instance.len() != 0 { + self.buffers.instance.set_in(pass); + pass.draw(0..4, 0..self.buffers.instance.len() as u32); + } + } + + pub fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, rects: &[RoundedRect]) { + self.buffers.instance.update(device, queue, rects); + } + + pub fn resize(&mut self, size: &PhysicalSize, queue: &wgpu::Queue) { + let slice = &[WindowUniform { + width: size.width as f32, + height: size.height as f32, + }]; + queue.write_buffer(&self.buffers.window, 0, bytemuck::cast_slice(slice)); + } +} diff --git a/src/render/shape/shader.wgsl b/src/render/shape/shader.wgsl new file mode 100644 index 0000000..016219c --- /dev/null +++ b/src/render/shape/shader.wgsl @@ -0,0 +1,97 @@ + +// vertex shader + +struct VertexOutput { + @location(0) color: vec4, + @location(1) center: vec2, + @location(2) corner: vec2, + @location(3) radius: f32, + @location(4) inner_radius: f32, + @location(5) thickness: f32, + @builtin(position) clip_position: vec4, +}; + +struct WindowUniform { + dim: vec2, +}; + +struct InstanceInput { + @location(0) top_left_anchor: vec2, + @location(1) top_left_offset: vec2, + @location(2) bottom_right_anchor: vec2, + @location(3) bottom_right_offset: vec2, + @location(4) top_right_color: vec4, + @location(5) top_left_color: vec4, + @location(6) bottom_right_color: vec4, + @location(7) bottom_left_color: vec4, + @location(8) radius: f32, + @location(9) inner_radius: f32, + @location(10) thickness: f32, +} + +@group(0) @binding(0) +var window: WindowUniform; + +@vertex +fn vs_main( + @builtin(vertex_index) vi: u32, + in: InstanceInput, +) -> VertexOutput { + var out: VertexOutput; + + let top_left = in.top_left_anchor * window.dim + in.top_left_offset; + let bottom_right = in.bottom_right_anchor * window.dim + in.bottom_right_offset; + let size = bottom_right - top_left; + + var pos = top_left + vec2( + f32(vi % 2u), + f32(vi / 2u) + ) * size; + pos = pos / window.dim * 2.0 - 1.0; + out.clip_position = vec4(pos.x, -pos.y, 0.0, 1.0); + + if vi == 0u { + out.color = in.top_left_color; + } else if vi == 1u { + out.color = in.top_right_color; + } else if vi == 2u { + out.color = in.bottom_left_color; + } else if vi == 3u { + out.color = in.bottom_right_color; + } + + out.corner = size / 2.0; + out.center = top_left + out.corner; + out.radius = in.radius; + out.inner_radius = in.inner_radius; + out.thickness = in.thickness; + + return out; +} + +@fragment +fn fs_main( + in: VertexOutput +) -> @location(0) vec4 { + var color = in.color; + + let edge = 0.5; + + let dist = distance_from_rect(in.clip_position.xy, in.center, in.corner, in.radius); + color.a *= 1.0 - smoothstep(-min(edge, in.radius), edge, dist); + + if in.thickness > 0.0 { + let dist2 = distance_from_rect(in.clip_position.xy, in.center, in.corner - in.thickness, in.inner_radius); + color.a *= smoothstep(-min(edge, in.inner_radius), edge, dist2); + } + + return color; +} + +fn distance_from_rect(pixel_pos: vec2, rect_center: vec2, rect_corner: vec2, radius: f32) -> f32 { + // vec from center to pixel + let p = pixel_pos - rect_center; + // vec from inner rect corner to pixel + let q = abs(p) - (rect_corner - radius); + return length(max(q, vec2(0.0, 0.0))) - radius; +} diff --git a/src/render/text/mod.rs b/src/render/text/mod.rs new file mode 100644 index 0000000..626c2e4 --- /dev/null +++ b/src/render/text/mod.rs @@ -0,0 +1 @@ +pub mod pipeline; diff --git a/src/render/text/pipeline.rs b/src/render/text/pipeline.rs new file mode 100644 index 0000000..c6c4bd0 --- /dev/null +++ b/src/render/text/pipeline.rs @@ -0,0 +1,127 @@ +use glyphon::{ + Attrs, Buffer, Color, Family, FontSystem, Metrics, Resolution, Shaping, SwashCache, TextArea, + TextAtlas, TextBounds, TextRenderer, +}; +use wgpu::{MultisampleState, RenderPass}; + +use crate::{ + client::ui::element::Align, + render::{primitive::TextPrimitive, surface::RenderSurface}, +}; + +pub struct TextPipeline { + pub renderer: glyphon::TextRenderer, + pub font_system: glyphon::FontSystem, + pub atlas: glyphon::TextAtlas, + pub cache: glyphon::SwashCache, + pub text_buffers: Vec, + pub old_text: Vec, +} + +impl TextPipeline { + pub fn new(surface: &RenderSurface) -> Self { + let RenderSurface { + device, + config, + queue, + .. + } = surface; + + let font_system = FontSystem::new(); + let cache = SwashCache::new(); + let mut atlas = TextAtlas::new(&device, &queue, config.format); + let renderer = TextRenderer::new(&mut atlas, &device, MultisampleState::default(), None); + + Self { + font_system, + atlas, + cache, + renderer, + text_buffers: Vec::new(), + old_text: Vec::new(), + } + } + + pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) { + self.renderer.render(&self.atlas, pass).unwrap(); + } + + pub fn update(&mut self, surface: &RenderSurface, text: &[TextPrimitive]) { + let buffers = &mut self.text_buffers; + if buffers.len() < text.len() { + self.old_text.resize(text.len(), TextPrimitive::empty()); + buffers.resize_with(text.len(), || { + Buffer::new(&mut self.font_system, Metrics::new(20.0, 25.0)) + }) + } + for ((buffer, text), old) in buffers.iter_mut().zip(text).zip(&mut self.old_text) { + if text != old { + *old = text.clone(); + buffer.set_size(&mut self.font_system, f32::MAX, f32::MAX); + buffer.set_text( + &mut self.font_system, + &text.content, + Attrs::new().family(Family::SansSerif), + Shaping::Basic, + ); + } + } + let color = Color::rgb(255, 255, 255); + let areas = buffers.iter().zip(text).map(|(buffer, text)| { + let width = measure(&buffer).0; + let mut left = text.pos.x + - match text.align { + Align::Left => 0.0, + Align::Center => width / 2.0, + Align::Right => width, + }; + let x = text.pos.x; + let w = text.bounds.0; + let x_bounds = match text.align { + Align::Left => (x, x + w), + Align::Center => (x - w / 2.0, x + w / 2.0), + Align::Right => (x - w, x), + }; + if left < x_bounds.0 { + left = x_bounds.0; + } + TextArea { + buffer: &buffer, + left, + top: text.pos.y, + scale: 1.0, + bounds: TextBounds { + left: x_bounds.0 as i32, + top: text.pos.y as i32, + right: x_bounds.1 as i32, + bottom: (text.pos.y + text.bounds.1) as i32, + }, + default_color: color, + } + }); + self.renderer + .prepare( + &surface.device, + &surface.queue, + &mut self.font_system, + &mut self.atlas, + Resolution { + width: surface.config.width, + height: surface.config.height, + }, + areas, + &mut self.cache, + ) + .unwrap(); + } +} + +fn measure(buffer: &glyphon::Buffer) -> (f32, f32) { + let (width, total_lines) = buffer + .layout_runs() + .fold((0.0, 0usize), |(width, total_lines), run| { + (run.line_w.max(width), total_lines + 1) + }); + + (width, total_lines as f32 * buffer.metrics().line_height) +} diff --git a/src/render/texture/init.rs b/src/render/texture/init.rs new file mode 100644 index 0000000..2c85a6c --- /dev/null +++ b/src/render/texture/init.rs @@ -0,0 +1,129 @@ +use wgpu::{ + util::DeviceExt, + BindGroup, BindGroupLayout, Device, Queue, +}; + +use crate::render::surface::RenderSurface; + +use super::{ + pipeline::{TexturePipeline, TEXTURE_SHADER}, + vertex::{TextureVertex, TEXTURE_VERTICES}, texture::GameTexture, +}; + +impl TexturePipeline { + pub fn new(surface: &RenderSurface) -> Self { + let RenderSurface { + device, + config, + queue, + .. + } = surface; + + let (bind_group_layout, diffuse_bind_group) = Self::init_textures(device, queue); + + let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("UI Texture Shader"), + source: wgpu::ShaderSource::Wgsl(TEXTURE_SHADER.into()), + }); + + let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { + label: Some("Texture Vertex Buffer"), + contents: bytemuck::cast_slice(TEXTURE_VERTICES), + usage: wgpu::BufferUsages::VERTEX, + }); + + let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("UI Texture Pipeline Layout"), + bind_group_layouts: &[&bind_group_layout], + push_constant_ranges: &[], + }); + let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("UI Texture Pipeline"), + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[TextureVertex::desc()], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[Some(wgpu::ColorTargetState { + format: config.format, + blend: Some(wgpu::BlendState::REPLACE), + write_mask: wgpu::ColorWrites::ALL, + })], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleStrip, + strip_index_format: None, + front_face: wgpu::FrontFace::Ccw, + cull_mode: Some(wgpu::Face::Back), + polygon_mode: wgpu::PolygonMode::Fill, + unclipped_depth: false, + conservative: false, + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }); + + Self { + pipeline, + vertex_buffer, + diffuse_bind_group, + } + } + + fn init_textures(device: &Device, queue: &Queue) -> (BindGroupLayout, BindGroup) { + let diffuse_bytes = include_bytes!("./textures/happy-tree.png"); + let diffuse_texture = + GameTexture::from_bytes(&device, &queue, diffuse_bytes, "happy-tree.png").unwrap(); + + let texture_bind_group_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + entries: &[ + wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Texture { + multisampled: false, + view_dimension: wgpu::TextureViewDimension::D2, + sample_type: wgpu::TextureSampleType::Float { filterable: true }, + }, + count: None, + }, + wgpu::BindGroupLayoutEntry { + binding: 1, + visibility: wgpu::ShaderStages::FRAGMENT, + // This should match the filterable field of the + // corresponding Texture entry above. + ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering), + count: None, + }, + ], + label: Some("texture_bind_group_layout"), + }); + + let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { + layout: &texture_bind_group_layout, + entries: &[ + wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::TextureView(&diffuse_texture.view), + }, + wgpu::BindGroupEntry { + binding: 1, + resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler), + }, + ], + label: Some("diffuse_bind_group"), + }); + + (texture_bind_group_layout, diffuse_bind_group) + } +} diff --git a/src/render/texture/mod.rs b/src/render/texture/mod.rs new file mode 100644 index 0000000..b5ab845 --- /dev/null +++ b/src/render/texture/mod.rs @@ -0,0 +1,22 @@ +mod init; +mod vertex; +mod texture; + +use wgpu::{RenderPass, RenderPipeline}; + +pub const TEXTURE_SHADER: &str = include_str!("./shader.wgsl"); + +pub struct TexturePipeline { + pub pipeline: RenderPipeline, + pub vertex_buffer: wgpu::Buffer, + pub diffuse_bind_group: wgpu::BindGroup, +} + +impl TexturePipeline { + pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) { + pass.set_pipeline(&self.pipeline); + pass.set_bind_group(0, &self.diffuse_bind_group, &[]); + pass.set_vertex_buffer(0, self.vertex_buffer.slice(..)); + pass.draw(0..4, 0..1); + } +} diff --git a/src/render/texture/shader.wgsl b/src/render/texture/shader.wgsl new file mode 100644 index 0000000..6d6cf95 --- /dev/null +++ b/src/render/texture/shader.wgsl @@ -0,0 +1,34 @@ +// Vertex shader + +struct VertexInput { + @location(0) position: vec2, + @location(1) tex_coords: vec2, +} + +struct VertexOutput { + @builtin(position) clip_position: vec4, + @location(0) tex_coords: vec2, +} + +@vertex +fn vs_main( + model: VertexInput, +) -> VertexOutput { + var out: VertexOutput; + out.tex_coords = model.tex_coords; + out.clip_position = vec4(model.position, 0.0, 1.0); + return out; +} + +// Fragment shader + +@group(0) @binding(0) +var t_diffuse: texture_2d; +@group(0)@binding(1) +var s_diffuse: sampler; + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4 { + return textureSample(t_diffuse, s_diffuse, in.tex_coords); +} + diff --git a/src/render/texture/texture.rs b/src/render/texture/texture.rs new file mode 100644 index 0000000..d3ee531 --- /dev/null +++ b/src/render/texture/texture.rs @@ -0,0 +1,78 @@ +use image::{GenericImageView, ImageResult}; + +pub struct GameTexture { + pub texture: wgpu::Texture, + pub view: wgpu::TextureView, + pub sampler: wgpu::Sampler, +} + +impl GameTexture { + pub fn from_bytes( + device: &wgpu::Device, + queue: &wgpu::Queue, + bytes: &[u8], + label: &str + ) -> ImageResult { + let img = image::load_from_memory(bytes)?; + Self::from_image(device, queue, &img, Some(label)) + } + + pub fn from_image( + device: &wgpu::Device, + queue: &wgpu::Queue, + img: &image::DynamicImage, + label: Option<&str> + ) -> ImageResult { + let rgba = img.to_rgba8(); + let dimensions = img.dimensions(); + + let size = wgpu::Extent3d { + width: dimensions.0, + height: dimensions.1, + depth_or_array_layers: 1, + }; + let texture = device.create_texture( + &wgpu::TextureDescriptor { + label, + size, + mip_level_count: 1, + sample_count: 1, + dimension: wgpu::TextureDimension::D2, + format: wgpu::TextureFormat::Rgba8UnormSrgb, + usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST, + view_formats: &[], + } + ); + + queue.write_texture( + wgpu::ImageCopyTexture { + aspect: wgpu::TextureAspect::All, + texture: &texture, + mip_level: 0, + origin: wgpu::Origin3d::ZERO, + }, + &rgba, + wgpu::ImageDataLayout { + offset: 0, + bytes_per_row: Some(4 * dimensions.0), + rows_per_image: Some(dimensions.1), + }, + size, + ); + + let view = texture.create_view(&wgpu::TextureViewDescriptor::default()); + let sampler = device.create_sampler( + &wgpu::SamplerDescriptor { + address_mode_u: wgpu::AddressMode::ClampToEdge, + address_mode_v: wgpu::AddressMode::ClampToEdge, + address_mode_w: wgpu::AddressMode::ClampToEdge, + mag_filter: wgpu::FilterMode::Linear, + min_filter: wgpu::FilterMode::Nearest, + mipmap_filter: wgpu::FilterMode::Nearest, + ..Default::default() + } + ); + + Ok(Self { texture, view, sampler }) + } +} diff --git a/src/render/texture/textures/happy-tree.png b/src/render/texture/textures/happy-tree.png new file mode 100644 index 0000000..fc86db3 Binary files /dev/null and b/src/render/texture/textures/happy-tree.png differ diff --git a/src/render/texture/vertex.rs b/src/render/texture/vertex.rs new file mode 100644 index 0000000..2b164ae --- /dev/null +++ b/src/render/texture/vertex.rs @@ -0,0 +1,35 @@ +#[repr(C)] +#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)] +pub struct TextureVertex { + position: [f32; 2], + tex_coords: [f32; 2], +} + +impl TextureVertex { + const ATTRIBS: [wgpu::VertexAttribute; 2] = + wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32x2]; + + pub fn desc() -> wgpu::VertexBufferLayout<'static> { + use std::mem; + wgpu::VertexBufferLayout { + array_stride: mem::size_of::() as wgpu::BufferAddress, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &Self::ATTRIBS, + } + } +} + +pub const TEXTURE_VERTICES: &[TextureVertex] = &[ + TextureVertex { position: [0.0, 0.0], tex_coords: [0.0, 1.0], }, + TextureVertex { position: [0.5, 0.0], tex_coords: [1.0, 1.0], }, + TextureVertex { position: [0.0, 0.5], tex_coords: [0.0, 0.0], }, + TextureVertex { position: [0.5, 0.5], tex_coords: [1.0, 0.0], }, +]; + +#[repr(C)] +#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)] +pub struct ShapeVertex { + position: [f32; 2], + tex_coords: [f32; 2], +} +