contextless gaming
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@@ -18,16 +18,15 @@ pub fn main() {
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pub struct Client {
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renderer: Renderer,
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input: Input,
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ui: ClientUi,
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}
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pub struct ClientUi {
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ui: Ui,
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info: WidgetId<Text>,
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old_info: String,
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}
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impl Client {
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pub fn create_ui() -> (Ui, ClientUi) {
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pub fn new(window: Arc<Window>) -> Self {
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let renderer = Renderer::new(window);
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let mut ui = Ui::new();
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let rect = Rect {
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color: UiColor::WHITE,
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@@ -148,52 +147,44 @@ impl Client {
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.span(Dir::DOWN, [fixed(40), ratio(1)])
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.label("root"),
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);
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(
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ui,
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ClientUi {
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info,
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old_info: String::new(),
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},
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)
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}
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pub fn new(window: Arc<Window>, ui: ClientUi) -> Self {
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let renderer = Renderer::new(window);
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Self {
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renderer,
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input: Input::default(),
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ui,
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info,
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old_info: String::new(),
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}
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}
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop, ui: &mut Ui) {
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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self.input.event(&event);
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let cursor_state = self.cursor_state();
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let window_size = self.window_size();
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ui.run_sensors(&cursor_state, window_size);
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self.ui.run_sensors(&cursor_state, window_size);
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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ui.update();
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self.renderer.update(ui);
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self.ui.update();
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self.renderer.update(&mut self.ui);
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self.renderer.draw()
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}
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WindowEvent::Resized(size) => {
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ui.resize((size.width, size.height));
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self.ui.resize((size.width, size.height));
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self.renderer.resize(&size)
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}
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_ => (),
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}
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let new = format!(
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"widgets: {}\nviews: {}",
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ui.num_widgets(),
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self.ui.num_widgets(),
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self.renderer.ui.view_count()
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);
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if new != self.ui.old_info {
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ui[&self.ui.info].content = new.clone();
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self.ui.old_info = new;
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if new != self.old_info {
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self.ui[&self.info].content = new.clone();
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self.old_info = new;
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}
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if ui.needs_redraw() {
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if self.ui.needs_redraw() {
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self.renderer.window().request_redraw();
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}
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}
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