remove context generic
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@@ -27,7 +27,7 @@ pub struct ClientUi {
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}
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impl Client {
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pub fn create_ui() -> (Ui<Self>, ClientUi) {
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pub fn create_ui() -> (Ui, ClientUi) {
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let mut ui = Ui::new();
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let rect = Rect {
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color: UiColor::WHITE,
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@@ -78,17 +78,17 @@ impl Client {
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let switch_button = |color, to, label| {
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let rect = Rect::new(color)
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.id_on(Sense::PressStart, move |id, ctx| {
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ctx.ui[main].inner.set_static(to);
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ctx.ui[id].color = color.add_rgb(-0.2);
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.id_on(Sense::PressStart, move |id, ui| {
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ui[main].inner.set_static(to);
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ui[id].color = color.add_rgb(-0.2);
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})
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.edit_on(Sense::HoverStart, move |r, _| {
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.edit_on(Sense::HoverStart, move |r| {
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r.color = color.add_rgb(0.4);
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})
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.edit_on(Sense::PressEnd, move |r, _| {
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.edit_on(Sense::PressEnd, move |r| {
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r.color = color.add_rgb(0.4);
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})
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.edit_on(Sense::HoverEnd, move |r, _| {
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.edit_on(Sense::HoverEnd, move |r| {
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r.color = color;
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});
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(rect, text(label).size(30)).stack()
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@@ -104,12 +104,11 @@ impl Client {
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);
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let add_button = Rect::new(Color::LIME)
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.radius(30)
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.on(Sense::PressStart, move |ctx| {
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let child = ctx
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.ui
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.on(Sense::PressStart, move |ui| {
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let child = ui
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.add(image(include_bytes!("assets/sungals.png")))
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.erase_type();
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ctx.ui[span_add].children.push((child, ratio(1)));
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ui[span_add].children.push((child, ratio(1)));
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})
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.region(
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UiPos::corner(Corner::BotRight)
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@@ -119,8 +118,8 @@ impl Client {
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let del_button = Rect::new(Color::RED)
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.radius(30)
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.on(Sense::PressStart, move |ctx| {
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ctx.ui[span_add].children.pop();
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.on(Sense::PressStart, move |ui| {
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ui[span_add].children.pop();
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})
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.region(
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UiPos::corner(Corner::BotLeft)
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@@ -167,15 +166,15 @@ impl Client {
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}
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}
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop, ui: &mut Ui<Self>) {
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop, ui: &mut Ui) {
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self.input.event(&event);
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let cursor_state = self.cursor_state();
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let window_size = self.window_size();
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ui.run_sensors(self, &cursor_state, window_size);
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ui.run_sensors(&cursor_state, window_size);
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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ui.update(self);
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ui.update();
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self.renderer.update(ui);
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self.renderer.draw()
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}
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