fix mask render bug (didn't recreate bind group)
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@@ -96,15 +96,19 @@ impl UiRenderer {
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device,
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&self.primitive_layout,
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rlayer.primitives.buffers(),
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)
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);
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primitives.updated = false;
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}
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}
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if self.textures.update(&mut ui.data.textures) {
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self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks)
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}
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let mut changed = false;
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changed |= self.textures.update(&mut ui.data.textures);
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if ui.data.masks.changed {
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ui.data.masks.changed = false;
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self.masks.update(device, queue, &ui.data.masks[..]);
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changed = true;
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}
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if changed {
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self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks);
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}
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}
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