gaming
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use app::App;
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use gui::{Dir, Rect, UI, UIColor, WidgetArrUtil, WidgetUtil, fixed, ratio, rel};
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use gui::*;
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use render::Renderer;
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use winit::{event::WindowEvent, event_loop::ActiveEventLoop, window::Window};
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@@ -14,44 +14,46 @@ pub fn main() {
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pub struct Client {
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renderer: Renderer,
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ui: Ui,
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test: WidgetId<Span>,
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}
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impl Client {
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pub fn new(window: Arc<Window>) -> Self {
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let mut renderer = Renderer::new(window);
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let renderer = Renderer::new(window);
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let rect = Rect {
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color: UIColor::WHITE,
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color: UiColor::WHITE,
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radius: 20.0,
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thickness: 0.0,
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inner_radius: 0.0,
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};
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let mut ui = UI::build();
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let blue = ui.add(rect.color(UIColor::BLUE));
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let handle = blue.handle();
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let mut ui = ui.finish(
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let mut ui = Ui::new();
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let test = ui.id();
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ui.set_base(
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(
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(
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blue,
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rect.color(UiColor::BLUE),
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(
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rect.color(UIColor::RED).center((100.0, 100.0)),
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rect.color(UiColor::RED).center((100.0, 100.0)),
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(
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rect.color(UIColor::ORANGE),
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rect.color(UIColor::LIME).pad(10.0),
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rect.color(UiColor::ORANGE),
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rect.color(UiColor::LIME).pad(10.0),
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)
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.span(Dir::RIGHT, [1, 1]),
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rect.color(UIColor::YELLOW),
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rect.color(UiColor::YELLOW),
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)
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.span(Dir::RIGHT, [2, 2, 1])
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.pad(10),
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)
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.span(Dir::RIGHT, [1, 3]),
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Span::empty(Dir::RIGHT).id(&test),
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(
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rect.color(UIColor::GREEN),
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rect.color(UIColor::ORANGE),
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rect.color(UIColor::CYAN),
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rect.color(UIColor::BLUE),
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rect.color(UIColor::MAGENTA),
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rect.color(UIColor::RED),
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rect.color(UiColor::GREEN),
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rect.color(UiColor::ORANGE),
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rect.color(UiColor::CYAN),
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rect.color(UiColor::BLUE),
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rect.color(UiColor::MAGENTA),
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rect.color(UiColor::RED),
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)
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.span(
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Dir::LEFT,
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@@ -65,19 +67,27 @@ impl Client {
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],
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),
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)
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.span(Dir::DOWN, [3, 1])
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.span(Dir::DOWN, [3, 1, 1])
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.pad(10),
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);
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ui.widgets.get_mut(&handle).unwrap().color = UIColor::MAGENTA;
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renderer.update(&ui);
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Self { renderer }
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Self { renderer, ui, test }
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}
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => self.renderer.draw(),
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WindowEvent::RedrawRequested => {
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self.renderer.update(&mut self.ui);
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self.renderer.draw()
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}
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WindowEvent::Resized(size) => self.renderer.resize(&size),
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WindowEvent::KeyboardInput { event, .. } => {
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if event.state.is_pressed() {
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let child = self.ui.add(Rect::new(Color::YELLOW)).erase_type();
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self.ui[&self.test].children.push((child, fixed(20.0)));
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self.renderer.window().request_redraw();
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}
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}
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_ => (),
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}
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}
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