gaming
This commit is contained in:
@@ -3,10 +3,10 @@
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#[repr(C)]
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#[derive(Clone, Copy, bytemuck::Zeroable)]
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pub struct Color<T: ColorNum> {
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r: T,
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g: T,
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b: T,
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a: T,
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pub r: T,
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pub g: T,
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pub b: T,
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pub a: T,
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}
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impl<T: ColorNum> Color<T> {
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@@ -12,4 +12,4 @@ pub use vec2::*;
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pub use widget::*;
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pub use painter::*;
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pub type UIColor = Color<u8>;
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pub type UiColor = Color<u8>;
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@@ -29,7 +29,7 @@ impl<'a> Painter<'a> {
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.extend_from_slice(bytemuck::cast_slice::<_, u32>(&[data]));
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}
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pub fn draw(&mut self, node: &WidgetId) {
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self.nodes.get(node).draw(self);
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self.nodes.get_dyn(node).draw(self);
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}
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pub fn draw_within(&mut self, node: &WidgetId, region: UIRegion) {
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let old = self.region;
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131
src/layout/ui.rs
131
src/layout/ui.rs
@@ -1,88 +1,115 @@
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use crate::{
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HashMap, Painter, Widget, WidgetId, WidgetLike, WidgetRef,
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HashMap, Painter, Widget, WidgetId, WidgetLike,
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primitive::Primitives,
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util::{ID, IDTracker},
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};
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use std::{
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any::{Any, TypeId},
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cell::RefCell,
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rc::Rc,
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ops::{Index, IndexMut},
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};
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pub struct UI {
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#[derive(Default)]
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pub struct Ui {
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ids: IDTracker,
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base: Option<WidgetId>,
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pub widgets: Widgets,
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widgets: Widgets,
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updates: Vec<WidgetId>,
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primitives: Primitives,
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full_redraw: bool,
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}
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#[derive(Default)]
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pub struct Widgets(HashMap<ID, Box<dyn Widget>>);
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#[derive(Clone)]
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pub struct UIBuilder {
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ui: Rc<RefCell<UI>>,
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}
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impl From<UI> for UIBuilder {
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fn from(ui: UI) -> Self {
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UIBuilder {
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ui: Rc::new(RefCell::new(ui)),
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}
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}
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}
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impl UIBuilder {
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pub fn add<W: Widget>(&mut self, w: impl WidgetLike<Widget = W>) -> WidgetRef<W> {
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WidgetRef::new([w.add(self).erase_type()])
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impl Ui {
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pub fn add<W: Widget>(&mut self, w: impl WidgetLike<Widget = W>) -> WidgetId<W> {
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w.add(self)
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}
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pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetRef<W> {
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WidgetRef::new([self.push(w)])
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pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetId<W> {
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self.push(w)
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}
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pub fn push<W: Widget>(&mut self, w: W) -> WidgetId {
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let mut ui = self.ui.borrow_mut();
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let id = ui.ids.next();
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ui.widgets.insert(id.duplicate(), w);
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pub fn push<W: Widget>(&mut self, w: W) -> WidgetId<W> {
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let id = self.ids.next();
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self.widgets.insert(id.duplicate(), w);
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WidgetId::new(id, TypeId::of::<W>())
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}
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pub fn finish<W: WidgetLike>(mut self, base: W) -> UI {
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let base = base.add(&mut self).erase_type();
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let mut ui = Rc::into_inner(self.ui).unwrap().into_inner();
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ui.base = Some(base);
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ui
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}
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}
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impl UI {
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pub fn build() -> UIBuilder {
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Self::empty().into()
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pub fn set<W: Widget>(&mut self, i: &WidgetId<W>, w: W) {
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self.widgets.insert(i.id.duplicate(), w);
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}
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pub fn empty() -> Self {
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Self {
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ids: IDTracker::new(),
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base: None,
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widgets: Widgets::new(),
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}
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pub fn set_base(&mut self, w: impl WidgetLike) {
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self.base = Some(w.add(self).erase_type());
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self.full_redraw = true;
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}
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pub fn to_primitives(&self) -> Primitives {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn get<W: Widget>(&self, id: &WidgetId<W>) -> Option<&W> {
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self.widgets.get(id)
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}
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pub fn get_mut<W: Widget>(&mut self, id: &WidgetId<W>) -> Option<&mut W> {
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self.widgets.get_mut(id)
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}
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pub fn id<W: Widget>(&mut self) -> WidgetId<W> {
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WidgetId::new(self.ids.next(), TypeId::of::<W>())
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}
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pub fn redraw_all(&mut self) {
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let mut painter = Painter::new(&self.widgets);
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if let Some(base) = &self.base {
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painter.draw(base);
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}
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painter.finish()
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self.primitives = painter.finish();
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}
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pub fn update(&mut self) -> Option<&Primitives> {
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if self.full_redraw {
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self.redraw_all();
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self.full_redraw = false;
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return Some(&self.primitives);
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}
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if self.updates.is_empty() {
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return None;
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}
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self.redraw_all();
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self.updates.drain(..);
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Some(&self.primitives)
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}
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pub fn needs_redraw(&self) -> bool {
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self.full_redraw || !self.updates.is_empty()
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}
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}
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impl<W: Widget> Index<&WidgetId<W>> for Ui {
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type Output = W;
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fn index(&self, id: &WidgetId<W>) -> &Self::Output {
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self.get(id).unwrap()
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}
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}
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impl<W: Widget> IndexMut<&WidgetId<W>> for Ui {
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fn index_mut(&mut self, id: &WidgetId<W>) -> &mut Self::Output {
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self.updates.push(id.clone().erase_type());
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self.get_mut(id).unwrap()
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}
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}
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impl Widgets {
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fn new() -> Self {
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Self(HashMap::new())
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pub fn get_dyn(&self, id: &WidgetId) -> &dyn Widget {
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self.0.get(&id.id).unwrap().as_ref()
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}
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pub fn get(&self, id: &WidgetId) -> &dyn Widget {
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self.0.get(&id.id).unwrap().as_ref()
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pub fn get<W: Widget>(&self, id: &WidgetId<W>) -> Option<&W> {
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self.0.get(&id.id).unwrap().as_any().downcast_ref()
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}
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pub fn get_mut<W: Widget>(&mut self, id: &WidgetId<W>) -> Option<&mut W> {
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@@ -99,6 +126,10 @@ impl Widgets {
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}
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impl dyn Widget {
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pub fn as_any(&self) -> &dyn Any {
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self
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}
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pub fn as_any_mut(&mut self) -> &mut dyn Any {
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self
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}
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@@ -3,20 +3,19 @@ use std::{
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marker::PhantomData,
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};
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use crate::{Painter, util::ID, UIBuilder};
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use crate::{Painter, Ui, util::ID};
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pub trait Widget: 'static + Any {
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fn draw(&self, painter: &mut Painter);
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}
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impl<W: Widget> Widget for (W,) {
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fn draw(&self, painter: &mut Painter) {
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self.0.draw(painter);
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}
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}
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pub struct AnyWidget;
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/// An identifier for a widget.
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/// Can index a UI to get the associated widget.
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///
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/// W does not need to implement widget so that AnyWidget is valid;
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/// Instead, add generic bounds on methods that take an ID if they need specific data.
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#[derive(Eq, Hash, PartialEq, Debug)]
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pub struct WidgetId<W = AnyWidget> {
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pub(super) ty: TypeId,
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@@ -54,42 +53,83 @@ impl<W> WidgetId<W> {
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pub trait WidgetLike {
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type Widget;
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fn add(self, ui: &mut UIBuilder) -> WidgetId<Self::Widget>;
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fn add(self, ui: &mut Ui) -> WidgetId<Self::Widget>;
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}
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/// wouldn't be needed if negative trait bounds & disjoint impls existed
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pub struct WidgetFn<F: FnOnce(&mut UIBuilder) -> W, W>(pub F);
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/// A function that returns a widget given a UI.
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/// Useful for defining trait functions on widgets that create a parent widget so that the children
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/// don't need to be IDs yet
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pub struct WidgetFn<F: FnOnce(&mut Ui) -> W, W>(pub F);
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pub struct WidgetIdFn<F: FnOnce(&mut Ui) -> WidgetId<W>, W>(pub F);
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impl<W: Widget, F: FnOnce(&mut UIBuilder) -> W> WidgetLike for WidgetFn<F, W> {
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pub trait _WidgetFn<W: Widget> {
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fn call(ui: &mut Ui) -> W;
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}
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pub trait Idable {
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type Widget: Widget;
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fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>);
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}
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pub trait WidgetFns<W> {
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fn id(self, id: &WidgetId<W>) -> impl WidgetLike<Widget = W>;
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}
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impl<I: Idable> WidgetFns<I::Widget> for I {
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fn id(self, id: &WidgetId<I::Widget>) -> impl WidgetLike<Widget = I::Widget> {
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WidgetIdFn(|ui| {
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self.set(ui, id);
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id.clone()
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})
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}
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}
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impl<W: Widget> Idable for W {
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type Widget = W;
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fn add(self, ui: &mut UIBuilder) -> WidgetId<W> {
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fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>) {
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ui.set(id, self);
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}
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}
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impl<F: for<'a> FnOnce(&'a mut Ui) -> W, W: Widget> Idable for WidgetFn<F, W> {
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type Widget = W;
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fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>) {
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let w = self.0(ui);
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ui.set(id, w);
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}
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}
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impl<W: Widget, F: FnOnce(&mut Ui) -> W> WidgetLike for WidgetFn<F, W> {
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type Widget = W;
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fn add(self, ui: &mut Ui) -> WidgetId<W> {
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let w = (self.0)(ui);
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ui.add_widget(w).to_id()
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ui.add(w)
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}
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}
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impl<W: Widget, F: FnOnce(&mut Ui) -> WidgetId<W>> WidgetLike for WidgetIdFn<F, W> {
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type Widget = W;
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fn add(self, ui: &mut Ui) -> WidgetId<W> {
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(self.0)(ui)
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}
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}
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impl<W: Widget> WidgetLike for W {
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type Widget = W;
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fn add(self, ui: &mut UIBuilder) -> WidgetId<W> {
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ui.add_widget(self).to_id()
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fn add(self, ui: &mut Ui) -> WidgetId<W> {
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ui.add_widget(self)
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}
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}
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impl<W> WidgetLike for WidgetId<W> {
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type Widget = W;
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fn add(self, _: &mut UIBuilder) -> WidgetId<W> {
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fn add(self, _: &mut Ui) -> WidgetId<W> {
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self
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}
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}
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impl<W> WidgetLike for WidgetArr<1, (W,)> {
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type Widget = W;
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fn add(self, _: &mut UIBuilder) -> WidgetId<W> {
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let [id] = self.arr;
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id.cast_type()
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}
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}
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pub struct WidgetArr<const LEN: usize, Ws> {
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pub arr: [WidgetId; LEN],
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_pd: PhantomData<Ws>,
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@@ -104,37 +144,31 @@ impl<const LEN: usize, Ws> WidgetArr<LEN, Ws> {
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}
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}
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pub type WidgetRef<W> = WidgetArr<1, (W,)>;
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impl<W> WidgetRef<W> {
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pub fn handle(&self) -> WidgetId<W> {
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let [id] = &self.arr;
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id.clone().cast_type()
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}
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pub fn to_id(self) -> WidgetId<W> {
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let [id] = self.arr;
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id.cast_type()
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}
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}
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pub trait WidgetArrLike<const LEN: usize> {
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type Ws;
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fn ui(self, ui: &mut UIBuilder) -> WidgetArr<LEN, Self::Ws>;
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fn ui(self, ui: &mut Ui) -> WidgetArr<LEN, Self::Ws>;
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}
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impl<const LEN: usize, Ws> WidgetArrLike<LEN> for WidgetArr<LEN, Ws> {
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type Ws = Ws;
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fn ui(self, _: &mut UIBuilder) -> WidgetArr<LEN, Ws> {
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fn ui(self, _: &mut Ui) -> WidgetArr<LEN, Ws> {
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self
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}
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}
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impl<W: WidgetLike> WidgetArrLike<1> for W {
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type Ws = (W::Widget,);
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fn ui(self, ui: &mut Ui) -> WidgetArr<1, (W::Widget,)> {
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WidgetArr::new([self.add(ui).erase_type()])
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}
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}
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// I hate this language it's so bad why do I even use it
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macro_rules! impl_widget_arr {
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($n:expr;$($T:tt)*) => {
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impl<$($T: WidgetLike,)*> WidgetArrLike<$n> for ($($T,)*) {
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type Ws = ($($T::Widget,)*);
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fn ui(self, ui: &mut UIBuilder) -> WidgetArr<$n, ($($T::Widget,)*)> {
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fn ui(self, ui: &mut Ui) -> WidgetArr<$n, ($($T::Widget,)*)> {
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#[allow(non_snake_case)]
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let ($($T,)*) = self;
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WidgetArr::new(
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Reference in New Issue
Block a user