better global state structure?
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@@ -22,7 +22,7 @@ impl Widget for Image {
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pub fn image<State: HasUi>(image: impl LoadableImage) -> impl WidgetFn<State, Image> {
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let image = image.get_image().expect("Failed to load image");
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move |state| Image {
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handle: state.ui().add_texture(image),
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handle: state.get_mut().add_texture(image),
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}
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}
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@@ -51,7 +51,7 @@ impl<State, O, H: WidgetOption<State>> TextBuilder<State, O, H> {
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}
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}
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impl<State: HasUi, O> TextBuilder<State, O> {
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impl<State: HasUi + 'static, O> TextBuilder<State, O> {
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pub fn hint<W: WidgetLike<State, Tag>, Tag>(
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self,
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hint: W,
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@@ -87,7 +87,7 @@ impl<State: HasUi> TextBuilderOutput<State> for TextOutput {
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builder.attrs.line_height,
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));
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let hint = builder.hint.get(state);
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let font_system = &mut state.ui().text.font_system;
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let font_system = &mut state.get_mut().text.font_system;
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buf.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
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let mut text = Text {
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content: builder.content.into(),
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@@ -118,7 +118,7 @@ impl<State: HasUi> TextBuilderOutput<State> for TextEditOutput {
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TextView::new(buf, builder.attrs, builder.hint.get(state)),
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builder.output.mode,
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);
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let font_system = &mut state.ui().text.font_system;
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let font_system = &mut state.get_mut().text.font_system;
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text.buf
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.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
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builder.attrs.apply(font_system, &mut text.buf, None);
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@@ -617,11 +617,12 @@ impl DerefMut for TextEdit {
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}
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pub trait TextEditable {
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fn edit<'a>(&self, ui: &'a mut Ui) -> TextEditCtx<'a>;
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fn edit<'a>(&self, ui: &'a mut impl HasUi) -> TextEditCtx<'a>;
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}
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impl<I: IdLike<Widget = TextEdit>> TextEditable for I {
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fn edit<'a>(&self, ui: &'a mut Ui) -> TextEditCtx<'a> {
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fn edit<'a>(&self, ui: &'a mut impl HasUi) -> TextEditCtx<'a> {
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let ui = ui.ui_mut();
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TextEditCtx {
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text: ui.widgets.get_mut(self).unwrap(),
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font_system: &mut ui.text.font_system,
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@@ -3,7 +3,7 @@ use crate::prelude::*;
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// these methods should "not require any context" (require unit) because they're in core
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widget_trait! {
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pub trait CoreWidget<State: HasUi>;
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pub trait CoreWidget<State: HasUi + 'static>;
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<State, Pad> {
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|state| Pad {
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@@ -26,7 +26,7 @@ widget_trait! {
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fn label(self, label: impl Into<String>) -> impl WidgetIdFn<State, WL::Widget> {
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|state| {
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let id = self.add(state);
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state.ui().set_label(&id, label.into());
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state.get_mut().set_label(&id, label.into());
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id
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}
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}
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@@ -87,7 +87,7 @@ widget_trait! {
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use eventable::*;
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move |state| {
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Scroll::new(self.add(state), Axis::Y)
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.on(CursorSense::Scroll, |mut ctx| {
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.on(CursorSense::Scroll, |ctx: &mut EventIdCtx<'_, State::State, CursorData<'_>, Scroll>| {
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let delta = ctx.data.scroll_delta.y * 50.0;
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ctx.widget().scroll(delta);
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})
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@@ -128,7 +128,7 @@ widget_trait! {
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fn set_ptr(self, ptr: WidgetRef<WidgetPtr>, state: &mut State) {
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let id = self.add(state);
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state.ui()[ptr].inner = Some(id);
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state.get_mut()[ptr].inner = Some(id);
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}
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}
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