better global state structure?
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@@ -4,12 +4,15 @@ use winit::dpi::{LogicalPosition, LogicalSize};
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pub struct Selector;
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impl<State: HasUiState + HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector {
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impl<State: HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector
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where
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State::State: HasDefaultUiState,
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{
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type Input = WidgetRef<TextEdit>;
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fn run(state: &mut State, container: WidgetRef<W>, id: Self::Input) {
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state.register_event(container, CursorSense::click_or_drag(), move |ctx| {
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let region = ctx.state.ui().window_region(&id).unwrap();
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let region = ctx.ui().window_region(&id).unwrap();
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let id_pos = region.top_left;
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let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
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let pos = ctx.data.pos + container_pos - id_pos;
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@@ -21,7 +24,10 @@ impl<State: HasUiState + HasEvents, W: Widget + 'static> WidgetAttr<State, W> fo
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pub struct Selectable;
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impl<State: HasUiState + HasEvents> WidgetAttr<State, TextEdit> for Selectable {
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impl<State: HasEvents> WidgetAttr<State, TextEdit> for Selectable
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where
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State::State: HasDefaultUiState,
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{
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type Input = ();
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fn run(state: &mut State, id: WidgetRef<TextEdit>, _: Self::Input) {
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@@ -38,22 +44,23 @@ impl<State: HasUiState + HasEvents> WidgetAttr<State, TextEdit> for Selectable {
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}
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fn select(
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state: &mut impl HasUiState,
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state: &mut impl HasDefaultUiState,
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id: WidgetRef<TextEdit>,
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pos: Vec2,
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size: Vec2,
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dragging: bool,
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) {
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let (ui, state) = HasDefaultUiState::ui_with_state(state);
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let now = Instant::now();
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let recent = (now - state.ui_state().last_click) < Duration::from_millis(300);
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state.ui_state().last_click = now;
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id.edit(state.ui()).select(pos, size, dragging, recent);
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if let Some(region) = state.ui().window_region(&id) {
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state.ui_state().window.set_ime_allowed(true);
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state.ui_state().window.set_ime_cursor_area(
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let recent = (now - state.last_click) < Duration::from_millis(300);
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state.last_click = now;
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id.edit(ui).select(pos, size, dragging, recent);
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if let Some(region) = ui.window_region(&id) {
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state.window.set_ime_allowed(true);
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state.window.set_ime_cursor_area(
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LogicalPosition::<f32>::from(region.top_left.tuple()),
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LogicalSize::<f32>::from(region.size().tuple()),
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);
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}
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state.ui_state().focus = Some(id);
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state.focus = Some(id);
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}
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@@ -66,7 +66,7 @@ impl Input {
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}
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}
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impl UiState {
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impl DefaultUiState {
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pub fn window_size(&self) -> Vec2 {
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let size = self.renderer.window().inner_size();
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(size.width, size.height).into()
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@@ -5,7 +5,7 @@ use std::{marker::Sized, sync::Arc, time::Instant};
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use winit::{
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event::{Ime, WindowEvent},
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event_loop::{ActiveEventLoop, EventLoopProxy},
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window::Window,
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window::{Window, WindowAttributes},
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};
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mod app;
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@@ -24,47 +24,7 @@ pub use sense::*;
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pub type Proxy<Event> = EventLoopProxy<Event>;
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pub struct DefaultUiRsc<State> {
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pub ui: Ui,
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pub ui_state: UiState,
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pub events: EventManager<State>,
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}
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impl<State> DefaultUiRsc<State> {
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pub fn new(window: impl Into<Arc<Window>>) -> Self {
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Self {
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ui: Ui::new(),
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ui_state: UiState::new(window),
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events: EventManager::default(),
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}
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}
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}
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impl<State: 'static> HasUi for DefaultUiRsc<State> {
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fn ui_ref(&self) -> &Ui {
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&self.ui
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}
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fn ui(&mut self) -> &mut Ui {
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&mut self.ui
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}
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}
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impl<State: 'static + HasRsc<Rsc = Self>> HasEvents for DefaultUiRsc<State> {
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type State = State;
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fn events(&mut self) -> &mut EventManager<State> {
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&mut self.events
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}
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}
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impl<State: 'static> HasUiState for DefaultUiRsc<State> {
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fn ui_state(&mut self) -> &mut UiState {
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&mut self.ui_state
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}
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}
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pub struct UiState {
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pub struct DefaultUiState {
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pub renderer: UiRenderer,
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pub input: Input,
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pub focus: Option<WidgetRef<TextEdit>>,
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@@ -74,7 +34,7 @@ pub struct UiState {
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pub last_click: Instant,
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}
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impl UiState {
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impl DefaultUiState {
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pub fn new(window: impl Into<Arc<Window>>) -> Self {
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let window = window.into();
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Self {
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@@ -89,39 +49,44 @@ impl UiState {
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}
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}
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pub trait HasUiState: Sized + 'static + HasUi {
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fn ui_state(&mut self) -> &mut UiState;
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fn ui_with_ui_state(&mut self) -> (&mut Ui, &mut UiState) {
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pub trait HasDefaultUiState: Sized + 'static + HasUi {
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fn get(&self) -> &DefaultUiState;
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fn get_mut(&mut self) -> &mut DefaultUiState;
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fn ui_state(&self) -> &DefaultUiState {
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HasDefaultUiState::get(self)
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}
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fn ui_state_mut(&mut self) -> &mut DefaultUiState {
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HasDefaultUiState::get_mut(self)
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}
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fn ui_with_state(&mut self) -> (&mut Ui, &mut DefaultUiState) {
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// as long as you're not doing anything actually unhinged this should always work safely
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(unsafe { forget_mut(self.ui()) }, self.ui_state())
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(
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unsafe { forget_mut(self.ui_mut()) },
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HasDefaultUiState::get_mut(self),
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)
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}
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}
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impl<R: HasRsc> HasUiState for R
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where
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R::Rsc: HasUiState,
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{
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fn ui_state(&mut self) -> &mut UiState {
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self.rsc_mut().ui_state()
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}
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}
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pub trait DefaultAppState: Sized + 'static + HasRsc + HasUi + HasUiState {
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pub trait DefaultAppState: RunEvents + HasDefaultUiState {
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type Event: 'static = ();
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fn new(event_loop: &ActiveEventLoop, proxy: Proxy<Self::Event>) -> Self;
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fn new(ui_state: DefaultUiState, proxy: Proxy<Self::Event>) -> Self;
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#[allow(unused_variables)]
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fn event(&mut self, event: Self::Event) {}
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#[allow(unused_variables)]
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fn exit(&mut self) {}
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#[allow(unused_variables)]
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fn window_event(&mut self, event: WindowEvent) {}
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fn window_attributes() -> WindowAttributes {
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Default::default()
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}
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}
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impl<State: DefaultAppState> AppState for State {
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type Event = State::Event;
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fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
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Self::new(event_loop, proxy)
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let window = event_loop.create_window(Self::window_attributes()).unwrap();
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Self::new(DefaultUiState::new(window), proxy)
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}
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fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
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@@ -129,8 +94,8 @@ impl<State: DefaultAppState> AppState for State {
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}
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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let events = unsafe { forget_mut(self.events()) };
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let ui_state = self.ui_state();
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let events = unsafe { forget_mut(self.events_mut()) };
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let ui_state = HasDefaultUiState::get_mut(self);
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let input_changed = ui_state.input.event(&event);
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let cursor_state = ui_state.cursor_state().clone();
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let old = ui_state.focus;
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@@ -141,7 +106,7 @@ impl<State: DefaultAppState> AppState for State {
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let window_size = ui_state.window_size();
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self.run_sensors(&cursor_state, window_size);
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}
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let (mut ui, mut ui_state) = self.ui_with_ui_state();
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let (mut ui, mut ui_state) = self.ui_with_state();
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if old != ui_state.focus
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&& let Some(old) = old
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{
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@@ -208,7 +173,7 @@ impl<State: DefaultAppState> AppState for State {
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_ => (),
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}
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self.window_event(event);
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(ui, ui_state) = self.ui_with_ui_state();
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(ui, ui_state) = self.ui_with_state();
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if ui.needs_redraw() {
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ui_state.renderer.window().request_redraw();
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}
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@@ -142,10 +142,10 @@ pub trait SensorUi<State> {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
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}
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impl<State: 'static + HasRsc> SensorUi<State> for State {
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impl<State: RunEvents> SensorUi<State> for State {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
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let layers = std::mem::take(&mut self.ui().layers);
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let mut active = std::mem::take(&mut self.events().get_type::<CursorSense>().active);
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let layers = std::mem::take(&mut self.ui_mut().layers);
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let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
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for layer in layers.indices().rev() {
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let mut sensed = false;
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for (id, sensor) in active.get_mut(&layer).into_iter().flatten() {
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@@ -174,8 +174,8 @@ impl<State: 'static + HasRsc> SensorUi<State> for State {
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break;
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}
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}
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self.events().get_type::<CursorSense>().active = active;
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self.ui().layers = layers;
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self.events_mut().get_type::<CursorSense>().active = active;
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self.ui_mut().layers = layers;
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}
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}
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