better global state structure?

This commit is contained in:
2025-12-19 21:54:48 -05:00
parent 30bc55c78e
commit bae17235c6
23 changed files with 335 additions and 230 deletions

View File

@@ -4,12 +4,15 @@ use winit::dpi::{LogicalPosition, LogicalSize};
pub struct Selector;
impl<State: HasUiState + HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector {
impl<State: HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector
where
State::State: HasDefaultUiState,
{
type Input = WidgetRef<TextEdit>;
fn run(state: &mut State, container: WidgetRef<W>, id: Self::Input) {
state.register_event(container, CursorSense::click_or_drag(), move |ctx| {
let region = ctx.state.ui().window_region(&id).unwrap();
let region = ctx.ui().window_region(&id).unwrap();
let id_pos = region.top_left;
let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
let pos = ctx.data.pos + container_pos - id_pos;
@@ -21,7 +24,10 @@ impl<State: HasUiState + HasEvents, W: Widget + 'static> WidgetAttr<State, W> fo
pub struct Selectable;
impl<State: HasUiState + HasEvents> WidgetAttr<State, TextEdit> for Selectable {
impl<State: HasEvents> WidgetAttr<State, TextEdit> for Selectable
where
State::State: HasDefaultUiState,
{
type Input = ();
fn run(state: &mut State, id: WidgetRef<TextEdit>, _: Self::Input) {
@@ -38,22 +44,23 @@ impl<State: HasUiState + HasEvents> WidgetAttr<State, TextEdit> for Selectable {
}
fn select(
state: &mut impl HasUiState,
state: &mut impl HasDefaultUiState,
id: WidgetRef<TextEdit>,
pos: Vec2,
size: Vec2,
dragging: bool,
) {
let (ui, state) = HasDefaultUiState::ui_with_state(state);
let now = Instant::now();
let recent = (now - state.ui_state().last_click) < Duration::from_millis(300);
state.ui_state().last_click = now;
id.edit(state.ui()).select(pos, size, dragging, recent);
if let Some(region) = state.ui().window_region(&id) {
state.ui_state().window.set_ime_allowed(true);
state.ui_state().window.set_ime_cursor_area(
let recent = (now - state.last_click) < Duration::from_millis(300);
state.last_click = now;
id.edit(ui).select(pos, size, dragging, recent);
if let Some(region) = ui.window_region(&id) {
state.window.set_ime_allowed(true);
state.window.set_ime_cursor_area(
LogicalPosition::<f32>::from(region.top_left.tuple()),
LogicalSize::<f32>::from(region.size().tuple()),
);
}
state.ui_state().focus = Some(id);
state.focus = Some(id);
}

View File

@@ -66,7 +66,7 @@ impl Input {
}
}
impl UiState {
impl DefaultUiState {
pub fn window_size(&self) -> Vec2 {
let size = self.renderer.window().inner_size();
(size.width, size.height).into()

View File

@@ -5,7 +5,7 @@ use std::{marker::Sized, sync::Arc, time::Instant};
use winit::{
event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::Window,
window::{Window, WindowAttributes},
};
mod app;
@@ -24,47 +24,7 @@ pub use sense::*;
pub type Proxy<Event> = EventLoopProxy<Event>;
pub struct DefaultUiRsc<State> {
pub ui: Ui,
pub ui_state: UiState,
pub events: EventManager<State>,
}
impl<State> DefaultUiRsc<State> {
pub fn new(window: impl Into<Arc<Window>>) -> Self {
Self {
ui: Ui::new(),
ui_state: UiState::new(window),
events: EventManager::default(),
}
}
}
impl<State: 'static> HasUi for DefaultUiRsc<State> {
fn ui_ref(&self) -> &Ui {
&self.ui
}
fn ui(&mut self) -> &mut Ui {
&mut self.ui
}
}
impl<State: 'static + HasRsc<Rsc = Self>> HasEvents for DefaultUiRsc<State> {
type State = State;
fn events(&mut self) -> &mut EventManager<State> {
&mut self.events
}
}
impl<State: 'static> HasUiState for DefaultUiRsc<State> {
fn ui_state(&mut self) -> &mut UiState {
&mut self.ui_state
}
}
pub struct UiState {
pub struct DefaultUiState {
pub renderer: UiRenderer,
pub input: Input,
pub focus: Option<WidgetRef<TextEdit>>,
@@ -74,7 +34,7 @@ pub struct UiState {
pub last_click: Instant,
}
impl UiState {
impl DefaultUiState {
pub fn new(window: impl Into<Arc<Window>>) -> Self {
let window = window.into();
Self {
@@ -89,39 +49,44 @@ impl UiState {
}
}
pub trait HasUiState: Sized + 'static + HasUi {
fn ui_state(&mut self) -> &mut UiState;
fn ui_with_ui_state(&mut self) -> (&mut Ui, &mut UiState) {
pub trait HasDefaultUiState: Sized + 'static + HasUi {
fn get(&self) -> &DefaultUiState;
fn get_mut(&mut self) -> &mut DefaultUiState;
fn ui_state(&self) -> &DefaultUiState {
HasDefaultUiState::get(self)
}
fn ui_state_mut(&mut self) -> &mut DefaultUiState {
HasDefaultUiState::get_mut(self)
}
fn ui_with_state(&mut self) -> (&mut Ui, &mut DefaultUiState) {
// as long as you're not doing anything actually unhinged this should always work safely
(unsafe { forget_mut(self.ui()) }, self.ui_state())
(
unsafe { forget_mut(self.ui_mut()) },
HasDefaultUiState::get_mut(self),
)
}
}
impl<R: HasRsc> HasUiState for R
where
R::Rsc: HasUiState,
{
fn ui_state(&mut self) -> &mut UiState {
self.rsc_mut().ui_state()
}
}
pub trait DefaultAppState: Sized + 'static + HasRsc + HasUi + HasUiState {
pub trait DefaultAppState: RunEvents + HasDefaultUiState {
type Event: 'static = ();
fn new(event_loop: &ActiveEventLoop, proxy: Proxy<Self::Event>) -> Self;
fn new(ui_state: DefaultUiState, proxy: Proxy<Self::Event>) -> Self;
#[allow(unused_variables)]
fn event(&mut self, event: Self::Event) {}
#[allow(unused_variables)]
fn exit(&mut self) {}
#[allow(unused_variables)]
fn window_event(&mut self, event: WindowEvent) {}
fn window_attributes() -> WindowAttributes {
Default::default()
}
}
impl<State: DefaultAppState> AppState for State {
type Event = State::Event;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
Self::new(event_loop, proxy)
let window = event_loop.create_window(Self::window_attributes()).unwrap();
Self::new(DefaultUiState::new(window), proxy)
}
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
@@ -129,8 +94,8 @@ impl<State: DefaultAppState> AppState for State {
}
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let events = unsafe { forget_mut(self.events()) };
let ui_state = self.ui_state();
let events = unsafe { forget_mut(self.events_mut()) };
let ui_state = HasDefaultUiState::get_mut(self);
let input_changed = ui_state.input.event(&event);
let cursor_state = ui_state.cursor_state().clone();
let old = ui_state.focus;
@@ -141,7 +106,7 @@ impl<State: DefaultAppState> AppState for State {
let window_size = ui_state.window_size();
self.run_sensors(&cursor_state, window_size);
}
let (mut ui, mut ui_state) = self.ui_with_ui_state();
let (mut ui, mut ui_state) = self.ui_with_state();
if old != ui_state.focus
&& let Some(old) = old
{
@@ -208,7 +173,7 @@ impl<State: DefaultAppState> AppState for State {
_ => (),
}
self.window_event(event);
(ui, ui_state) = self.ui_with_ui_state();
(ui, ui_state) = self.ui_with_state();
if ui.needs_redraw() {
ui_state.renderer.window().request_redraw();
}

View File

@@ -142,10 +142,10 @@ pub trait SensorUi<State> {
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
}
impl<State: 'static + HasRsc> SensorUi<State> for State {
impl<State: RunEvents> SensorUi<State> for State {
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
let layers = std::mem::take(&mut self.ui().layers);
let mut active = std::mem::take(&mut self.events().get_type::<CursorSense>().active);
let layers = std::mem::take(&mut self.ui_mut().layers);
let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
for layer in layers.indices().rev() {
let mut sensed = false;
for (id, sensor) in active.get_mut(&layer).into_iter().flatten() {
@@ -174,8 +174,8 @@ impl<State: 'static + HasRsc> SensorUi<State> for State {
break;
}
}
self.events().get_type::<CursorSense>().active = active;
self.ui().layers = layers;
self.events_mut().get_type::<CursorSense>().active = active;
self.ui_mut().layers = layers;
}
}