better global state structure?
This commit is contained in:
@@ -1,36 +1,26 @@
|
||||
use cosmic_text::Family;
|
||||
use std::{cell::RefCell, rc::Rc};
|
||||
use winit::{event::WindowEvent, event_loop::ActiveEventLoop, window::WindowAttributes};
|
||||
use winit::event::WindowEvent;
|
||||
|
||||
iris::state_prelude!(DefaultUiRsc<Client>);
|
||||
iris::state_prelude!(ClientRsc);
|
||||
|
||||
fn main() {
|
||||
App::<Client>::run();
|
||||
}
|
||||
|
||||
#[default_ui_state]
|
||||
pub struct Client {
|
||||
rsc: DefaultUiRsc<Self>,
|
||||
info: WidgetRef<Text>,
|
||||
}
|
||||
|
||||
impl HasRsc for Client {
|
||||
type Rsc = DefaultUiRsc<Self>;
|
||||
|
||||
fn rsc(&self) -> &Self::Rsc {
|
||||
&self.rsc
|
||||
}
|
||||
|
||||
fn rsc_mut(&mut self) -> &mut Self::Rsc {
|
||||
&mut self.rsc
|
||||
}
|
||||
}
|
||||
|
||||
impl DefaultAppState for Client {
|
||||
fn new(event_loop: &ActiveEventLoop, _proxy: Proxy<Self::Event>) -> Self {
|
||||
let window = event_loop
|
||||
.create_window(WindowAttributes::default())
|
||||
.unwrap();
|
||||
let mut rsc = DefaultUiRsc::new(window);
|
||||
fn new(ui_state: DefaultUiState, _proxy: Proxy<Self::Event>) -> Self {
|
||||
let mut rsc = ClientRsc {
|
||||
ui: Ui::new(),
|
||||
ui_state,
|
||||
events: EventManager::default(),
|
||||
};
|
||||
|
||||
let info;
|
||||
let rrect = rect(Color::WHITE).radius(20);
|
||||
let pad_test = (
|
||||
@@ -71,19 +61,19 @@ impl DefaultAppState for Client {
|
||||
|
||||
let add_button = rect(Color::LIME)
|
||||
.radius(30)
|
||||
.on(CursorSense::click(), move |mut ctx| {
|
||||
.on(CursorSense::click(), move |ctx| {
|
||||
let child = image(include_bytes!("assets/sungals.png"))
|
||||
.center()
|
||||
.add(&mut ctx.state.rsc);
|
||||
ctx[span_add.r].children.push(child);
|
||||
.add(ctx.state);
|
||||
(span_add.r)(ctx).children.push(child);
|
||||
})
|
||||
.sized((150, 150))
|
||||
.align(Align::BOT_RIGHT);
|
||||
|
||||
let del_button = rect(Color::RED)
|
||||
.radius(30)
|
||||
.on(CursorSense::click(), move |mut ctx| {
|
||||
ctx[span_add.r].children.pop();
|
||||
.on(CursorSense::click(), move |ctx| {
|
||||
(span_add.r)(ctx).children.pop();
|
||||
})
|
||||
.sized((150, 150))
|
||||
.align(Align::BOT_LEFT);
|
||||
@@ -120,8 +110,9 @@ impl DefaultAppState for Client {
|
||||
.text_align(Align::LEFT)
|
||||
.size(30)
|
||||
.attr::<Selectable>(())
|
||||
.on(Submit, move |mut ctx| {
|
||||
let content = ctx.widget.edit(ctx.state.ui()).take();
|
||||
.on(Submit, move |ctx| {
|
||||
let w = ctx.widget;
|
||||
let content = w.edit(ctx).take();
|
||||
let text = wtext(content)
|
||||
.editable(EditMode::MultiLine)
|
||||
.size(30)
|
||||
@@ -130,8 +121,8 @@ impl DefaultAppState for Client {
|
||||
.attr::<Selectable>(());
|
||||
let msg_box = text
|
||||
.background(rect(Color::WHITE.darker(0.5)))
|
||||
.add(&mut ctx.state.rsc);
|
||||
ctx[texts.r].children.push(msg_box);
|
||||
.add(ctx.state);
|
||||
(texts.r)(ctx).children.push(msg_box);
|
||||
})
|
||||
.handles(&mut rsc);
|
||||
let text_edit_scroll = (
|
||||
@@ -171,21 +162,21 @@ impl DefaultAppState for Client {
|
||||
}
|
||||
let vals = vals.clone();
|
||||
let rect = rect(color)
|
||||
.on(CursorSense::click(), move |mut ctx| {
|
||||
.on(CursorSense::click(), move |ctx| {
|
||||
let (prev, vec) = &mut *vals.borrow_mut();
|
||||
if let Some(h) = vec[i].take() {
|
||||
vec[*prev] = ctx[main.r].replace(h);
|
||||
vec[*prev] = (main.r)(ctx).replace(h);
|
||||
*prev = i;
|
||||
}
|
||||
ctx.widget().color = color.darker(0.3);
|
||||
})
|
||||
.on(
|
||||
CursorSense::HoverStart | CursorSense::unclick(),
|
||||
move |mut ctx| {
|
||||
move |ctx| {
|
||||
ctx.widget().color = color.brighter(0.2);
|
||||
},
|
||||
)
|
||||
.on(CursorSense::HoverEnd, move |mut ctx| {
|
||||
.on(CursorSense::HoverEnd, move |ctx| {
|
||||
ctx.widget().color = color;
|
||||
});
|
||||
(rect, wtext(label).size(30).text_align(Align::CENTER)).stack()
|
||||
@@ -211,21 +202,26 @@ impl DefaultAppState for Client {
|
||||
.stack()
|
||||
.set_root(&mut rsc);
|
||||
|
||||
Self { rsc, info: info.r }
|
||||
Self {
|
||||
ui: rsc.ui,
|
||||
ui_state: rsc.ui_state,
|
||||
events: rsc.events,
|
||||
info: info.r,
|
||||
}
|
||||
}
|
||||
|
||||
fn window_event(&mut self, _: WindowEvent) {
|
||||
let new = format!(
|
||||
"widgets: {}\nactive:{}\nviews: {}",
|
||||
self.ui().num_widgets(),
|
||||
self.ui().active_widgets(),
|
||||
self.ui_state().renderer.ui.view_count()
|
||||
self.ui.num_widgets(),
|
||||
self.ui.active_widgets(),
|
||||
self.ui_state.renderer.ui.view_count()
|
||||
);
|
||||
if new != *self.rsc.ui[self.info].content {
|
||||
*self.rsc.ui[self.info].content = new;
|
||||
if new != *self.ui[self.info].content {
|
||||
*self.ui[self.info].content = new;
|
||||
}
|
||||
if self.ui().needs_redraw() {
|
||||
self.ui_state().window.request_redraw();
|
||||
if self.ui.needs_redraw() {
|
||||
self.ui_state.window.request_redraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,12 +4,15 @@ use winit::dpi::{LogicalPosition, LogicalSize};
|
||||
|
||||
pub struct Selector;
|
||||
|
||||
impl<State: HasUiState + HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector {
|
||||
impl<State: HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector
|
||||
where
|
||||
State::State: HasDefaultUiState,
|
||||
{
|
||||
type Input = WidgetRef<TextEdit>;
|
||||
|
||||
fn run(state: &mut State, container: WidgetRef<W>, id: Self::Input) {
|
||||
state.register_event(container, CursorSense::click_or_drag(), move |ctx| {
|
||||
let region = ctx.state.ui().window_region(&id).unwrap();
|
||||
let region = ctx.ui().window_region(&id).unwrap();
|
||||
let id_pos = region.top_left;
|
||||
let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
|
||||
let pos = ctx.data.pos + container_pos - id_pos;
|
||||
@@ -21,7 +24,10 @@ impl<State: HasUiState + HasEvents, W: Widget + 'static> WidgetAttr<State, W> fo
|
||||
|
||||
pub struct Selectable;
|
||||
|
||||
impl<State: HasUiState + HasEvents> WidgetAttr<State, TextEdit> for Selectable {
|
||||
impl<State: HasEvents> WidgetAttr<State, TextEdit> for Selectable
|
||||
where
|
||||
State::State: HasDefaultUiState,
|
||||
{
|
||||
type Input = ();
|
||||
|
||||
fn run(state: &mut State, id: WidgetRef<TextEdit>, _: Self::Input) {
|
||||
@@ -38,22 +44,23 @@ impl<State: HasUiState + HasEvents> WidgetAttr<State, TextEdit> for Selectable {
|
||||
}
|
||||
|
||||
fn select(
|
||||
state: &mut impl HasUiState,
|
||||
state: &mut impl HasDefaultUiState,
|
||||
id: WidgetRef<TextEdit>,
|
||||
pos: Vec2,
|
||||
size: Vec2,
|
||||
dragging: bool,
|
||||
) {
|
||||
let (ui, state) = HasDefaultUiState::ui_with_state(state);
|
||||
let now = Instant::now();
|
||||
let recent = (now - state.ui_state().last_click) < Duration::from_millis(300);
|
||||
state.ui_state().last_click = now;
|
||||
id.edit(state.ui()).select(pos, size, dragging, recent);
|
||||
if let Some(region) = state.ui().window_region(&id) {
|
||||
state.ui_state().window.set_ime_allowed(true);
|
||||
state.ui_state().window.set_ime_cursor_area(
|
||||
let recent = (now - state.last_click) < Duration::from_millis(300);
|
||||
state.last_click = now;
|
||||
id.edit(ui).select(pos, size, dragging, recent);
|
||||
if let Some(region) = ui.window_region(&id) {
|
||||
state.window.set_ime_allowed(true);
|
||||
state.window.set_ime_cursor_area(
|
||||
LogicalPosition::<f32>::from(region.top_left.tuple()),
|
||||
LogicalSize::<f32>::from(region.size().tuple()),
|
||||
);
|
||||
}
|
||||
state.ui_state().focus = Some(id);
|
||||
state.focus = Some(id);
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ impl Input {
|
||||
}
|
||||
}
|
||||
|
||||
impl UiState {
|
||||
impl DefaultUiState {
|
||||
pub fn window_size(&self) -> Vec2 {
|
||||
let size = self.renderer.window().inner_size();
|
||||
(size.width, size.height).into()
|
||||
|
||||
@@ -5,7 +5,7 @@ use std::{marker::Sized, sync::Arc, time::Instant};
|
||||
use winit::{
|
||||
event::{Ime, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
window::Window,
|
||||
window::{Window, WindowAttributes},
|
||||
};
|
||||
|
||||
mod app;
|
||||
@@ -24,47 +24,7 @@ pub use sense::*;
|
||||
|
||||
pub type Proxy<Event> = EventLoopProxy<Event>;
|
||||
|
||||
pub struct DefaultUiRsc<State> {
|
||||
pub ui: Ui,
|
||||
pub ui_state: UiState,
|
||||
pub events: EventManager<State>,
|
||||
}
|
||||
|
||||
impl<State> DefaultUiRsc<State> {
|
||||
pub fn new(window: impl Into<Arc<Window>>) -> Self {
|
||||
Self {
|
||||
ui: Ui::new(),
|
||||
ui_state: UiState::new(window),
|
||||
events: EventManager::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: 'static> HasUi for DefaultUiRsc<State> {
|
||||
fn ui_ref(&self) -> &Ui {
|
||||
&self.ui
|
||||
}
|
||||
|
||||
fn ui(&mut self) -> &mut Ui {
|
||||
&mut self.ui
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: 'static + HasRsc<Rsc = Self>> HasEvents for DefaultUiRsc<State> {
|
||||
type State = State;
|
||||
|
||||
fn events(&mut self) -> &mut EventManager<State> {
|
||||
&mut self.events
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: 'static> HasUiState for DefaultUiRsc<State> {
|
||||
fn ui_state(&mut self) -> &mut UiState {
|
||||
&mut self.ui_state
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UiState {
|
||||
pub struct DefaultUiState {
|
||||
pub renderer: UiRenderer,
|
||||
pub input: Input,
|
||||
pub focus: Option<WidgetRef<TextEdit>>,
|
||||
@@ -74,7 +34,7 @@ pub struct UiState {
|
||||
pub last_click: Instant,
|
||||
}
|
||||
|
||||
impl UiState {
|
||||
impl DefaultUiState {
|
||||
pub fn new(window: impl Into<Arc<Window>>) -> Self {
|
||||
let window = window.into();
|
||||
Self {
|
||||
@@ -89,39 +49,44 @@ impl UiState {
|
||||
}
|
||||
}
|
||||
|
||||
pub trait HasUiState: Sized + 'static + HasUi {
|
||||
fn ui_state(&mut self) -> &mut UiState;
|
||||
fn ui_with_ui_state(&mut self) -> (&mut Ui, &mut UiState) {
|
||||
pub trait HasDefaultUiState: Sized + 'static + HasUi {
|
||||
fn get(&self) -> &DefaultUiState;
|
||||
fn get_mut(&mut self) -> &mut DefaultUiState;
|
||||
fn ui_state(&self) -> &DefaultUiState {
|
||||
HasDefaultUiState::get(self)
|
||||
}
|
||||
fn ui_state_mut(&mut self) -> &mut DefaultUiState {
|
||||
HasDefaultUiState::get_mut(self)
|
||||
}
|
||||
fn ui_with_state(&mut self) -> (&mut Ui, &mut DefaultUiState) {
|
||||
// as long as you're not doing anything actually unhinged this should always work safely
|
||||
(unsafe { forget_mut(self.ui()) }, self.ui_state())
|
||||
(
|
||||
unsafe { forget_mut(self.ui_mut()) },
|
||||
HasDefaultUiState::get_mut(self),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl<R: HasRsc> HasUiState for R
|
||||
where
|
||||
R::Rsc: HasUiState,
|
||||
{
|
||||
fn ui_state(&mut self) -> &mut UiState {
|
||||
self.rsc_mut().ui_state()
|
||||
}
|
||||
}
|
||||
|
||||
pub trait DefaultAppState: Sized + 'static + HasRsc + HasUi + HasUiState {
|
||||
pub trait DefaultAppState: RunEvents + HasDefaultUiState {
|
||||
type Event: 'static = ();
|
||||
fn new(event_loop: &ActiveEventLoop, proxy: Proxy<Self::Event>) -> Self;
|
||||
fn new(ui_state: DefaultUiState, proxy: Proxy<Self::Event>) -> Self;
|
||||
#[allow(unused_variables)]
|
||||
fn event(&mut self, event: Self::Event) {}
|
||||
#[allow(unused_variables)]
|
||||
fn exit(&mut self) {}
|
||||
#[allow(unused_variables)]
|
||||
fn window_event(&mut self, event: WindowEvent) {}
|
||||
fn window_attributes() -> WindowAttributes {
|
||||
Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: DefaultAppState> AppState for State {
|
||||
type Event = State::Event;
|
||||
|
||||
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
|
||||
Self::new(event_loop, proxy)
|
||||
let window = event_loop.create_window(Self::window_attributes()).unwrap();
|
||||
Self::new(DefaultUiState::new(window), proxy)
|
||||
}
|
||||
|
||||
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
|
||||
@@ -129,8 +94,8 @@ impl<State: DefaultAppState> AppState for State {
|
||||
}
|
||||
|
||||
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
|
||||
let events = unsafe { forget_mut(self.events()) };
|
||||
let ui_state = self.ui_state();
|
||||
let events = unsafe { forget_mut(self.events_mut()) };
|
||||
let ui_state = HasDefaultUiState::get_mut(self);
|
||||
let input_changed = ui_state.input.event(&event);
|
||||
let cursor_state = ui_state.cursor_state().clone();
|
||||
let old = ui_state.focus;
|
||||
@@ -141,7 +106,7 @@ impl<State: DefaultAppState> AppState for State {
|
||||
let window_size = ui_state.window_size();
|
||||
self.run_sensors(&cursor_state, window_size);
|
||||
}
|
||||
let (mut ui, mut ui_state) = self.ui_with_ui_state();
|
||||
let (mut ui, mut ui_state) = self.ui_with_state();
|
||||
if old != ui_state.focus
|
||||
&& let Some(old) = old
|
||||
{
|
||||
@@ -208,7 +173,7 @@ impl<State: DefaultAppState> AppState for State {
|
||||
_ => (),
|
||||
}
|
||||
self.window_event(event);
|
||||
(ui, ui_state) = self.ui_with_ui_state();
|
||||
(ui, ui_state) = self.ui_with_state();
|
||||
if ui.needs_redraw() {
|
||||
ui_state.renderer.window().request_redraw();
|
||||
}
|
||||
|
||||
@@ -142,10 +142,10 @@ pub trait SensorUi<State> {
|
||||
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
|
||||
}
|
||||
|
||||
impl<State: 'static + HasRsc> SensorUi<State> for State {
|
||||
impl<State: RunEvents> SensorUi<State> for State {
|
||||
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
|
||||
let layers = std::mem::take(&mut self.ui().layers);
|
||||
let mut active = std::mem::take(&mut self.events().get_type::<CursorSense>().active);
|
||||
let layers = std::mem::take(&mut self.ui_mut().layers);
|
||||
let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
|
||||
for layer in layers.indices().rev() {
|
||||
let mut sensed = false;
|
||||
for (id, sensor) in active.get_mut(&layer).into_iter().flatten() {
|
||||
@@ -174,8 +174,8 @@ impl<State: 'static + HasRsc> SensorUi<State> for State {
|
||||
break;
|
||||
}
|
||||
}
|
||||
self.events().get_type::<CursorSense>().active = active;
|
||||
self.ui().layers = layers;
|
||||
self.events_mut().get_type::<CursorSense>().active = active;
|
||||
self.ui_mut().layers = layers;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::prelude::*;
|
||||
pub mod eventable {
|
||||
use super::*;
|
||||
widget_trait! {
|
||||
pub trait Eventable<State: HasUi + HasEvents>;
|
||||
pub trait Eventable<State: HasEvents + 'static>;
|
||||
fn on<E: EventLike>(
|
||||
self,
|
||||
event: E,
|
||||
@@ -12,7 +12,7 @@ pub mod eventable {
|
||||
move |state| {
|
||||
let id = self.handles(state);
|
||||
state.register_event(id.r, event.into_event(), move |ctx| {
|
||||
f(EventIdCtx {
|
||||
f(&mut EventIdCtx {
|
||||
widget: id.r,
|
||||
state: ctx.state,
|
||||
data: ctx.data,
|
||||
|
||||
@@ -10,7 +10,7 @@ macro_rules! event_state {
|
||||
self,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<
|
||||
<$state as HasEvents>::State,
|
||||
<$state as HasState>::State,
|
||||
<E::Event as Event>::Data<'a>,
|
||||
WL::Widget
|
||||
>,
|
||||
@@ -21,7 +21,7 @@ macro_rules! event_state {
|
||||
self,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<
|
||||
<$state as HasEvents>::State,
|
||||
<$state as HasState>::State,
|
||||
<E::Event as Event>::Data<'a>,
|
||||
WL::Widget
|
||||
>,
|
||||
@@ -30,7 +30,7 @@ macro_rules! event_state {
|
||||
}
|
||||
}
|
||||
}
|
||||
$vis type EventManager = $crate::prelude::EventManager<$state>;
|
||||
$vis type EventManager = $crate::prelude::EventManager<<$state as HasState>::State>;
|
||||
$vis use local_event_trait::*;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ impl Widget for Image {
|
||||
pub fn image<State: HasUi>(image: impl LoadableImage) -> impl WidgetFn<State, Image> {
|
||||
let image = image.get_image().expect("Failed to load image");
|
||||
move |state| Image {
|
||||
handle: state.ui().add_texture(image),
|
||||
handle: state.get_mut().add_texture(image),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ impl<State, O, H: WidgetOption<State>> TextBuilder<State, O, H> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: HasUi, O> TextBuilder<State, O> {
|
||||
impl<State: HasUi + 'static, O> TextBuilder<State, O> {
|
||||
pub fn hint<W: WidgetLike<State, Tag>, Tag>(
|
||||
self,
|
||||
hint: W,
|
||||
@@ -87,7 +87,7 @@ impl<State: HasUi> TextBuilderOutput<State> for TextOutput {
|
||||
builder.attrs.line_height,
|
||||
));
|
||||
let hint = builder.hint.get(state);
|
||||
let font_system = &mut state.ui().text.font_system;
|
||||
let font_system = &mut state.get_mut().text.font_system;
|
||||
buf.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
|
||||
let mut text = Text {
|
||||
content: builder.content.into(),
|
||||
@@ -118,7 +118,7 @@ impl<State: HasUi> TextBuilderOutput<State> for TextEditOutput {
|
||||
TextView::new(buf, builder.attrs, builder.hint.get(state)),
|
||||
builder.output.mode,
|
||||
);
|
||||
let font_system = &mut state.ui().text.font_system;
|
||||
let font_system = &mut state.get_mut().text.font_system;
|
||||
text.buf
|
||||
.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
|
||||
builder.attrs.apply(font_system, &mut text.buf, None);
|
||||
|
||||
@@ -617,11 +617,12 @@ impl DerefMut for TextEdit {
|
||||
}
|
||||
|
||||
pub trait TextEditable {
|
||||
fn edit<'a>(&self, ui: &'a mut Ui) -> TextEditCtx<'a>;
|
||||
fn edit<'a>(&self, ui: &'a mut impl HasUi) -> TextEditCtx<'a>;
|
||||
}
|
||||
|
||||
impl<I: IdLike<Widget = TextEdit>> TextEditable for I {
|
||||
fn edit<'a>(&self, ui: &'a mut Ui) -> TextEditCtx<'a> {
|
||||
fn edit<'a>(&self, ui: &'a mut impl HasUi) -> TextEditCtx<'a> {
|
||||
let ui = ui.ui_mut();
|
||||
TextEditCtx {
|
||||
text: ui.widgets.get_mut(self).unwrap(),
|
||||
font_system: &mut ui.text.font_system,
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::prelude::*;
|
||||
|
||||
// these methods should "not require any context" (require unit) because they're in core
|
||||
widget_trait! {
|
||||
pub trait CoreWidget<State: HasUi>;
|
||||
pub trait CoreWidget<State: HasUi + 'static>;
|
||||
|
||||
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<State, Pad> {
|
||||
|state| Pad {
|
||||
@@ -26,7 +26,7 @@ widget_trait! {
|
||||
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<State, WL::Widget> {
|
||||
|state| {
|
||||
let id = self.add(state);
|
||||
state.ui().set_label(&id, label.into());
|
||||
state.get_mut().set_label(&id, label.into());
|
||||
id
|
||||
}
|
||||
}
|
||||
@@ -87,7 +87,7 @@ widget_trait! {
|
||||
use eventable::*;
|
||||
move |state| {
|
||||
Scroll::new(self.add(state), Axis::Y)
|
||||
.on(CursorSense::Scroll, |mut ctx| {
|
||||
.on(CursorSense::Scroll, |ctx: &mut EventIdCtx<'_, State::State, CursorData<'_>, Scroll>| {
|
||||
let delta = ctx.data.scroll_delta.y * 50.0;
|
||||
ctx.widget().scroll(delta);
|
||||
})
|
||||
@@ -128,7 +128,7 @@ widget_trait! {
|
||||
|
||||
fn set_ptr(self, ptr: WidgetRef<WidgetPtr>, state: &mut State) {
|
||||
let id = self.add(state);
|
||||
state.ui()[ptr].inner = Some(id);
|
||||
state.get_mut()[ptr].inner = Some(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user