better global state structure?
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@@ -1,22 +1,20 @@
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use iris::prelude::*;
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use winit::event_loop::ActiveEventLoop;
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fn main() {
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App::<State>::run();
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}
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#[derive(DefaultUiState)]
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struct State {
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ui: Ui<Self>,
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ui_state: UiState<Self>,
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}
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#[default_ui_state]
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struct State {}
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impl DefaultAppState for State {
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fn new(event_loop: &ActiveEventLoop, _proxy: Proxy<Self::Event>) -> Self {
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fn new(ui_state: DefaultUiState, _proxy: Proxy<Self::Event>) -> Self {
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let mut ui = Ui::new();
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let window = event_loop.create_window(Default::default()).unwrap();
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let ui_state = UiState::new(window);
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rect(Color::RED).set_root(&mut ui);
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Self { ui, ui_state }
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Self {
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ui,
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ui_state,
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events: EventManager::default(),
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}
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}
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}
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