spans now good (other than direction) + refactor

This commit is contained in:
2025-08-11 02:24:27 -04:00
parent 132113f09e
commit 95a07786bb
22 changed files with 545 additions and 371 deletions

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@@ -1,12 +1,6 @@
use crate::primitive::UIRegion;
use wgpu::VertexAttribute;
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct PrimitiveInstance {
pub region: UIRegion,
pub ptr: u32,
}
use crate::UIRegion;
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable, Default)]
@@ -15,6 +9,13 @@ pub struct WindowUniform {
pub height: f32,
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct PrimitiveInstance {
pub region: UIRegion,
pub ptr: u32,
}
impl PrimitiveInstance {
const ATTRIBS: [VertexAttribute; 5] = wgpu::vertex_attr_array![
0 => Float32x2,

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@@ -1,7 +1,4 @@
use crate::{
render::{data::PrimitiveInstance, util::ArrBuf},
UI,
};
use crate::{UI, primitive::PrimitiveInstance, render::util::ArrBuf};
use data::WindowUniform;
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},

27
src/render/primitive.rs Normal file
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@@ -0,0 +1,27 @@
use crate::Color;
pub use super::data::PrimitiveInstance;
#[derive(Default)]
pub struct Primitives {
pub instances: Vec<PrimitiveInstance>,
pub data: Vec<u32>,
}
/// NOTE: Self must have at least u32 alignment
pub trait PrimitiveData: bytemuck::Pod {
const DISCRIM: u32;
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct RoundedRectData {
pub color: Color<u8>,
pub radius: f32,
pub thickness: f32,
pub inner_radius: f32,
}
impl PrimitiveData for RoundedRectData {
const DISCRIM: u32 = 0;
}

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@@ -1,51 +0,0 @@
#![allow(clippy::multiple_bound_locations)]
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Zeroable)]
pub struct Color<T: ColorNum> {
r: T,
g: T,
b: T,
a: T,
}
impl<T: ColorNum> Color<T> {
pub const BLACK: Self = Self::rgb(T::MIN, T::MIN, T::MIN);
pub const WHITE: Self = Self::rgb(T::MAX, T::MAX, T::MAX);
pub const RED: Self = Self::rgb(T::MAX, T::MIN, T::MIN);
pub const ORANGE: Self = Self::rgb(T::MAX, T::MID, T::MIN);
pub const YELLOW: Self = Self::rgb(T::MAX, T::MAX, T::MIN);
pub const LIME: Self = Self::rgb(T::MID, T::MAX, T::MIN);
pub const GREEN: Self = Self::rgb(T::MIN, T::MAX, T::MIN);
pub const CYAN: Self = Self::rgb(T::MIN, T::MAX, T::MAX);
pub const BLUE: Self = Self::rgb(T::MIN, T::MIN, T::MAX);
pub const MAGENTA: Self = Self::rgb(T::MAX, T::MIN, T::MAX);
}
impl<T: ColorNum> Color<T> {
pub const fn new(r: T, g: T, b: T, a: T) -> Self {
Self { r, g, b, a }
}
pub const fn rgb(r: T, g: T, b: T) -> Self {
Self { r, g, b, a: T::MAX }
}
pub fn alpha(mut self, a: T) -> Self {
self.a = a;
self
}
}
pub trait ColorNum {
const MIN: Self;
const MID: Self;
const MAX: Self;
}
impl ColorNum for u8 {
const MIN: Self = u8::MIN;
const MID: Self = u8::MAX / 2;
const MAX: Self = u8::MAX;
}
unsafe impl bytemuck::Pod for Color<u8> {}

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@@ -1,14 +0,0 @@
use crate::primitive::{Color, PrimitiveData};
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct RoundedRectData {
pub color: Color<u8>,
pub radius: f32,
pub thickness: f32,
pub inner_radius: f32,
}
impl PrimitiveData for RoundedRectData {
const DISCRIM: u32 = 0;
}

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@@ -1,111 +0,0 @@
use crate::primitive::{Vec2, vec2::point};
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable, Default)]
pub struct UIPos {
pub anchor: Vec2,
pub offset: Vec2,
}
impl UIPos {
pub const fn anchor_offset(anchor_x: f32, anchor_y: f32, offset_x: f32, offset_y: f32) -> Self {
Self {
anchor: point(anchor_x, anchor_y),
offset: point(offset_x, offset_y),
}
}
pub const fn center() -> Self {
Self::anchor_offset(0.0, 0.0, 0.0, 0.0)
}
pub const fn top_left() -> Self {
Self::anchor_offset(-1.0, -1.0, 0.0, 0.0)
}
pub const fn bottom_right() -> Self {
Self::anchor_offset(1.0, 1.0, 0.0, 0.0)
}
pub const fn offset(mut self, offset: Vec2) -> Self {
self.offset = offset;
self
}
pub const fn within(&self, region: &UIRegion) -> UIPos {
let lerp = self.anchor_01();
let anchor = region.top_left.anchor.lerp(region.bot_right.anchor, lerp);
let offset = self.offset + region.top_left.offset.lerp(region.bot_right.offset, lerp);
UIPos { anchor, offset }
}
pub const fn anchor_01(&self) -> Vec2 {
(self.anchor + 1.0) / 2.0
}
pub fn axis_mut(&mut self, axis: Axis) -> UIPosAxisView<'_> {
match axis {
Axis::X => UIPosAxisView {
anchor: &mut self.anchor.x,
offset: &mut self.offset.x,
},
Axis::Y => UIPosAxisView {
anchor: &mut self.anchor.y,
offset: &mut self.offset.y,
},
}
}
}
pub struct UIPosAxisView<'a> {
pub anchor: &'a mut f32,
pub offset: &'a mut f32,
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct UIRegion {
pub top_left: UIPos,
pub bot_right: UIPos,
}
impl UIRegion {
pub const fn full() -> Self {
Self {
top_left: UIPos::top_left(),
bot_right: UIPos::bottom_right(),
}
}
pub fn center(size: Vec2) -> Self {
Self {
top_left: UIPos::center().offset(-size / 2.0),
bot_right: UIPos::center().offset(size / 2.0),
}
}
pub fn within(&self, parent: &Self) -> Self {
Self {
top_left: self.top_left.within(parent),
bot_right: self.bot_right.within(parent),
}
}
pub fn select(&mut self, inner: &Self) {
*self = inner.within(self);
}
pub fn axis_mut(&mut self, axis: Axis) -> UIRegionAxisView<'_> {
UIRegionAxisView {
top_left: self.top_left.axis_mut(axis),
bot_right: self.bot_right.axis_mut(axis),
}
}
}
pub struct UIRegionAxisView<'a> {
pub top_left: UIPosAxisView<'a>,
pub bot_right: UIPosAxisView<'a>,
}
#[derive(Copy, Clone)]
pub enum Axis {
X,
Y,
}

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@@ -1,63 +0,0 @@
mod color;
mod def;
mod format;
mod vec2;
pub use color::*;
pub use def::*;
pub use format::*;
pub use vec2::*;
use crate::{render::data::PrimitiveInstance, WidgetId, Widgets};
use bytemuck::Pod;
#[derive(Default)]
pub struct Primitives {
pub instances: Vec<PrimitiveInstance>,
pub data: Vec<u32>,
}
pub struct Painter<'a> {
nodes: &'a Widgets,
primitives: Primitives,
pub region: UIRegion,
}
/// NOTE: Self must have at least u32 alignment
pub trait PrimitiveData: Pod {
const DISCRIM: u32;
}
impl<'a> Painter<'a> {
pub fn new(nodes: &'a Widgets) -> Self {
Self {
nodes,
primitives: Primitives::default(),
region: UIRegion::full(),
}
}
pub fn write<Data: PrimitiveData>(&mut self, data: Data) {
let ptr = self.primitives.data.len() as u32;
let region = self.region;
self.primitives
.instances
.push(PrimitiveInstance { region, ptr });
self.primitives.data.push(Data::DISCRIM);
self.primitives
.data
.extend_from_slice(bytemuck::cast_slice::<_, u32>(&[data]));
}
pub fn draw(&mut self, node: &WidgetId) {
self.nodes.get(node).draw(self);
}
pub fn draw_within(&mut self, node: &WidgetId, region: UIRegion) {
let old = self.region;
self.region.select(&region);
self.draw(node);
self.region = old;
}
pub fn finish(self) -> Primitives {
self.primitives
}
}

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@@ -1,100 +0,0 @@
use std::ops::*;
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Vec2 {
pub x: f32,
pub y: f32,
}
pub const fn point(x: f32, y: f32) -> Vec2 {
Vec2::new(x, y)
}
impl Vec2 {
pub const fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
pub const fn lerp(self, to: Self, amt: impl const Into<Self>) -> Self {
let amt = amt.into();
Self {
x: lerp(self.x, to.x, amt.x),
y: lerp(self.y, to.y, amt.y),
}
}
}
const fn lerp(x: f32, y: f32, amt: f32) -> f32 {
(1.0 - amt) * x + y * amt
}
impl const From<f32> for Vec2 {
fn from(v: f32) -> Self {
Self { x: v, y: v }
}
}
macro_rules! impl_op_inner {
($op:ident $fn:ident $opa:ident $fna:ident) => {
impl const $op for Vec2 {
type Output = Self;
fn $fn(self, rhs: Self) -> Self::Output {
Self {
x: self.x.$fn(rhs.x),
y: self.y.$fn(rhs.y),
}
}
}
impl $opa for Vec2 {
fn $fna(&mut self, rhs: Self) {
self.x.$fna(rhs.x);
self.y.$fna(rhs.y);
}
}
impl const $op<f32> for Vec2 {
type Output = Self;
fn $fn(self, rhs: f32) -> Self::Output {
Self {
x: self.x.$fn(rhs),
y: self.y.$fn(rhs),
}
}
}
impl $opa<f32> for Vec2 {
fn $fna(&mut self, rhs: f32) {
self.x.$fna(rhs);
self.y.$fna(rhs);
}
}
};
}
macro_rules! impl_op {
($op:ident $fn:ident) => {
impl_op_inner!($op $fn ${concat($op,Assign)} ${concat($fn,_assign)});
};
}
impl_op!(Add add);
impl_op!(Sub sub);
impl_op!(Mul mul);
impl_op!(Div div);
impl Neg for Vec2 {
type Output = Self;
fn neg(mut self) -> Self::Output {
self.x = -self.x;
self.y = -self.y;
self
}
}
impl From<(f32, f32)> for Vec2 {
fn from((x, y): (f32, f32)) -> Self {
Self { x, y }
}
}

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@@ -42,8 +42,8 @@ fn vs_main(
) -> VertexOutput {
var out: VertexOutput;
let top_left = (in.top_left_anchor + 1.0) / 2.0 * window.dim + in.top_left_offset;
let bot_right = (in.bottom_right_anchor + 1.0) / 2.0 * window.dim + in.bottom_right_offset;
let top_left = in.top_left_anchor * window.dim + in.top_left_offset;
let bot_right = in.bottom_right_anchor * window.dim + in.bottom_right_offset;
let size = bot_right - top_left;
var pos = top_left + vec2<f32>(