oopsie (orderlerss -> ordered rendering)
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@@ -2,11 +2,12 @@ use std::ops::{Index, IndexMut};
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use crate::render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives};
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struct LayerNode {
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struct LayerNode<T> {
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next: Ptr,
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prev: Ptr,
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child: Option<Child>,
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data: Layer,
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depth: usize,
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data: T,
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}
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#[derive(Clone, Copy, Debug)]
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@@ -21,26 +22,22 @@ enum Ptr {
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/// TODO: currently this does not ever free layers
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/// is that realistically desired?
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pub struct Layers {
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vec: Vec<LayerNode>,
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pub struct Layers<T> {
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vec: Vec<LayerNode<T>>,
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/// index of last layer at top level (start at first = 0)
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last: usize,
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}
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/// TODO: this can be replaced with Primitives itself atm
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#[derive(Default)]
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pub struct Layer {
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pub primitives: Primitives,
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}
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#[derive(Clone, Copy)]
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struct Child {
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head: usize,
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tail: usize,
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}
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impl Layers {
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pub fn new() -> Layers {
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pub type PrimitiveLayers = Layers<Primitives>;
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impl<T: Default> Layers<T> {
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pub fn new() -> Layers<T> {
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Self {
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vec: vec![LayerNode::head()],
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last: 0,
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@@ -52,7 +49,7 @@ impl Layers {
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self.vec.push(LayerNode::head());
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}
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fn push(&mut self, node: LayerNode) -> usize {
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fn push(&mut self, node: LayerNode<T>) -> usize {
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let i = self.vec.len();
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self.vec.push(node);
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i
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@@ -63,9 +60,10 @@ impl Layers {
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return i;
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}
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let i_new = self.push(LayerNode::new(
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Layer::default(),
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T::default(),
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self.vec[i].next,
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Ptr::Next(i),
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self.vec[i].depth,
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));
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self.vec[i].next = Ptr::Next(i_new);
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self.vec[i_new].prev = Ptr::Next(i);
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@@ -82,9 +80,10 @@ impl Layers {
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return c.head;
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}
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let i_child = self.push(LayerNode::new(
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Layer::default(),
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T::default(),
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Ptr::Parent(i),
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Ptr::Parent(i),
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self.vec[i].depth + 1,
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));
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self.vec[i].child = Some(Child {
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head: i_child,
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@@ -93,107 +92,115 @@ impl Layers {
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i_child
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}
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pub fn iter_mut(&mut self) -> LayerIteratorMut<'_> {
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pub fn iter_mut(&mut self) -> LayerIteratorMut<'_, T> {
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LayerIteratorMut::new(&mut self.vec, self.last)
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}
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pub fn iter_orderless_mut(&mut self) -> impl Iterator<Item = (usize, &mut Layer)> {
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pub fn iter_orderless_mut(&mut self) -> impl Iterator<Item = (usize, &mut T)> {
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self.vec.iter_mut().map(|n| &mut n.data).enumerate()
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}
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pub fn iter(&self) -> impl Iterator<Item = (usize, &Layer)> {
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pub fn iter(&self) -> impl Iterator<Item = (usize, &T)> {
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self.indices().map(|i| (i, &self.vec[i].data))
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}
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pub fn indices(&self) -> LayerIndexIterator<'_> {
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pub fn iter_depth(&self) -> impl Iterator<Item = ((usize, usize), &T)> {
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self.indices()
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.map(|i| ((i, self.vec[i].depth), &self.vec[i].data))
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}
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pub fn indices(&self) -> LayerIndexIterator<'_, T> {
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LayerIndexIterator::new(&self.vec, self.last)
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}
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pub fn write<P: Primitive>(&mut self, layer: usize, info: PrimitiveInst<P>) -> PrimitiveHandle {
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self[layer].primitives.write(layer, info)
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}
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pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
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self[h.layer].primitives.free(h)
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}
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}
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impl Default for Layers {
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impl PrimitiveLayers {
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pub fn write<P: Primitive>(&mut self, layer: usize, info: PrimitiveInst<P>) -> PrimitiveHandle {
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self[layer].write(layer, info)
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}
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pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
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self[h.layer].free(h)
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}
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}
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impl<T: Default> Default for Layers<T> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Index<usize> for Layers {
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type Output = Layer;
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impl<T> Index<usize> for Layers<T> {
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type Output = T;
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fn index(&self, index: usize) -> &Self::Output {
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&self.vec[index].data
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}
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}
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impl IndexMut<usize> for Layers {
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impl<T> IndexMut<usize> for Layers<T> {
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fn index_mut(&mut self, index: usize) -> &mut Self::Output {
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&mut self.vec[index].data
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}
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}
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impl LayerNode {
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pub fn new(data: Layer, next: Ptr, prev: Ptr) -> Self {
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impl<T: Default> LayerNode<T> {
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pub fn new(data: T, next: Ptr, prev: Ptr, depth: usize) -> Self {
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Self {
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next,
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prev,
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child: None,
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data,
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depth,
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}
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}
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pub fn head() -> Self {
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Self::new(Layer::default(), Ptr::None, Ptr::None)
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Self::new(T::default(), Ptr::None, Ptr::None, 0)
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}
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}
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pub struct LayerIteratorMut<'a> {
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inner: LayerIndexIterator<'a>,
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pub struct LayerIteratorMut<'a, T> {
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inner: LayerIndexIterator<'a, T>,
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}
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impl<'a> Iterator for LayerIteratorMut<'a> {
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type Item = (usize, &'a mut Layer);
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impl<'a, T> Iterator for LayerIteratorMut<'a, T> {
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type Item = (usize, &'a mut T);
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fn next(&mut self) -> Option<Self::Item> {
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let i = self.inner.next()?;
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// SAFETY: requires index iterator to work properly
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#[allow(mutable_transmutes)]
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let layer = unsafe { std::mem::transmute::<&Layer, &mut Layer>(&self.inner.vec[i].data) };
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let layer = unsafe { std::mem::transmute::<&T, &mut T>(&self.inner.vec[i].data) };
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Some((i, layer))
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}
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}
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impl<'a> DoubleEndedIterator for LayerIteratorMut<'a> {
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impl<'a, T> DoubleEndedIterator for LayerIteratorMut<'a, T> {
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fn next_back(&mut self) -> Option<Self::Item> {
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let i = self.inner.next_back()?;
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// SAFETY: requires index iterator to work properly
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#[allow(mutable_transmutes)]
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let layer = unsafe { std::mem::transmute::<&Layer, &mut Layer>(&self.inner.vec[i].data) };
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let layer = unsafe { std::mem::transmute::<&T, &mut T>(&self.inner.vec[i].data) };
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Some((i, layer))
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}
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}
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impl<'a> LayerIteratorMut<'a> {
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fn new(vec: &'a mut Vec<LayerNode>, last: usize) -> Self {
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impl<'a, T> LayerIteratorMut<'a, T> {
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fn new(vec: &'a mut Vec<LayerNode<T>>, last: usize) -> Self {
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Self {
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inner: LayerIndexIterator::new(vec, last),
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}
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}
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}
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pub struct LayerIndexIterator<'a> {
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pub struct LayerIndexIterator<'a, T> {
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next: Option<usize>,
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next_back: Option<usize>,
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vec: &'a Vec<LayerNode>,
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vec: &'a Vec<LayerNode<T>>,
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}
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impl<'a> Iterator for LayerIndexIterator<'a> {
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impl<'a, T> Iterator for LayerIndexIterator<'a, T> {
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type Item = usize;
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fn next(&mut self) -> Option<Self::Item> {
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@@ -224,7 +231,7 @@ impl<'a> Iterator for LayerIndexIterator<'a> {
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}
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}
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impl<'a> DoubleEndedIterator for LayerIndexIterator<'a> {
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impl<'a, T> DoubleEndedIterator for LayerIndexIterator<'a, T> {
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fn next_back(&mut self) -> Option<Self::Item> {
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let ret_i = self.next_back?;
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let node = &self.vec[ret_i];
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@@ -246,8 +253,8 @@ impl<'a> DoubleEndedIterator for LayerIndexIterator<'a> {
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}
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}
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impl<'a> LayerIndexIterator<'a> {
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fn new(vec: &'a Vec<LayerNode>, last: usize) -> Self {
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impl<'a, T> LayerIndexIterator<'a, T> {
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fn new(vec: &'a Vec<LayerNode<T>>, last: usize) -> Self {
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let mut last = last;
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while let Some(c) = vec[last].child {
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last = c.tail;
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@@ -1,6 +1,6 @@
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use crate::{
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layout::{
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Axis, Layers, Len, Modules, Size, TextAttrs, TextBuffer, TextData, RenderedText,
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Axis, PrimitiveLayers, Len, Modules, Size, TextAttrs, TextBuffer, TextData, RenderedText,
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TextureHandle, Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
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},
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render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
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@@ -25,7 +25,7 @@ pub struct Painter<'a, 'c> {
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struct PainterCtx<'a> {
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pub widgets: &'a Widgets,
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pub active: &'a mut HashMap<Id, WidgetInstance>,
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pub layers: &'a mut Layers,
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pub layers: &'a mut PrimitiveLayers,
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pub textures: &'a mut Textures,
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pub masks: &'a mut TrackedArena<Mask, u32>,
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pub text: &'a mut TextData,
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@@ -64,7 +64,7 @@ pub struct WidgetInstance {
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pub struct PainterData {
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pub widgets: Widgets,
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pub active: HashMap<Id, WidgetInstance>,
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pub layers: Layers,
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pub layers: PrimitiveLayers,
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pub textures: Textures,
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pub text: TextData,
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pub output_size: Vec2,
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@@ -277,7 +277,7 @@ impl<'a> PainterCtx<'a> {
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fn mov(&mut self, id: Id, from: UiRegion, to: UiRegion) {
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let active = self.active.get_mut(&id).unwrap();
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for h in &active.primitives {
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let region = self.layers[h.layer].primitives.region_mut(h);
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let region = self.layers[h.layer].region_mut(h);
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*region = region.outside(&from).within(&to);
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}
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active.region = active.region.outside(&from).within(&to);
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@@ -184,6 +184,18 @@ impl Ui {
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}
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}
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pub fn debug_layers(&self) {
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for ((idx, depth), primitives) in self.data.layers.iter_depth() {
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let indent = " ".repeat(depth * 2);
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let len = primitives.instances().len();
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print!("{indent}{idx}: {len} primitives");
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if len >= 1 {
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print!(" ({})", primitives.instances()[0].binding);
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}
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println!();
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}
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}
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pub fn window_region<W>(&self, id: &impl IdLike<W>) -> Option<PixelRegion> {
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let region = self.data.active.get(&id.id())?.region;
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Some(region.to_px(self.data.output_size))
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