layers initial impl (no sensors)
This commit is contained in:
@@ -3,6 +3,7 @@ use std::num::NonZero;
|
||||
use crate::{
|
||||
layout::Ui,
|
||||
render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf},
|
||||
util::HashMap,
|
||||
};
|
||||
use data::WindowUniform;
|
||||
use wgpu::{
|
||||
@@ -23,38 +24,76 @@ const SHAPE_SHADER: &str = include_str!("./shader.wgsl");
|
||||
pub struct UiRenderer {
|
||||
uniform_group: BindGroup,
|
||||
primitive_layout: BindGroupLayout,
|
||||
primitive_group: BindGroup,
|
||||
rsc_layout: BindGroupLayout,
|
||||
rsc_group: BindGroup,
|
||||
|
||||
pipeline: RenderPipeline,
|
||||
|
||||
layers: HashMap<usize, RenderLayer>,
|
||||
active: Vec<usize>,
|
||||
window_buffer: Buffer,
|
||||
textures: GpuTextures,
|
||||
}
|
||||
|
||||
struct RenderLayer {
|
||||
instance: ArrBuf<PrimitiveInstance>,
|
||||
primitives: PrimitiveBuffers,
|
||||
textures: GpuTextures,
|
||||
primitive_group: BindGroup,
|
||||
}
|
||||
|
||||
impl UiRenderer {
|
||||
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
|
||||
if self.instance.len() == 0 {
|
||||
return;
|
||||
}
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, &self.uniform_group, &[]);
|
||||
pass.set_bind_group(1, &self.primitive_group, &[]);
|
||||
pass.set_bind_group(2, &self.rsc_group, &[]);
|
||||
pass.set_vertex_buffer(0, self.instance.buffer.slice(..));
|
||||
pass.draw(0..4, 0..self.instance.len() as u32);
|
||||
for i in &self.active {
|
||||
let layer = &self.layers[i];
|
||||
if layer.instance.len() == 0 {
|
||||
continue;
|
||||
}
|
||||
pass.set_bind_group(1, &layer.primitive_group, &[]);
|
||||
pass.set_vertex_buffer(0, layer.instance.buffer.slice(..));
|
||||
pass.draw(0..4, 0..layer.instance.len() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update<Ctx>(&mut self, device: &Device, queue: &Queue, ui: &mut Ui<Ctx>) {
|
||||
if ui.primitives.updated {
|
||||
self.instance
|
||||
.update(device, queue, ui.primitives.instances());
|
||||
self.primitives.update(device, queue, ui.primitives.data());
|
||||
self.primitive_group =
|
||||
Self::primitive_group(device, &self.primitive_layout, self.primitives.buffers())
|
||||
self.active.clear();
|
||||
for (i, primitives) in ui.layers.iter_mut() {
|
||||
self.active.push(i);
|
||||
for change in primitives.apply_free() {
|
||||
if let Some(inst) = ui.active.widgets.get_mut(&change.id) {
|
||||
for h in &mut inst.primitives {
|
||||
if h.inst_idx == change.old {
|
||||
h.inst_idx = change.new;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let layer = self.layers.entry(i).or_insert_with(|| {
|
||||
let primitives = PrimitiveBuffers::new(device);
|
||||
let primitive_group =
|
||||
Self::primitive_group(device, &self.primitive_layout, primitives.buffers());
|
||||
RenderLayer {
|
||||
instance: ArrBuf::new(
|
||||
device,
|
||||
BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
"instance",
|
||||
),
|
||||
primitives,
|
||||
primitive_group,
|
||||
}
|
||||
});
|
||||
if primitives.updated {
|
||||
layer.instance.update(device, queue, primitives.instances());
|
||||
layer.primitives.update(device, queue, primitives.data());
|
||||
layer.primitive_group = Self::primitive_group(
|
||||
device,
|
||||
&self.primitive_layout,
|
||||
layer.primitives.buffers(),
|
||||
)
|
||||
}
|
||||
}
|
||||
if self.textures.update(&mut ui.textures) {
|
||||
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures)
|
||||
@@ -87,13 +126,6 @@ impl UiRenderer {
|
||||
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let instance = ArrBuf::new(
|
||||
device,
|
||||
BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
"instance",
|
||||
);
|
||||
let primitives = PrimitiveBuffers::new(device);
|
||||
|
||||
let uniform_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
@@ -126,9 +158,6 @@ impl UiRenderer {
|
||||
label: Some("primitive"),
|
||||
});
|
||||
|
||||
let primitive_group =
|
||||
Self::primitive_group(device, &primitive_layout, primitives.buffers());
|
||||
|
||||
let tex_manager = GpuTextures::new(device, queue);
|
||||
let rsc_layout = Self::rsc_layout(device, &limits);
|
||||
let rsc_group = Self::rsc_group(device, &rsc_layout, &tex_manager);
|
||||
@@ -179,13 +208,12 @@ impl UiRenderer {
|
||||
Self {
|
||||
uniform_group,
|
||||
primitive_layout,
|
||||
primitive_group,
|
||||
rsc_layout,
|
||||
rsc_group,
|
||||
pipeline,
|
||||
window_buffer,
|
||||
instance,
|
||||
primitives,
|
||||
layers: HashMap::default(),
|
||||
active: Vec::new(),
|
||||
textures: tex_manager,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user