layers initial impl (no sensors)
This commit is contained in:
164
src/layout/layer.rs
Normal file
164
src/layout/layer.rs
Normal file
@@ -0,0 +1,164 @@
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use std::ops::{Index, IndexMut};
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use crate::{
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layout::UiRegion,
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render::{Primitive, PrimitiveHandle, Primitives},
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util::Id,
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};
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struct LayerNode<T> {
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prev: Option<usize>,
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next: Next,
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child: Option<usize>,
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data: T,
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}
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#[derive(Clone, Copy)]
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enum Next {
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/// continue on same level
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Same(usize),
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/// go back to parent
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Parent(usize),
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/// end
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None,
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}
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pub struct Layers<T> {
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vec: Vec<LayerNode<T>>,
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}
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impl<T: Default> Layers<T> {
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pub fn new() -> Layers<T>
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where
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T: Default,
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{
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Self {
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vec: vec![LayerNode::head()],
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}
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}
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pub fn clear(&mut self)
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where
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T: Default,
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{
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self.vec.clear();
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self.vec.push(LayerNode::head());
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}
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fn push(&mut self, node: LayerNode<T>) -> usize {
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let i = self.vec.len();
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self.vec.push(node);
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i
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}
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pub fn next(&mut self, i: usize) -> usize {
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if let Next::Same(i) = self.vec[i].next {
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return i;
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}
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let i_next = self.push(LayerNode::new(T::default(), self.vec[i].next));
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self.vec[i].next = Next::Same(i_next);
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self.vec[i_next].prev = Some(i);
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i_next
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}
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pub fn child(&mut self, i: usize) -> usize {
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if let Some(i) = self.vec[i].child {
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return i;
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}
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let i_next = self.push(LayerNode::new(T::default(), Next::Parent(i)));
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self.vec[i].child = Some(i_next);
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self.vec[i_next].prev = Some(i);
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i_next
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}
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pub fn iter_mut(&mut self) -> LayerIteratorMut<'_, T> {
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LayerIteratorMut {
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next: Some(0),
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vec: &mut self.vec,
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}
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}
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}
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impl<T: Default> Default for Layers<T> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl<T> Index<usize> for Layers<T> {
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type Output = T;
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fn index(&self, index: usize) -> &Self::Output {
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&self.vec[index].data
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}
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}
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impl<T> IndexMut<usize> for Layers<T> {
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fn index_mut(&mut self, index: usize) -> &mut Self::Output {
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&mut self.vec[index].data
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}
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}
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impl<T> LayerNode<T> {
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pub fn new(data: T, next: Next) -> Self {
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Self {
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prev: None,
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next,
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child: None,
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data,
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}
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}
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pub fn head() -> Self
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where
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T: Default,
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{
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Self::new(T::default(), Next::None)
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}
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}
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pub struct LayerIteratorMut<'a, T> {
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next: Option<usize>,
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vec: &'a mut Vec<LayerNode<T>>,
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}
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impl<'a, T> Iterator for LayerIteratorMut<'a, T> {
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type Item = (usize, &'a mut T);
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fn next(&mut self) -> Option<Self::Item> {
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// chat are we cooked? (if it's not set up correctly this could be catastrophic)
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let ret_i = self.next?;
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let node: &mut LayerNode<T> = unsafe { std::mem::transmute(&mut self.vec[ret_i]) };
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self.next = if let Some(i) = node.child {
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Some(i)
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} else if let Next::Same(i) = node.next {
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Some(i)
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} else if let Next::Parent(i) = node.next {
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let node = &self.vec[i];
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if let Next::Same(i) = node.next {
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Some(i)
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} else {
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None
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}
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} else {
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None
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};
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Some((ret_i, &mut node.data))
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}
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}
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impl Layers<Primitives> {
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pub fn write<P: Primitive>(
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&mut self,
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layer: usize,
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id: Id,
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primitive: P,
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region: UiRegion,
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) -> PrimitiveHandle {
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self[layer].write(layer, id, primitive, region)
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}
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pub fn free(&mut self, h: &PrimitiveHandle) {
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self[h.layer].free(h)
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}
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}
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@@ -1,5 +1,6 @@
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mod color;
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mod id;
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mod layer;
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mod num;
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mod orientation;
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mod painter;
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@@ -13,6 +14,7 @@ mod widget;
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pub use color::*;
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pub use id::*;
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pub use layer::*;
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pub use num::*;
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pub use orientation::*;
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pub use painter::*;
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@@ -1,9 +1,7 @@
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use std::ops::Range;
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use crate::{
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layout::{
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Active, TextAttrs, TextBuffer, TextData, TextOffset, TextureHandle, Textures, UiRegion,
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UiVec2, Vec2, WidgetId, Widgets,
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Active, Layers, TextAttrs, TextBuffer, TextData, TextOffset, TextureHandle, Textures,
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UiRegion, UiVec2, Vec2, WidgetId, Widgets,
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},
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render::{Primitive, PrimitiveHandle, Primitives},
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util::{HashMap, HashSet, Id, IdUtil},
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@@ -16,13 +14,14 @@ pub struct Painter<'a, 'c> {
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primitives: Vec<PrimitiveHandle>,
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children: Vec<Id>,
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sized_children: HashMap<Id, UiVec2>,
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pub layer: usize,
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id: Id,
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}
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pub struct PainterCtx<'a> {
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pub widgets: &'a Widgets,
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pub active: &'a mut Active,
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pub primitives: &'a mut Primitives,
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pub layers: &'a mut Layers<Primitives>,
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pub textures: &'a mut Textures,
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pub text: &'a mut TextData,
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pub screen_size: Vec2,
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@@ -37,13 +36,13 @@ pub struct WidgetInstance {
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pub primitives: Vec<PrimitiveHandle>,
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pub children: Vec<Id>,
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pub resize: Option<(Id, UiVec2)>,
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pub span: Range<usize>,
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pub layer: usize,
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}
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impl<'a> PainterCtx<'a> {
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pub fn new(
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widgets: &'a Widgets,
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primitives: &'a mut Primitives,
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layers: &'a mut Layers<Primitives>,
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active: &'a mut Active,
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textures: &'a mut Textures,
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text: &'a mut TextData,
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@@ -52,7 +51,7 @@ impl<'a> PainterCtx<'a> {
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Self {
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widgets,
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active,
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primitives,
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layers,
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textures,
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text,
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screen_size,
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@@ -77,32 +76,25 @@ impl<'a> PainterCtx<'a> {
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return;
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};
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self.primitives.set_pos(active.span.start);
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self.draw_inner(
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active.layer,
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id,
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active.region,
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active.parent.duplicate(),
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Some(active.children),
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);
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self.active.widgets.get_mut(id).unwrap().resize = active.resize;
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let delta = self.primitives.apply(active.span.clone());
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if delta != 0
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&& let Some(parent) = active.parent
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{
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self.shift_parent(id, parent, active.span.start, delta);
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}
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}
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pub fn draw(&mut self, id: &Id) {
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self.drawing.clear();
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self.primitives.clear();
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self.draw_inner(id, UiRegion::full(), None, None);
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self.primitives.replace();
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self.layers.clear();
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self.draw_inner(0, id, UiRegion::full(), None, None);
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}
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fn draw_inner(
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&mut self,
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layer: usize,
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id: &Id,
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region: UiRegion,
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parent: Option<Id>,
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@@ -124,7 +116,6 @@ impl<'a> PainterCtx<'a> {
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panic!("Cannot draw the same widget twice (2)");
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}
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if active.region == region {
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self.primitives.skip(&mut active.span);
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return;
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}
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// TODO:
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@@ -138,6 +129,7 @@ impl<'a> PainterCtx<'a> {
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let mut painter = Painter {
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region,
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layer,
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id: id.duplicate(),
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textures: Vec::new(),
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primitives: Vec::new(),
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@@ -147,9 +139,7 @@ impl<'a> PainterCtx<'a> {
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};
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// draw widgets
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let start_i = painter.ctx.primitives.cur_pos();
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painter.ctx.widgets.get_dyn_dynamic(id).draw(&mut painter);
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let end_i = painter.ctx.primitives.cur_pos();
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let sized_children = painter.sized_children;
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@@ -159,10 +149,10 @@ impl<'a> PainterCtx<'a> {
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region,
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parent,
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textures: painter.textures,
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span: start_i..end_i,
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primitives: painter.primitives,
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children: painter.children,
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resize,
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layer,
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};
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for (cid, size) in sized_children {
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if let Some(w) = self.active.widgets.get_mut(&cid) {
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@@ -183,7 +173,7 @@ impl<'a> PainterCtx<'a> {
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let mut inst = self.active.remove(id);
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if let Some(inst) = &mut inst {
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for h in &inst.primitives {
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self.primitives.free(h);
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self.layers.free(h);
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}
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inst.textures.clear();
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self.textures.free();
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@@ -200,56 +190,14 @@ impl<'a> PainterCtx<'a> {
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}
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inst
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}
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/// shifts the primitive spans for all widgets above this one in the tree
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/// also goes into children of them and modifies those that come after this one
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/// should be done after applying primitives to ensure active spans are correct
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fn shift_parent(&mut self, original: &Id, parent: Id, start: usize, delta: isize) {
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let instance = self.active.widgets.get_mut(&parent).unwrap();
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let end = &mut instance.span.end;
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*end = end.strict_add_signed(delta);
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let parent_parent = instance.parent.duplicate();
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for child in instance
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.children
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.iter()
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// skip original
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.skip_while(|id| *id != original)
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.skip(1)
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.map(|id| id.duplicate())
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.collect::<Vec<_>>()
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{
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self.shift_child(&child, start, delta);
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}
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if let Some(parent_parent) = parent_parent {
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self.shift_parent(&parent, parent_parent, start, delta);
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}
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}
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fn shift_child(&mut self, child: &Id, start: usize, delta: isize) {
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let instance = self.active.widgets.get_mut(child).unwrap();
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// = also prevents the original id from getting shifted
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if instance.span.start < start {
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return;
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}
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instance.span.start = instance.span.start.strict_add_signed(delta);
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instance.span.end = instance.span.end.strict_add_signed(delta);
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for child in instance
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.children
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.iter()
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.map(|id| id.duplicate())
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.collect::<Vec<_>>()
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{
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self.shift_child(&child, start, delta);
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}
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}
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}
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impl<'a, 'c> Painter<'a, 'c> {
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fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
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let h = self
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.ctx
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.primitives
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.write(self.id.duplicate(), primitive, region);
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.layers
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.write(self.layer, self.id.duplicate(), primitive, region);
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self.primitives.push(h);
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}
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@@ -276,7 +224,7 @@ impl<'a, 'c> Painter<'a, 'c> {
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fn widget_at<W>(&mut self, id: &WidgetId<W>, region: UiRegion) {
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self.children.push(id.id.duplicate());
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self.ctx
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.draw_inner(&id.id, region, Some(self.id.duplicate()), None);
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.draw_inner(self.layer, &id.id, region, Some(self.id.duplicate()), None);
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}
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pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
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@@ -323,6 +271,14 @@ impl<'a, 'c> Painter<'a, 'c> {
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pub fn text_data(&mut self) -> &mut TextData {
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self.ctx.text
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}
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pub fn child_layer(&mut self) -> usize {
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self.ctx.layers.child(self.layer)
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}
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pub fn next_layer(&mut self) -> usize {
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self.ctx.layers.next(self.layer)
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}
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}
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pub struct SizeCtx<'a> {
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@@ -3,8 +3,8 @@ use image::DynamicImage;
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use crate::{
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core::{TextEdit, TextEditCtx},
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layout::{
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ActiveSensors, PainterCtx, Sensor, SensorMap, StaticWidgetId, TextData, TextureHandle,
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Textures, Vec2, Widget, WidgetId, WidgetInstance, WidgetLike,
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ActiveSensors, Layers, PainterCtx, Sensor, SensorMap, StaticWidgetId, TextData,
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TextureHandle, Textures, Vec2, Widget, WidgetId, WidgetInstance, WidgetLike,
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},
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render::Primitives,
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util::{DynBorrower, HashMap, HashSet, Id, IdTracker},
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@@ -23,12 +23,12 @@ pub struct Ui<Ctx> {
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pub(super) send: Sender<Id>,
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size: Vec2,
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// TODO: make these non pub(crate)
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pub(crate) primitives: Primitives,
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pub(crate) layers: Layers<Primitives>,
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pub(crate) textures: Textures,
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pub(crate) text: TextData,
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full_redraw: bool,
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pub(super) active: Active,
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pub(crate) active: Active,
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pub(super) sensor_map: SensorMap<Ctx>,
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}
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@@ -129,7 +129,7 @@ impl<Ctx> Ui<Ctx> {
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self.free();
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let mut ctx = PainterCtx::new(
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&self.widgets,
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&mut self.primitives,
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&mut self.layers,
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&mut self.active,
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&mut self.textures,
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&mut self.text,
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@@ -152,7 +152,7 @@ impl<Ctx> Ui<Ctx> {
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fn redraw_updates(&mut self) {
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let mut ctx = PainterCtx::new(
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&self.widgets,
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&mut self.primitives,
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&mut self.layers,
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&mut self.active,
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&mut self.textures,
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&mut self.text,
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@@ -343,7 +343,7 @@ impl<Ctx> Default for Ui<Ctx> {
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root: Default::default(),
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widgets: Widgets::new(),
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updates: Default::default(),
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primitives: Default::default(),
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layers: Default::default(),
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textures: Textures::new(),
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text: TextData::default(),
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full_redraw: false,
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