clean up after text fix
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@@ -153,11 +153,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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pub fn draw_text(&mut self, content: &str, attrs: &TextAttrs) {
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pub fn draw_text(&mut self, content: &str, attrs: &TextAttrs) {
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let handle = self.text.draw(content, attrs, self.textures);
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let handle = self.text.draw(content, attrs, self.textures);
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let dims: Vec2 = self.textures[&handle].dimensions().into();
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let dims: Vec2 = self.textures[&handle].dimensions().into();
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let mut region = self.state.region.center().expand(dims);
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let region = self.state.region.center().expand(dims);
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// TODO: I feel like this shouldn't be needed
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// what this does is makes sure the text doesn't get squeezed into one pixel less
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// I'm unsure exactly why it happens or if this will ever expand it too much
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// region.bot_right.shift(0.01);
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self.draw_texture_at(&handle, region);
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self.draw_texture_at(&handle, region);
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}
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}
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