added underdeveloped but working image support (no freeing or samplers)
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@@ -1,48 +1,51 @@
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use gui::{UIRenderNode, primitive::Primitives};
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use pollster::FutureExt;
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use std::sync::Arc;
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use wgpu::util::StagingBelt;
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use ui::{
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UiRenderUpdates,
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render::{UiLimits, UiRenderer},
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};
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use wgpu::{util::StagingBelt, *};
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use winit::{dpi::PhysicalSize, window::Window};
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pub const CLEAR_COLOR: wgpu::Color = wgpu::Color::BLACK;
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pub const CLEAR_COLOR: Color = Color::BLACK;
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pub struct Renderer {
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window: Arc<Window>,
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surface: wgpu::Surface<'static>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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encoder: wgpu::CommandEncoder,
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surface: Surface<'static>,
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device: Device,
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queue: Queue,
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config: SurfaceConfiguration,
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encoder: CommandEncoder,
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staging_belt: StagingBelt,
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ui_node: UIRenderNode,
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ui: UiRenderer,
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}
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impl Renderer {
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pub fn update(&mut self, primitives: Option<&Primitives>) {
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self.ui_node.update(&self.device, &self.queue, primitives);
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pub fn update(&mut self, updates: UiRenderUpdates) {
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self.ui.update(&self.device, &self.queue, updates);
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}
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pub fn draw(&mut self) {
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let output = self.surface.get_current_texture().unwrap();
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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.create_view(&TextureViewDescriptor::default());
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let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
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{
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let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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let render_pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
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color_attachments: &[Some(RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(CLEAR_COLOR),
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store: wgpu::StoreOp::Store,
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ops: Operations {
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load: LoadOp::Clear(CLEAR_COLOR),
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store: StoreOp::Store,
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},
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depth_slice: None,
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})],
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..Default::default()
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});
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self.ui_node.draw(render_pass);
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self.ui.draw(render_pass);
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}
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self.queue.submit(std::iter::once(encoder.finish()));
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@@ -55,11 +58,11 @@ impl Renderer {
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self.config.width = size.width;
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self.config.height = size.height;
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self.surface.configure(&self.device, &self.config);
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self.ui_node.resize(size, &self.queue);
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self.ui.resize(size, &self.queue);
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}
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fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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fn create_encoder(device: &Device) -> CommandEncoder {
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device.create_command_encoder(&CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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})
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}
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@@ -67,8 +70,8 @@ impl Renderer {
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pub fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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let instance = Instance::new(&InstanceDescriptor {
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backends: Backends::PRIMARY,
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..Default::default()
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});
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@@ -77,18 +80,28 @@ impl Renderer {
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.expect("Could not create window surface!");
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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.request_adapter(&RequestAdapterOptions {
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power_preference: PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.block_on()
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.expect("Could not get adapter!");
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let ui_limits = UiLimits::default();
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let (device, queue) = adapter
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.request_device(&wgpu::DeviceDescriptor {
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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.request_device(&DeviceDescriptor {
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required_features: Features::TEXTURE_BINDING_ARRAY
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| Features::PARTIALLY_BOUND_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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required_limits: Limits {
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max_binding_array_elements_per_shader_stage: ui_limits
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.max_binding_array_elements_per_shader_stage(),
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max_binding_array_sampler_elements_per_shader_stage: ui_limits
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.max_binding_array_sampler_elements_per_shader_stage(),
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..Default::default()
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},
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..Default::default()
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})
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.block_on()
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@@ -102,12 +115,12 @@ impl Renderer {
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.find(|f| f.is_srgb())
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.unwrap_or(surface_caps.formats[0]);
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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let config = SurfaceConfiguration {
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usage: TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::AutoVsync,
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present_mode: PresentMode::AutoVsync,
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alpha_mode: surface_caps.alpha_modes[0],
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desired_maximum_frame_latency: 2,
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view_formats: vec![],
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@@ -118,7 +131,7 @@ impl Renderer {
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let staging_belt = StagingBelt::new(4096 * 4);
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let encoder = Self::create_encoder(&device);
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let shape_pipeline = UIRenderNode::new(&device, &config);
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let shape_pipeline = UiRenderer::new(&device, &queue, &config, ui_limits);
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Self {
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surface,
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@@ -127,7 +140,7 @@ impl Renderer {
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config,
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encoder,
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staging_belt,
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ui_node: shape_pipeline,
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ui: shape_pipeline,
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window,
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}
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}
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