SENSORS
This commit is contained in:
@@ -1,34 +1,57 @@
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use std::marker::PhantomData;
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use crate::{
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Painter, Sense, SenseFn, SenseShape, SenseTrigger, Ui, Widget, WidgetFn, WidgetId, WidgetLike,
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};
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use crate::{Painter, Widget, WidgetFn, WidgetId, WidgetLike};
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pub struct Sensor<F: SenseFn<Ctx>, Ctx> {
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pub struct Sensor<Ctx> {
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inner: WidgetId,
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f: F,
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_pd: PhantomData<Ctx>,
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sense: Sense,
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f: Box<dyn SenseFn<Ctx>>,
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}
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impl<F: SenseFn<Ctx>, Ctx: 'static> Widget<Ctx> for Sensor<F, Ctx> {
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impl<Ctx: 'static> Widget<Ctx> for Sensor<Ctx> {
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fn draw(&self, painter: &mut Painter<Ctx>) {
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(self.f)(painter.ctx_mut());
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painter.draw(&self.inner);
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painter.sense(
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SenseTrigger {
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shape: painter.region,
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sense: self.sense,
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},
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self.f.box_clone(),
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);
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painter.draw(self.inner.as_any());
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}
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}
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pub trait SenseFn<Ctx> = Fn(&mut Ctx) + 'static;
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pub trait Sensable<Ctx: 'static, Tag> {
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fn sense<F: SenseFn<Ctx>>(self, f: F) -> impl WidgetFn<Sensor<F, Ctx>, Ctx>;
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pub trait SenseCtx: 'static {
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fn active(&mut self, trigger: &SenseTrigger) -> bool;
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}
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impl<W: WidgetLike<Ctx, Tag>, Ctx: 'static, Tag> Sensable<Ctx, Tag> for W {
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fn sense<F: SenseFn<Ctx>>(self, f: F) -> impl WidgetFn<Sensor<F, Ctx>, Ctx> {
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|ui| {
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let inner = self.add(ui).erase_type();
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pub trait WidgetSenseFn<W: Widget<Ctx>, Ctx> = Fn(&WidgetId<W>, &mut Ui<Ctx>, &mut Ctx) + 'static;
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pub trait Sensable<W: Widget<Ctx>, Ctx: 'static, Tag> {
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// copied here so LSP can at least get the UI and id
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fn sense<F: Fn(&WidgetId<W>, &mut Ui<Ctx>, &mut Ctx) + 'static + Clone>(
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self,
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sense: Sense,
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f: F,
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) -> impl WidgetFn<Sensor<Ctx>, Ctx>;
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}
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impl<W: WidgetLike<Ctx, Tag>, Ctx: SenseCtx, Tag> Sensable<W::Widget, Ctx, Tag> for W
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where
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W::Widget: Widget<Ctx>,
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{
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fn sense<F: WidgetSenseFn<W::Widget, Ctx> + Clone>(
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self,
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sense: Sense,
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f: F,
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) -> impl WidgetFn<Sensor<Ctx>, Ctx> {
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move |ui| {
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let inner_arg = self.add(ui);
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let inner = inner_arg.clone().erase_type();
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Sensor {
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inner,
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f,
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_pd: PhantomData,
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sense,
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f: Box::new(move |ui, ctx| (f)(&inner_arg, ui, ctx)),
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}
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}
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}
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@@ -1,20 +1,22 @@
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use crate::{
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UiRegion, WidgetId, Widgets,
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SenseFn, SenseTrigger, Sensors, UiRegion, WidgetId, Widgets,
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primitive::{PrimitiveData, PrimitiveInstance, Primitives},
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};
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pub struct Painter<'a, Ctx> {
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nodes: &'a Widgets<Ctx>,
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ctx: &'a mut Ctx,
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sensors: &'a mut Sensors<Ctx>,
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primitives: Primitives,
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pub region: UiRegion,
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}
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impl<'a, Ctx> Painter<'a, Ctx> {
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pub fn new(nodes: &'a Widgets<Ctx>, ctx: &'a mut Ctx) -> Self {
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pub fn new(nodes: &'a Widgets<Ctx>, ctx: &'a mut Ctx, sensors: &'a mut Sensors<Ctx>) -> Self {
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Self {
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nodes,
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ctx,
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sensors,
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primitives: Primitives::default(),
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region: UiRegion::full(),
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}
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@@ -31,17 +33,27 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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.extend_from_slice(bytemuck::cast_slice::<_, u32>(&[data]));
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}
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pub fn draw(&mut self, id: &WidgetId) where Ctx: 'static {
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pub fn draw(&mut self, id: &WidgetId)
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where
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Ctx: 'static,
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{
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self.nodes.get_dyn(id).draw(self);
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}
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pub fn draw_within(&mut self, node: &WidgetId, region: UiRegion) where Ctx: 'static {
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pub fn draw_within(&mut self, node: &WidgetId, region: UiRegion)
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where
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Ctx: 'static,
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{
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let old = self.region;
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self.region.select(®ion);
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self.draw(node);
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self.region = old;
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}
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pub fn sense(&mut self, trigger: SenseTrigger, f: Box<dyn SenseFn<Ctx>>) {
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self.sensors.push((trigger, f));
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}
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pub fn finish(self) -> Primitives {
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self.primitives
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}
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@@ -149,6 +149,26 @@ impl UiRegion {
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self.bot_right.flip();
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std::mem::swap(&mut self.top_left, &mut self.bot_right);
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}
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pub fn to_screen(&self, size: Vec2) -> ScreenRect {
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ScreenRect {
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top_left: self.top_left.anchor * size + self.top_left.offset,
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bot_right: self.bot_right.anchor * size + self.bot_right.offset,
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}
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}
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}
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pub struct ScreenRect {
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top_left: Vec2,
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bot_right: Vec2,
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}
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impl ScreenRect {
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pub fn contains(&self, pos: Vec2) -> bool {
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pos.x >= self.top_left.x
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&& pos.x <= self.bot_right.x
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&& pos.y >= self.top_left.y
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&& pos.y <= self.bot_right.y
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}
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}
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pub struct UIRegionAxisView<'a> {
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@@ -1,5 +1,5 @@
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use crate::{
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HashMap, Painter, Widget, WidgetId, WidgetLike,
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HashMap, Painter, SenseCtx, UiRegion, Widget, WidgetId, WidgetLike,
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primitive::Primitives,
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util::{IDTracker, Id},
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};
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@@ -13,6 +13,7 @@ pub struct Ui<Ctx> {
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base: Option<WidgetId>,
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widgets: Widgets<Ctx>,
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updates: Vec<WidgetId>,
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sensors: Sensors<Ctx>,
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primitives: Primitives,
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full_redraw: bool,
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}
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@@ -20,6 +21,27 @@ pub struct Ui<Ctx> {
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#[derive(Default)]
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pub struct Widgets<Ctx>(HashMap<Id, Box<dyn Widget<Ctx>>>);
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#[derive(Clone, Copy)]
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pub enum Sense {
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Click,
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Hover,
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}
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pub type Sensors<Ctx> = Vec<(SenseTrigger, Box<dyn SenseFn<Ctx>>)>;
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pub trait SenseFn_<Ctx> = Fn(&mut Ui<Ctx>, &mut Ctx) + 'static;
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pub type SenseShape = UiRegion;
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pub struct SenseTrigger {
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pub shape: SenseShape,
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pub sense: Sense,
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}
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pub trait SenseFn<Ctx>: SenseFn_<Ctx> {
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fn box_clone(&self) -> Box<dyn SenseFn<Ctx>>;
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}
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impl<F: SenseFn_<Ctx> + Clone, Ctx> SenseFn<Ctx> for F {
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fn box_clone(&self) -> Box<dyn SenseFn<Ctx>> {
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Box::new(self.clone())
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}
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}
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impl<Ctx> Ui<Ctx> {
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pub fn add<W: Widget<Ctx>, Tag>(
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&mut self,
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@@ -67,13 +89,27 @@ impl<Ctx> Ui<Ctx> {
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where
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Ctx: 'static,
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{
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let mut painter = Painter::new(&self.widgets, ctx);
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self.sensors.clear();
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let mut painter = Painter::new(&self.widgets, ctx, &mut self.sensors);
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if let Some(base) = &self.base {
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painter.draw(base);
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}
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self.primitives = painter.finish();
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}
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pub fn run_sensors(&mut self, ctx: &mut Ctx)
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where
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Ctx: SenseCtx,
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{
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for (t, f) in self.sensors.iter().rev() {
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if ctx.active(t) {
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let f = f.as_ref().box_clone();
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f(self, ctx);
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return;
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}
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}
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}
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pub fn update(&mut self, ctx: &mut Ctx) -> Option<&Primitives>
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where
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Ctx: 'static,
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@@ -94,8 +130,6 @@ impl<Ctx> Ui<Ctx> {
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pub fn needs_redraw(&self) -> bool {
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self.full_redraw || !self.updates.is_empty()
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}
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pub fn set_mouse_pos(&mut self) {}
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}
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impl<W: Widget<Ctx>, Ctx> Index<&WidgetId<W>> for Ui<Ctx> {
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@@ -157,7 +191,8 @@ impl<Ctx> Default for Ui<Ctx> {
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widgets: Widgets::new(),
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updates: Default::default(),
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primitives: Default::default(),
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full_redraw: Default::default(),
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full_redraw: false,
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sensors: Default::default(),
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}
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}
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}
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@@ -16,6 +16,7 @@ pub struct AnyWidget;
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///
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/// W does not need to implement widget so that AnyWidget is valid;
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/// Instead, add generic bounds on methods that take an ID if they need specific data.
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#[repr(C)]
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#[derive(Eq, Hash, PartialEq, Debug)]
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pub struct WidgetId<W = AnyWidget> {
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pub(super) ty: TypeId,
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@@ -38,10 +39,16 @@ impl<W> WidgetId<W> {
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_pd: PhantomData,
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}
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}
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pub fn erase_type(self) -> WidgetId<AnyWidget> {
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self.cast_type()
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}
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pub fn as_any(&self) -> &WidgetId<AnyWidget> {
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// safety: self is repr(C) and generic only used for phantom data
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unsafe { std::mem::transmute(self) }
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}
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fn cast_type<W2>(self) -> WidgetId<W2> {
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WidgetId {
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ty: self.ty,
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@@ -1,3 +1,4 @@
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use gui::Ui;
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use winit::{
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application::ApplicationHandler,
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event::WindowEvent,
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@@ -9,7 +10,7 @@ use super::Client;
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#[derive(Default)]
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pub struct App {
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client: Option<Client>,
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client: Option<(Client, Ui<Client>)>,
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}
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impl App {
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@@ -25,12 +26,14 @@ impl ApplicationHandler for App {
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let window = event_loop
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.create_window(Window::default_attributes())
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.unwrap();
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let client = Client::new(window.into());
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self.client = Some(client);
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let (ui, ids) = Client::create_ui();
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let client = Client::new(window.into(), ids);
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self.client = Some((client, ui));
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}
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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self.client.as_mut().unwrap().event(event, event_loop);
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let (client, ui) = self.client.as_mut().unwrap();
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client.event(event, event_loop, ui);
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}
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}
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58
src/testing/input.rs
Normal file
58
src/testing/input.rs
Normal file
@@ -0,0 +1,58 @@
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use gui::{SenseCtx, SenseTrigger, Vec2};
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use winit::event::WindowEvent;
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use crate::testing::Client;
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#[derive(Default)]
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pub struct Input {
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size: Vec2,
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mouse_pos: Vec2,
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mouse_pressed: bool,
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mouse_just_pressed: bool,
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}
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impl Input {
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pub fn event(&mut self, event: &WindowEvent) {
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self.mouse_just_pressed = false;
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match event {
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WindowEvent::Resized(size) => {
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self.size = Vec2::new(size.width as f32, size.height as f32)
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}
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WindowEvent::CursorMoved { position, .. } => {
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self.mouse_pos = Vec2::new(position.x as f32, position.y as f32)
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}
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WindowEvent::MouseInput { state, button, .. } => match button {
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winit::event::MouseButton::Left => {
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if state.is_pressed() {
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if !self.mouse_pressed {
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self.mouse_just_pressed = true;
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} else {
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self.mouse_just_pressed = false;
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}
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self.mouse_pressed = true;
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} else {
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self.mouse_pressed = false;
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}
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}
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_ => (),
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},
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_ => (),
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}
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}
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fn active(&mut self, trigger: &SenseTrigger) -> bool {
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let region = trigger.shape.to_screen(self.size);
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if !region.contains(self.mouse_pos) {
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return false;
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}
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match trigger.sense {
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gui::Sense::Click => self.mouse_just_pressed,
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gui::Sense::Hover => true,
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}
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}
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}
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impl SenseCtx for Client {
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fn active(&mut self, trigger: &SenseTrigger) -> bool {
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self.input.active(trigger)
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}
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}
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@@ -5,39 +5,44 @@ use gui::*;
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use render::Renderer;
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use winit::{event::WindowEvent, event_loop::ActiveEventLoop, window::Window};
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use crate::testing::input::Input;
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mod app;
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mod input;
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mod render;
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pub fn main() {
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App::run();
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}
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struct Data {
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x: u32,
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}
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pub struct Client {
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renderer: Renderer,
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ui: Ui<Data>,
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input: Input,
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ui: UiIds,
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}
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pub struct UiIds {
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test: WidgetId<Span>,
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}
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impl Client {
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pub fn new(window: Arc<Window>) -> Self {
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let renderer = Renderer::new(window);
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pub fn create_ui() -> (Ui<Self>, UiIds) {
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let mut ui = Ui::new();
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let test = ui.id();
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let rect = Rect {
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color: UiColor::WHITE,
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radius: 20.0,
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thickness: 0.0,
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inner_radius: 0.0,
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};
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let mut ui = Ui::new();
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let test = ui.id();
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ui.set_base(
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(
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(
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rect.color(UiColor::BLUE)
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.sense(|d: &mut Data| println!("{}", d.x)),
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.sense(Sense::Click, |id, ui, client| {
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println!("hello!");
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ui[id].color.a -= 1;
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}),
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(
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rect.color(UiColor::RED).center((100.0, 100.0)),
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(
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@@ -75,26 +80,33 @@ impl Client {
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.span(Dir::DOWN, [3, 1, 1])
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.pad(10),
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);
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Self { renderer, ui, test }
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(ui, UiIds { test })
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}
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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pub fn new(window: Arc<Window>, ui: UiIds) -> Self {
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let renderer = Renderer::new(window);
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Self {
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renderer,
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ui,
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input: Input::default(),
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}
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}
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop, ui: &mut Ui<Self>) {
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self.input.event(&event);
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ui.run_sensors(self);
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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let primitives = self.ui.update(&mut Data { x: 39 });
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let primitives = ui.update(self);
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self.renderer.update(primitives);
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self.renderer.draw()
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}
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WindowEvent::Resized(size) => self.renderer.resize(&size),
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WindowEvent::KeyboardInput { event, .. } => {
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if event.state.is_pressed() {
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let child = self.ui.add(Rect::new(Color::YELLOW)).erase_type();
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self.ui[&self.test].children.push((child, fixed(20.0)));
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self.renderer.window().request_redraw();
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}
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}
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_ => (),
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}
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if ui.needs_redraw() {
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self.renderer.window().request_redraw();
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}
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}
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}
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Reference in New Issue
Block a user