SENSORS
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58
src/testing/input.rs
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58
src/testing/input.rs
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use gui::{SenseCtx, SenseTrigger, Vec2};
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use winit::event::WindowEvent;
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use crate::testing::Client;
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#[derive(Default)]
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pub struct Input {
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size: Vec2,
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mouse_pos: Vec2,
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mouse_pressed: bool,
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mouse_just_pressed: bool,
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}
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impl Input {
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pub fn event(&mut self, event: &WindowEvent) {
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self.mouse_just_pressed = false;
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match event {
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WindowEvent::Resized(size) => {
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self.size = Vec2::new(size.width as f32, size.height as f32)
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}
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WindowEvent::CursorMoved { position, .. } => {
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self.mouse_pos = Vec2::new(position.x as f32, position.y as f32)
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}
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WindowEvent::MouseInput { state, button, .. } => match button {
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winit::event::MouseButton::Left => {
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if state.is_pressed() {
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if !self.mouse_pressed {
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self.mouse_just_pressed = true;
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} else {
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self.mouse_just_pressed = false;
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}
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self.mouse_pressed = true;
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} else {
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self.mouse_pressed = false;
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}
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}
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_ => (),
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},
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_ => (),
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}
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}
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fn active(&mut self, trigger: &SenseTrigger) -> bool {
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let region = trigger.shape.to_screen(self.size);
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if !region.contains(self.mouse_pos) {
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return false;
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}
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match trigger.sense {
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gui::Sense::Click => self.mouse_just_pressed,
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gui::Sense::Hover => true,
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}
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}
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}
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impl SenseCtx for Client {
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fn active(&mut self, trigger: &SenseTrigger) -> bool {
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self.input.active(trigger)
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}
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}
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