fix reactivity 😭 + visual widget counter
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@@ -6,7 +6,7 @@ use crate::{
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WidgetInstance, Widgets,
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},
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render::{Primitive, PrimitiveHandle, Primitives},
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util::Id,
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util::{HashMap, Id},
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};
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struct State {
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@@ -25,6 +25,7 @@ pub struct Painter<'a, Ctx: 'static> {
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pub(super) primitives: &'a mut Primitives,
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textures: &'a mut Textures,
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text: &'a mut TextData,
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labels: &'a HashMap<Id, String>,
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screen_size: Vec2,
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/// state of what's currently being drawn
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state: State,
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@@ -41,6 +42,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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text: &'a mut TextData,
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textures: &'a mut Textures,
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screen_size: Vec2,
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labels: &'a HashMap<Id, String>,
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) -> Self {
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Self {
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widgets: nodes,
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@@ -51,6 +53,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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text,
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textures,
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screen_size,
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labels,
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state: State {
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region: UiRegion::full(),
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children: Vec::new(),
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@@ -123,7 +126,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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id,
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WidgetInstance {
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region,
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primitives: (start_i..end_i).into(),
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span: start_i..end_i,
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children: child_state.children,
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parent: child_state.parent,
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},
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@@ -168,21 +171,51 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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}
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let instance = self.free(id);
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self.state.id = instance.parent;
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self.primitives.prepare(instance.primitives.into());
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self.primitives.prepare(instance.span.clone());
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self.draw_raw_at(id, instance.region);
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let delta = self.primitives.apply(instance.primitives.into());
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if let Some(parent) = self.state.id.take() {
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self.shift_end(parent, delta);
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let start = instance.span.start;
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let delta = self.primitives.apply(instance.span);
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if delta != 0
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&& let Some(parent) = self.state.id.take()
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{
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self.shift_parent(parent, start, delta);
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}
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}
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fn shift_end(&mut self, id: Id, delta: isize) {
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let instance = self.active.widgets.get_mut(&id).unwrap();
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let end = &mut instance.primitives.end;
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fn shift_parent(&mut self, parent: Id, start: usize, delta: isize) {
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let instance = self.active.widgets.get_mut(&parent).unwrap();
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let end = &mut instance.span.end;
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*end = end.strict_add_signed(delta);
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if let Some(parent) = &instance.parent {
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let parent = parent.duplicate();
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self.shift_end(parent, delta);
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// ids are supposed to be unique so theoretically no cloning is needed
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// leaving for now for testing
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let parent = instance.parent.as_ref().map(|p| p.duplicate());
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for child in instance
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.children
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.iter()
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.map(|id| id.duplicate())
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.collect::<Vec<_>>()
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{
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self.shift_child(&child, start, delta);
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}
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if let Some(parent) = parent {
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self.shift_parent(parent, start, delta);
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}
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}
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fn shift_child(&mut self, child: &Id, start: usize, delta: isize) {
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let instance = self.active.widgets.get_mut(child).unwrap();
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if instance.span.start <= start {
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return;
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}
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instance.span.start = instance.span.start.strict_add_signed(delta);
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instance.span.end = instance.span.end.strict_add_signed(delta);
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for child in instance
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.children
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.iter()
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.map(|id| id.duplicate())
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.collect::<Vec<_>>()
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{
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self.shift_child(&child, start, delta);
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}
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}
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