switch to element defined span lens + better size fn
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
use crate::{
|
||||
layout::{
|
||||
Layers, Modules, TextAttrs, TextBuffer, TextData, TextTexture, TextureHandle, Textures,
|
||||
UiRegion, UiVec2, Vec2, WidgetId, Widgets,
|
||||
Layers, Modules, Size, TextAttrs, TextBuffer, TextData, TextTexture, TextureHandle,
|
||||
Textures, UiRegion, Vec2, WidgetId, Widgets,
|
||||
},
|
||||
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
|
||||
util::{HashMap, HashSet, Id, TrackedArena},
|
||||
@@ -14,7 +14,7 @@ pub struct Painter<'a, 'c> {
|
||||
textures: Vec<TextureHandle>,
|
||||
primitives: Vec<PrimitiveHandle>,
|
||||
children: Vec<Id>,
|
||||
sized_children: HashMap<Id, UiVec2>,
|
||||
sized_children: HashMap<Id, Size>,
|
||||
/// whether this widget depends on region's final pixel size or not
|
||||
/// TODO: decide if point (pt) should be used here instead of px
|
||||
pub layer: usize,
|
||||
@@ -41,10 +41,10 @@ pub struct WidgetInstance {
|
||||
pub textures: Vec<TextureHandle>,
|
||||
pub primitives: Vec<PrimitiveHandle>,
|
||||
pub children: Vec<Id>,
|
||||
pub resize: Option<(Id, UiVec2)>,
|
||||
pub resize: Option<(Id, Size)>,
|
||||
pub mask: MaskIdx,
|
||||
pub layer: usize,
|
||||
pub desired_size: UiVec2,
|
||||
pub desired_size: Size,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
@@ -348,7 +348,7 @@ impl<'a, 'c> Painter<'a, 'c> {
|
||||
self.region
|
||||
}
|
||||
|
||||
pub fn size<W>(&mut self, id: &WidgetId<W>) -> UiVec2 {
|
||||
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
|
||||
self.size_ctx().size(id)
|
||||
}
|
||||
|
||||
@@ -388,14 +388,14 @@ pub struct SizeCtx<'a> {
|
||||
pub textures: &'a mut Textures,
|
||||
widgets: &'a Widgets,
|
||||
px_dependent: &'a mut HashSet<Id>,
|
||||
checked: &'a mut HashMap<Id, UiVec2>,
|
||||
checked: &'a mut HashMap<Id, Size>,
|
||||
region: UiRegion,
|
||||
screen_size: Vec2,
|
||||
id: Id,
|
||||
}
|
||||
|
||||
impl SizeCtx<'_> {
|
||||
fn size_inner(&mut self, id: Id, region: UiRegion) -> UiVec2 {
|
||||
fn size_inner(&mut self, id: Id, region: UiRegion) -> Size {
|
||||
let self_region = self.region;
|
||||
self.region = region;
|
||||
let size = self.widgets.get_dyn_dynamic(id).desired_size(self);
|
||||
@@ -403,17 +403,17 @@ impl SizeCtx<'_> {
|
||||
self.checked.insert(id, size);
|
||||
size
|
||||
}
|
||||
pub fn size<W>(&mut self, id: &WidgetId<W>) -> UiVec2 {
|
||||
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
|
||||
// TODO: determine if this is useful
|
||||
// if let Some(size) = self.checked.get(&id.id) {
|
||||
// return Some(*size);
|
||||
// }
|
||||
if let Some(&size) = self.checked.get(&id.id) {
|
||||
return size;
|
||||
}
|
||||
self.size_inner(id.id, self.region)
|
||||
}
|
||||
fn size_raw(&mut self, id: Id) -> UiVec2 {
|
||||
fn size_raw(&mut self, id: Id) -> Size {
|
||||
self.size_inner(id, self.region)
|
||||
}
|
||||
pub fn size_within<W>(&mut self, id: &WidgetId<W>, region: UiRegion) -> UiVec2 {
|
||||
pub fn size_within<W>(&mut self, id: &WidgetId<W>, region: UiRegion) -> Size {
|
||||
self.size_inner(id.id, region.within(&self.region))
|
||||
}
|
||||
pub fn px_size(&mut self) -> Vec2 {
|
||||
|
||||
Reference in New Issue
Block a user