texture freeing + render updates done a bit nicer
This commit is contained in:
@@ -1,14 +1,9 @@
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use std::{
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any::TypeId,
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marker::PhantomData,
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sync::{
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Arc,
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atomic::{AtomicU32, Ordering},
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mpsc::Sender,
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},
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};
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use std::{any::TypeId, marker::PhantomData};
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use crate::{FnTag, Ui, Widget, WidgetLike, WidgetTag, util::Id};
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use crate::{
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FnTag, Ui, UiMsg, UiMsgSender, Widget, WidgetLike, WidgetTag,
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util::{Id, RefCounter},
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};
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pub struct AnyWidget;
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@@ -22,8 +17,8 @@ pub struct AnyWidget;
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pub struct WidgetId<W = AnyWidget> {
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pub(super) ty: TypeId,
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pub(super) id: Id,
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pub(super) refcount: Arc<AtomicU32>,
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pub(super) send: Sender<Id>,
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counter: RefCounter,
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send: UiMsgSender,
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_pd: PhantomData<W>,
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}
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@@ -35,11 +30,10 @@ impl<W> std::fmt::Debug for WidgetId<W> {
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impl<W> Clone for WidgetId<W> {
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fn clone(&self) -> Self {
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self.refcount.fetch_add(1, Ordering::Release);
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Self {
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id: self.id.duplicate(),
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ty: self.ty,
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refcount: self.refcount.clone(),
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counter: self.counter.clone(),
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send: self.send.clone(),
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_pd: PhantomData,
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}
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@@ -47,11 +41,11 @@ impl<W> Clone for WidgetId<W> {
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}
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impl<W> WidgetId<W> {
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pub(super) fn new(id: Id, ty: TypeId, send: Sender<Id>) -> Self {
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pub(super) fn new(id: Id, ty: TypeId, send: UiMsgSender) -> Self {
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Self {
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ty,
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id,
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refcount: AtomicU32::new(0).into(),
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counter: RefCounter::new(),
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send,
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_pd: PhantomData,
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}
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@@ -72,15 +66,14 @@ impl<W> WidgetId<W> {
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}
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pub fn refs(&self) -> u32 {
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self.refcount.load(Ordering::Acquire)
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self.counter.refs()
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}
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}
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impl<W> Drop for WidgetId<W> {
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fn drop(&mut self) {
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let refs = self.refcount.fetch_sub(1, Ordering::Release);
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if refs == 0 {
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let _ = self.send.send(self.id.duplicate());
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if self.counter.drop() {
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let _ = self.send.send(UiMsg::FreeWidget(self.id.duplicate()));
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}
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}
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}
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@@ -1,48 +1,81 @@
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use image::DynamicImage;
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use crate::render::TexturePrimitive;
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use crate::{UiMsg, UiMsgSender, render::TexturePrimitive, util::RefCounter};
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/// TODO: proper resource management
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pub struct TextureHandle {
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pub inner: TexturePrimitive,
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counter: RefCounter,
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send: UiMsgSender,
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}
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/// a texture manager for a ui
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/// note that this is heavily oriented towards wgpu's renderer so the primitives don't need mapped
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#[derive(Default)]
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pub struct Textures {
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/// TODO: these are images, not views rn
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views: Vec<DynamicImage>,
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changed: bool,
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free: Vec<u32>,
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images: Vec<Option<DynamicImage>>,
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updates: Vec<Update>,
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}
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pub struct TextureUpdates<'a> {
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pub images: Option<&'a [DynamicImage]>,
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pub enum TextureUpdate<'a> {
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Push(&'a DynamicImage),
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Set(u32, &'a DynamicImage),
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Free(u32),
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}
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enum Update {
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Push(u32),
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Set(u32),
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Free(u32),
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}
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impl Textures {
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pub fn add(&mut self, image: DynamicImage) -> TextureHandle {
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let view_idx = self.views.len() as u32;
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self.views.push(image);
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pub fn add(&mut self, image: DynamicImage, send: UiMsgSender) -> TextureHandle {
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let view_idx = self.push(image);
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// 0 == default in renderer; TODO: actually create samplers here
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let sampler_idx = 0;
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self.changed = true;
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TextureHandle {
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inner: TexturePrimitive {
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view_idx,
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sampler_idx,
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},
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counter: RefCounter::new(),
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send,
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}
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}
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pub fn updates(&mut self) -> TextureUpdates<'_> {
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if self.changed {
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self.changed = false;
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TextureUpdates {
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images: Some(&self.views),
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}
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fn push(&mut self, image: DynamicImage) -> u32 {
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if let Some(i) = self.free.pop() {
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self.images[i as usize] = Some(image);
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self.updates.push(Update::Set(i));
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i
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} else {
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TextureUpdates { images: None }
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let i = self.images.len() as u32;
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self.images.push(Some(image));
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self.updates.push(Update::Push(i));
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i
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}
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}
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pub fn free(&mut self, idx: u32) {
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self.images[idx as usize] = None;
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self.updates.push(Update::Free(idx));
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self.free.push(idx);
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}
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pub fn updates(&mut self) -> impl Iterator<Item = TextureUpdate<'_>> {
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self.updates.drain(..).map(|u| match u {
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Update::Push(i) => TextureUpdate::Push(self.images[i as usize].as_ref().unwrap()),
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Update::Set(i) => TextureUpdate::Set(i, self.images[i as usize].as_ref().unwrap()),
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Update::Free(i) => TextureUpdate::Free(i),
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})
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}
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}
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impl Drop for TextureHandle {
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fn drop(&mut self) {
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if self.counter.drop() {
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let _ = self.send.send(UiMsg::FreeTexture(self.inner.view_idx));
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}
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}
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}
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@@ -1,8 +1,8 @@
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use image::DynamicImage;
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use crate::{
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ActiveSensors, HashMap, Painter, SensorMap, TextureHandle, TextureUpdates, Textures, Widget,
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WidgetId, WidgetLike,
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ActiveSensors, HashMap, Painter, SensorMap, TextureHandle, Textures, Widget, WidgetId,
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WidgetLike,
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render::Primitives,
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util::{Id, IdTracker},
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};
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@@ -16,16 +16,22 @@ pub struct Ui<Ctx> {
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base: Option<WidgetId>,
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widgets: Widgets<Ctx>,
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updates: Vec<WidgetId>,
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del_recv: Receiver<Id>,
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del_send: Sender<Id>,
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primitives: Primitives,
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textures: Textures,
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recv: Receiver<UiMsg>,
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send: UiMsgSender,
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pub(crate) primitives: Primitives,
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pub(crate) textures: Textures,
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full_redraw: bool,
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pub(super) active_sensors: ActiveSensors,
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pub(super) sensor_map: SensorMap<Ctx>,
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}
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pub enum UiMsg {
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FreeWidget(Id),
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FreeTexture(u32),
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}
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pub type UiMsgSender = Sender<UiMsg>;
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#[derive(Default)]
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pub struct Widgets<Ctx> {
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ids: IdTracker,
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@@ -75,15 +81,11 @@ impl<Ctx> Ui<Ctx> {
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}
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pub fn id<W: Widget<Ctx>>(&mut self) -> WidgetId<W> {
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WidgetId::new(
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self.widgets.reserve(),
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TypeId::of::<W>(),
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self.del_send.clone(),
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)
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WidgetId::new(self.widgets.reserve(), TypeId::of::<W>(), self.send.clone())
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}
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pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
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self.textures.add(image)
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self.textures.add(image, self.send.clone())
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}
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pub fn redraw_all(&mut self, ctx: &mut Ctx)
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@@ -103,33 +105,27 @@ impl<Ctx> Ui<Ctx> {
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self.primitives = painter.finish();
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}
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pub fn update(&mut self, ctx: &mut Ctx) -> UiRenderUpdates
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pub fn update(&mut self, ctx: &mut Ctx)
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where
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Ctx: 'static,
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{
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while let Ok(id) = self.del_recv.try_recv() {
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self.widgets.delete(id);
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}
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self.recv_msgs();
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if self.full_redraw {
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self.redraw_all(ctx);
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self.full_redraw = false;
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UiRenderUpdates {
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primitives: Some(&self.primitives),
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textures: self.textures.updates(),
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}
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} else if self.updates.is_empty() {
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UiRenderUpdates {
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primitives: None,
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textures: self.textures.updates(),
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}
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} else {
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} else if !self.updates.is_empty() {
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// TODO: partial updates
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self.redraw_all(ctx);
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self.updates.drain(..);
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UiRenderUpdates {
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primitives: Some(&self.primitives),
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textures: self.textures.updates(),
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}
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}
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fn recv_msgs(&mut self) {
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while let Ok(msg) = self.recv.try_recv() {
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match msg {
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UiMsg::FreeWidget(id) => self.widgets.delete(id),
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UiMsg::FreeTexture(id) => self.textures.free(id),
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}
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}
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}
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@@ -230,13 +226,8 @@ impl<Ctx: 'static> Default for Ui<Ctx> {
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full_redraw: false,
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active_sensors: Default::default(),
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sensor_map: Default::default(),
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del_send,
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del_recv,
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send: del_send,
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recv: del_recv,
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}
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}
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}
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pub struct UiRenderUpdates<'a> {
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pub primitives: Option<&'a Primitives>,
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pub textures: TextureUpdates<'a>,
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}
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@@ -1,7 +1,7 @@
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use std::num::NonZero;
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use crate::{
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Ui, UiRenderUpdates,
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Ui,
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render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf},
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};
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use data::WindowUniform;
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@@ -21,7 +21,6 @@ pub use primitive::*;
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const SHAPE_SHADER: &str = include_str!("./shader.wgsl");
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pub struct UiRenderer {
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uniform_layout: BindGroupLayout,
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uniform_group: BindGroup,
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primitive_layout: BindGroupLayout,
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primitive_group: BindGroup,
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@@ -33,8 +32,6 @@ pub struct UiRenderer {
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window_buffer: Buffer,
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instance: ArrBuf<PrimitiveInstance>,
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primitives: PrimitiveBuffers,
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limits: UiLimits,
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textures: GpuTextures,
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}
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@@ -51,14 +48,15 @@ impl UiRenderer {
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pass.draw(0..4, 0..self.instance.len() as u32);
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}
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pub fn update(&mut self, device: &Device, queue: &Queue, updates: UiRenderUpdates) {
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if let Some(primitives) = updates.primitives {
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self.instance.update(device, queue, &primitives.instances);
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self.primitives.update(device, queue, &primitives.data);
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pub fn update<Ctx>(&mut self, device: &Device, queue: &Queue, ui: &mut Ui<Ctx>) {
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if ui.primitives.updated {
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self.instance
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.update(device, queue, &ui.primitives.instances);
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self.primitives.update(device, queue, &ui.primitives.data);
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self.primitive_group =
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Self::primitive_group(device, &self.primitive_layout, self.primitives.buffers())
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}
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if self.textures.apply(updates.textures) {
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if self.textures.update(&mut ui.textures) {
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self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures)
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}
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}
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@@ -179,7 +177,6 @@ impl UiRenderer {
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});
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Self {
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uniform_layout,
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uniform_group,
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primitive_layout,
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primitive_group,
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@@ -189,7 +186,6 @@ impl UiRenderer {
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window_buffer,
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instance,
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primitives,
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limits,
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textures: tex_manager,
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}
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}
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@@ -5,10 +5,20 @@ use crate::{
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use bytemuck::Pod;
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use wgpu::*;
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#[derive(Default)]
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pub struct Primitives {
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pub(super) instances: Vec<PrimitiveInstance>,
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pub(super) data: PrimitiveData,
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pub updated: bool,
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}
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impl Default for Primitives {
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fn default() -> Self {
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Self {
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instances: Default::default(),
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data: Default::default(),
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updated: true,
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}
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}
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}
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pub trait Primitive: Pod {
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@@ -1,28 +1,43 @@
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use image::{DynamicImage, EncodableLayout};
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use wgpu::{util::DeviceExt, *};
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use crate::TextureUpdates;
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use crate::{TextureUpdate, Textures};
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pub struct GpuTextures {
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device: Device,
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queue: Queue,
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views: Vec<TextureView>,
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samplers: Vec<Sampler>,
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null_view: TextureView,
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no_views: Vec<TextureView>,
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}
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impl GpuTextures {
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pub fn apply(&mut self, updates: TextureUpdates) -> bool {
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if let Some(images) = updates.images {
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for img in images {
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self.add_view(img);
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pub fn update(&mut self, textures: &mut Textures) -> bool {
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let mut changed = false;
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for update in textures.updates() {
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changed = true;
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match update {
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TextureUpdate::Push(image) => self.push(image),
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TextureUpdate::Set(i, image) => self.set(i, image),
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TextureUpdate::Free(i) => self.free(i),
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}
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true
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} else {
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false
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}
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changed
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}
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fn add_view(&mut self, image: &DynamicImage) {
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fn set(&mut self, i: u32, image: &DynamicImage) {
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let view = self.create_view(image);
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self.views[i as usize] = view;
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}
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fn free(&mut self, i: u32) {
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self.views[i as usize] = self.null_view.clone();
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}
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fn push(&mut self, image: &DynamicImage) {
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let view = self.create_view(image);
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self.views.push(view);
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}
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fn create_view(&self, image: &DynamicImage) -> TextureView {
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let image = image.to_rgba8();
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let (width, height) = image.dimensions();
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let texture = self.device.create_texture_with_data(
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@@ -44,17 +59,18 @@ impl GpuTextures {
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wgt::TextureDataOrder::MipMajor,
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image.as_bytes(),
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);
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let view = texture.create_view(&TextureViewDescriptor::default());
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self.views.push(view);
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texture.create_view(&TextureViewDescriptor::default())
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}
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|
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pub fn new(device: &Device, queue: &Queue) -> Self {
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let null_view = null_texture_view(device);
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Self {
|
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device: device.clone(),
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queue: queue.clone(),
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views: Vec::new(),
|
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samplers: vec![default_sampler(device)],
|
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no_views: vec![null_texture_view(device)],
|
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no_views: vec![null_view.clone()],
|
||||
null_view,
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}
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}
|
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|
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@@ -76,8 +76,6 @@ impl Client {
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let span_add_test = ui.add(Span::empty(Dir::RIGHT).id(&span_add));
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let main: WidgetId<Regioned> = ui.id();
|
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|
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let image_test = ui.add(image(include_bytes!("assets/sungals.png")));
|
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|
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fn switch_button<To>(
|
||||
color: UiColor,
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main: &WidgetId<Regioned>,
|
||||
@@ -106,9 +104,8 @@ impl Client {
|
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switch_button(UiColor::RED, &main, &pad_test),
|
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switch_button(UiColor::GREEN, &main, &span_test),
|
||||
switch_button(UiColor::BLUE, &main, &span_add_test),
|
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switch_button(UiColor::MAGENTA, &main, &image_test),
|
||||
)
|
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.span(Dir::RIGHT, [1, 1, 1, 1]),
|
||||
.span(Dir::RIGHT, [1, 1, 1]),
|
||||
);
|
||||
let test_button = Rect::new(Color::PURPLE)
|
||||
.radius(30)
|
||||
@@ -159,15 +156,17 @@ impl Client {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
let updates = ui.update(self);
|
||||
self.renderer.update(updates);
|
||||
ui.update(self);
|
||||
self.renderer.update(ui);
|
||||
self.renderer.draw()
|
||||
}
|
||||
WindowEvent::Resized(size) => self.renderer.resize(&size),
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
if event.state.is_pressed() {
|
||||
let child = ui.add(Rect::new(Color::YELLOW)).erase_type();
|
||||
ui[&self.ui.span_add].children.push((child, fixed(20.0)));
|
||||
let child = ui
|
||||
.add(image(include_bytes!("assets/sungals.png")))
|
||||
.erase_type();
|
||||
ui[&self.ui.span_add].children.push((child, ratio(1)));
|
||||
self.renderer.window().request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use pollster::FutureExt;
|
||||
use std::sync::Arc;
|
||||
use ui::{
|
||||
UiRenderUpdates,
|
||||
Ui,
|
||||
render::{UiLimits, UiRenderer},
|
||||
};
|
||||
use wgpu::{util::StagingBelt, *};
|
||||
@@ -21,7 +21,7 @@ pub struct Renderer {
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
pub fn update(&mut self, updates: UiRenderUpdates) {
|
||||
pub fn update<Ctx>(&mut self, updates: &mut Ui<Ctx>) {
|
||||
self.ui.update(&self.device, &self.queue, updates);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
mod id;
|
||||
mod math;
|
||||
mod refcount;
|
||||
|
||||
pub use id::*;
|
||||
pub use math::*;
|
||||
pub use refcount::*;
|
||||
|
||||
|
||||
27
src/util/refcount.rs
Normal file
27
src/util/refcount.rs
Normal file
@@ -0,0 +1,27 @@
|
||||
use std::sync::{
|
||||
Arc,
|
||||
atomic::{AtomicU32, Ordering},
|
||||
mpsc::Sender,
|
||||
};
|
||||
|
||||
pub struct RefCounter(Arc<AtomicU32>);
|
||||
|
||||
impl RefCounter {
|
||||
pub fn new() -> Self {
|
||||
Self(Arc::new(0.into()))
|
||||
}
|
||||
pub fn refs(&self) -> u32 {
|
||||
self.0.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn drop(&mut self) -> bool {
|
||||
let refs = self.0.fetch_sub(1, Ordering::Release);
|
||||
refs == 0
|
||||
}
|
||||
}
|
||||
|
||||
impl Clone for RefCounter {
|
||||
fn clone(&self) -> Self {
|
||||
self.0.fetch_add(1, Ordering::Release);
|
||||
Self(self.0.clone())
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user