texture freeing + render updates done a bit nicer
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@@ -1,7 +1,7 @@
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use pollster::FutureExt;
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use std::sync::Arc;
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use ui::{
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UiRenderUpdates,
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Ui,
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render::{UiLimits, UiRenderer},
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};
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use wgpu::{util::StagingBelt, *};
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@@ -21,7 +21,7 @@ pub struct Renderer {
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}
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impl Renderer {
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pub fn update(&mut self, updates: UiRenderUpdates) {
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pub fn update<Ctx>(&mut self, updates: &mut Ui<Ctx>) {
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self.ui.update(&self.device, &self.queue, updates);
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}
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