texture freeing + render updates done a bit nicer
This commit is contained in:
@@ -1,48 +1,81 @@
|
||||
use image::DynamicImage;
|
||||
|
||||
use crate::render::TexturePrimitive;
|
||||
use crate::{UiMsg, UiMsgSender, render::TexturePrimitive, util::RefCounter};
|
||||
|
||||
/// TODO: proper resource management
|
||||
pub struct TextureHandle {
|
||||
pub inner: TexturePrimitive,
|
||||
counter: RefCounter,
|
||||
send: UiMsgSender,
|
||||
}
|
||||
|
||||
/// a texture manager for a ui
|
||||
/// note that this is heavily oriented towards wgpu's renderer so the primitives don't need mapped
|
||||
#[derive(Default)]
|
||||
pub struct Textures {
|
||||
/// TODO: these are images, not views rn
|
||||
views: Vec<DynamicImage>,
|
||||
changed: bool,
|
||||
free: Vec<u32>,
|
||||
images: Vec<Option<DynamicImage>>,
|
||||
updates: Vec<Update>,
|
||||
}
|
||||
|
||||
pub struct TextureUpdates<'a> {
|
||||
pub images: Option<&'a [DynamicImage]>,
|
||||
pub enum TextureUpdate<'a> {
|
||||
Push(&'a DynamicImage),
|
||||
Set(u32, &'a DynamicImage),
|
||||
Free(u32),
|
||||
}
|
||||
|
||||
enum Update {
|
||||
Push(u32),
|
||||
Set(u32),
|
||||
Free(u32),
|
||||
}
|
||||
|
||||
impl Textures {
|
||||
pub fn add(&mut self, image: DynamicImage) -> TextureHandle {
|
||||
let view_idx = self.views.len() as u32;
|
||||
self.views.push(image);
|
||||
pub fn add(&mut self, image: DynamicImage, send: UiMsgSender) -> TextureHandle {
|
||||
let view_idx = self.push(image);
|
||||
// 0 == default in renderer; TODO: actually create samplers here
|
||||
let sampler_idx = 0;
|
||||
self.changed = true;
|
||||
TextureHandle {
|
||||
inner: TexturePrimitive {
|
||||
view_idx,
|
||||
sampler_idx,
|
||||
},
|
||||
counter: RefCounter::new(),
|
||||
send,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn updates(&mut self) -> TextureUpdates<'_> {
|
||||
if self.changed {
|
||||
self.changed = false;
|
||||
TextureUpdates {
|
||||
images: Some(&self.views),
|
||||
}
|
||||
fn push(&mut self, image: DynamicImage) -> u32 {
|
||||
if let Some(i) = self.free.pop() {
|
||||
self.images[i as usize] = Some(image);
|
||||
self.updates.push(Update::Set(i));
|
||||
i
|
||||
} else {
|
||||
TextureUpdates { images: None }
|
||||
let i = self.images.len() as u32;
|
||||
self.images.push(Some(image));
|
||||
self.updates.push(Update::Push(i));
|
||||
i
|
||||
}
|
||||
}
|
||||
|
||||
pub fn free(&mut self, idx: u32) {
|
||||
self.images[idx as usize] = None;
|
||||
self.updates.push(Update::Free(idx));
|
||||
self.free.push(idx);
|
||||
}
|
||||
|
||||
pub fn updates(&mut self) -> impl Iterator<Item = TextureUpdate<'_>> {
|
||||
self.updates.drain(..).map(|u| match u {
|
||||
Update::Push(i) => TextureUpdate::Push(self.images[i as usize].as_ref().unwrap()),
|
||||
Update::Set(i) => TextureUpdate::Set(i, self.images[i as usize].as_ref().unwrap()),
|
||||
Update::Free(i) => TextureUpdate::Free(i),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for TextureHandle {
|
||||
fn drop(&mut self) {
|
||||
if self.counter.drop() {
|
||||
let _ = self.send.send(UiMsg::FreeTexture(self.inner.view_idx));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user