texture freeing + render updates done a bit nicer

This commit is contained in:
2025-08-23 13:02:00 -04:00
parent 5fe63e311c
commit 6fbdf9fbc8
10 changed files with 176 additions and 108 deletions

View File

@@ -1,14 +1,9 @@
use std::{
any::TypeId,
marker::PhantomData,
sync::{
Arc,
atomic::{AtomicU32, Ordering},
mpsc::Sender,
},
};
use std::{any::TypeId, marker::PhantomData};
use crate::{FnTag, Ui, Widget, WidgetLike, WidgetTag, util::Id};
use crate::{
FnTag, Ui, UiMsg, UiMsgSender, Widget, WidgetLike, WidgetTag,
util::{Id, RefCounter},
};
pub struct AnyWidget;
@@ -22,8 +17,8 @@ pub struct AnyWidget;
pub struct WidgetId<W = AnyWidget> {
pub(super) ty: TypeId,
pub(super) id: Id,
pub(super) refcount: Arc<AtomicU32>,
pub(super) send: Sender<Id>,
counter: RefCounter,
send: UiMsgSender,
_pd: PhantomData<W>,
}
@@ -35,11 +30,10 @@ impl<W> std::fmt::Debug for WidgetId<W> {
impl<W> Clone for WidgetId<W> {
fn clone(&self) -> Self {
self.refcount.fetch_add(1, Ordering::Release);
Self {
id: self.id.duplicate(),
ty: self.ty,
refcount: self.refcount.clone(),
counter: self.counter.clone(),
send: self.send.clone(),
_pd: PhantomData,
}
@@ -47,11 +41,11 @@ impl<W> Clone for WidgetId<W> {
}
impl<W> WidgetId<W> {
pub(super) fn new(id: Id, ty: TypeId, send: Sender<Id>) -> Self {
pub(super) fn new(id: Id, ty: TypeId, send: UiMsgSender) -> Self {
Self {
ty,
id,
refcount: AtomicU32::new(0).into(),
counter: RefCounter::new(),
send,
_pd: PhantomData,
}
@@ -72,15 +66,14 @@ impl<W> WidgetId<W> {
}
pub fn refs(&self) -> u32 {
self.refcount.load(Ordering::Acquire)
self.counter.refs()
}
}
impl<W> Drop for WidgetId<W> {
fn drop(&mut self) {
let refs = self.refcount.fetch_sub(1, Ordering::Release);
if refs == 0 {
let _ = self.send.send(self.id.duplicate());
if self.counter.drop() {
let _ = self.send.send(UiMsg::FreeWidget(self.id.duplicate()));
}
}
}

View File

@@ -1,48 +1,81 @@
use image::DynamicImage;
use crate::render::TexturePrimitive;
use crate::{UiMsg, UiMsgSender, render::TexturePrimitive, util::RefCounter};
/// TODO: proper resource management
pub struct TextureHandle {
pub inner: TexturePrimitive,
counter: RefCounter,
send: UiMsgSender,
}
/// a texture manager for a ui
/// note that this is heavily oriented towards wgpu's renderer so the primitives don't need mapped
#[derive(Default)]
pub struct Textures {
/// TODO: these are images, not views rn
views: Vec<DynamicImage>,
changed: bool,
free: Vec<u32>,
images: Vec<Option<DynamicImage>>,
updates: Vec<Update>,
}
pub struct TextureUpdates<'a> {
pub images: Option<&'a [DynamicImage]>,
pub enum TextureUpdate<'a> {
Push(&'a DynamicImage),
Set(u32, &'a DynamicImage),
Free(u32),
}
enum Update {
Push(u32),
Set(u32),
Free(u32),
}
impl Textures {
pub fn add(&mut self, image: DynamicImage) -> TextureHandle {
let view_idx = self.views.len() as u32;
self.views.push(image);
pub fn add(&mut self, image: DynamicImage, send: UiMsgSender) -> TextureHandle {
let view_idx = self.push(image);
// 0 == default in renderer; TODO: actually create samplers here
let sampler_idx = 0;
self.changed = true;
TextureHandle {
inner: TexturePrimitive {
view_idx,
sampler_idx,
},
counter: RefCounter::new(),
send,
}
}
pub fn updates(&mut self) -> TextureUpdates<'_> {
if self.changed {
self.changed = false;
TextureUpdates {
images: Some(&self.views),
}
fn push(&mut self, image: DynamicImage) -> u32 {
if let Some(i) = self.free.pop() {
self.images[i as usize] = Some(image);
self.updates.push(Update::Set(i));
i
} else {
TextureUpdates { images: None }
let i = self.images.len() as u32;
self.images.push(Some(image));
self.updates.push(Update::Push(i));
i
}
}
pub fn free(&mut self, idx: u32) {
self.images[idx as usize] = None;
self.updates.push(Update::Free(idx));
self.free.push(idx);
}
pub fn updates(&mut self) -> impl Iterator<Item = TextureUpdate<'_>> {
self.updates.drain(..).map(|u| match u {
Update::Push(i) => TextureUpdate::Push(self.images[i as usize].as_ref().unwrap()),
Update::Set(i) => TextureUpdate::Set(i, self.images[i as usize].as_ref().unwrap()),
Update::Free(i) => TextureUpdate::Free(i),
})
}
}
impl Drop for TextureHandle {
fn drop(&mut self) {
if self.counter.drop() {
let _ = self.send.send(UiMsg::FreeTexture(self.inner.view_idx));
}
}
}

View File

@@ -1,8 +1,8 @@
use image::DynamicImage;
use crate::{
ActiveSensors, HashMap, Painter, SensorMap, TextureHandle, TextureUpdates, Textures, Widget,
WidgetId, WidgetLike,
ActiveSensors, HashMap, Painter, SensorMap, TextureHandle, Textures, Widget, WidgetId,
WidgetLike,
render::Primitives,
util::{Id, IdTracker},
};
@@ -16,16 +16,22 @@ pub struct Ui<Ctx> {
base: Option<WidgetId>,
widgets: Widgets<Ctx>,
updates: Vec<WidgetId>,
del_recv: Receiver<Id>,
del_send: Sender<Id>,
primitives: Primitives,
textures: Textures,
recv: Receiver<UiMsg>,
send: UiMsgSender,
pub(crate) primitives: Primitives,
pub(crate) textures: Textures,
full_redraw: bool,
pub(super) active_sensors: ActiveSensors,
pub(super) sensor_map: SensorMap<Ctx>,
}
pub enum UiMsg {
FreeWidget(Id),
FreeTexture(u32),
}
pub type UiMsgSender = Sender<UiMsg>;
#[derive(Default)]
pub struct Widgets<Ctx> {
ids: IdTracker,
@@ -75,15 +81,11 @@ impl<Ctx> Ui<Ctx> {
}
pub fn id<W: Widget<Ctx>>(&mut self) -> WidgetId<W> {
WidgetId::new(
self.widgets.reserve(),
TypeId::of::<W>(),
self.del_send.clone(),
)
WidgetId::new(self.widgets.reserve(), TypeId::of::<W>(), self.send.clone())
}
pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
self.textures.add(image)
self.textures.add(image, self.send.clone())
}
pub fn redraw_all(&mut self, ctx: &mut Ctx)
@@ -103,33 +105,27 @@ impl<Ctx> Ui<Ctx> {
self.primitives = painter.finish();
}
pub fn update(&mut self, ctx: &mut Ctx) -> UiRenderUpdates
pub fn update(&mut self, ctx: &mut Ctx)
where
Ctx: 'static,
{
while let Ok(id) = self.del_recv.try_recv() {
self.widgets.delete(id);
}
self.recv_msgs();
if self.full_redraw {
self.redraw_all(ctx);
self.full_redraw = false;
UiRenderUpdates {
primitives: Some(&self.primitives),
textures: self.textures.updates(),
}
} else if self.updates.is_empty() {
UiRenderUpdates {
primitives: None,
textures: self.textures.updates(),
}
} else {
} else if !self.updates.is_empty() {
// TODO: partial updates
self.redraw_all(ctx);
self.updates.drain(..);
UiRenderUpdates {
primitives: Some(&self.primitives),
textures: self.textures.updates(),
}
}
fn recv_msgs(&mut self) {
while let Ok(msg) = self.recv.try_recv() {
match msg {
UiMsg::FreeWidget(id) => self.widgets.delete(id),
UiMsg::FreeTexture(id) => self.textures.free(id),
}
}
}
@@ -230,13 +226,8 @@ impl<Ctx: 'static> Default for Ui<Ctx> {
full_redraw: false,
active_sensors: Default::default(),
sensor_map: Default::default(),
del_send,
del_recv,
send: del_send,
recv: del_recv,
}
}
}
pub struct UiRenderUpdates<'a> {
pub primitives: Option<&'a Primitives>,
pub textures: TextureUpdates<'a>,
}