REACTIVITY

This commit is contained in:
2025-08-24 20:34:19 -04:00
parent 50ccf7393d
commit 6bb6db32a6
7 changed files with 305 additions and 59 deletions

View File

@@ -2,52 +2,67 @@ use image::GenericImageView;
use crate::{ use crate::{
layout::{ layout::{
ActiveSensors, SensorMap, TextAttrs, TextData, TextureHandle, Textures, UiPos, UiRegion, Active, SensorMap, TextAttrs, TextData, TextureHandle, Textures, UiRegion, Vec2, WidgetId,
Vec2, WidgetId, Widgets, WidgetInstance, Widgets,
}, },
render::{Primitive, Primitives}, render::{Primitive, PrimitiveHandle, Primitives},
util::Id,
}; };
struct State {
region: UiRegion,
children: Vec<Id>,
parent: Option<Id>,
// TODO: there's probably a better way but idc at this point
id: Option<Id>,
}
pub struct Painter<'a, Ctx: 'static> { pub struct Painter<'a, Ctx: 'static> {
nodes: &'a Widgets<Ctx>, widgets: &'a Widgets<Ctx>,
ctx: &'a mut Ctx, ctx: &'a mut Ctx,
sensors_map: &'a SensorMap<Ctx>, sensors_map: &'a SensorMap<Ctx>,
active_sensors: &'a mut ActiveSensors, pub(super) active: &'a mut Active,
primitives: &'a mut Primitives, pub(super) primitives: &'a mut Primitives,
textures: &'a mut Textures, textures: &'a mut Textures,
text: &'a mut TextData, text: &'a mut TextData,
region: UiRegion,
screen_size: Vec2, screen_size: Vec2,
/// state of what's currently being drawn
state: State,
} }
impl<'a, Ctx> Painter<'a, Ctx> { impl<'a, Ctx> Painter<'a, Ctx> {
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
pub(crate) fn new( pub(super) fn new(
nodes: &'a Widgets<Ctx>, nodes: &'a Widgets<Ctx>,
primitives: &'a mut Primitives, primitives: &'a mut Primitives,
ctx: &'a mut Ctx, ctx: &'a mut Ctx,
sensors_map: &'a SensorMap<Ctx>, sensors_map: &'a SensorMap<Ctx>,
active_sensors: &'a mut ActiveSensors, active: &'a mut Active,
text: &'a mut TextData, text: &'a mut TextData,
textures: &'a mut Textures, textures: &'a mut Textures,
screen_size: Vec2, screen_size: Vec2,
) -> Self { ) -> Self {
Self { Self {
nodes, widgets: nodes,
ctx, ctx,
active_sensors, active,
sensors_map, sensors_map,
primitives, primitives,
text, text,
region: UiRegion::full(),
textures, textures,
screen_size, screen_size,
state: State {
region: UiRegion::full(),
children: Vec::new(),
parent: None,
id: None,
},
} }
} }
/// Writes a primitive to be rendered /// Writes a primitive to be rendered
pub fn write<P: Primitive>(&mut self, data: P) { pub fn write<P: Primitive>(&mut self, data: P) -> PrimitiveHandle<P> {
self.primitives.write(data, self.region); self.primitives.write(data, self.state.region)
} }
/// Draws a widget within this widget's region. /// Draws a widget within this widget's region.
@@ -55,7 +70,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
where where
Ctx: 'static, Ctx: 'static,
{ {
self.draw_at(id, self.region); self.draw_at(id, self.state.region);
} }
/// Draws a widget somewhere within this one. /// Draws a widget somewhere within this one.
@@ -64,7 +79,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
where where
Ctx: 'static, Ctx: 'static,
{ {
self.draw_at(id, region.within(&self.region)); self.draw_at(id, region.within(&self.state.region));
} }
/// Draws a widget in an arbitrary region. /// Draws a widget in an arbitrary region.
@@ -72,15 +87,48 @@ impl<'a, Ctx> Painter<'a, Ctx> {
where where
Ctx: 'static, Ctx: 'static,
{ {
if self.sensors_map.get(&id.id).is_some() { self.draw_raw_at(&id.id, region);
self.active_sensors.push((region, id.id.duplicate())); }
fn draw_raw_at(&mut self, id: &Id, region: UiRegion)
where
Ctx: 'static,
{
if self.active.widgets.contains_key(id) {
panic!("widget drawn twice!");
} }
self.state.children.push(id.duplicate());
// &mut self is passed to avoid copying all of the "static" pointers in self // &mut self is passed to avoid copying all of the "static" pointers in self
// so need to save non static data here // so need to save non static data here
let old = self.region; let child_state = State {
self.region = region; region,
self.nodes.get_dyn(id).draw(self); children: Vec::new(),
self.region = old; id: Some(id.duplicate()),
parent: self.state.id.as_ref().map(|i| i.duplicate()),
};
// save state
let self_state = std::mem::replace(&mut self.state, child_state);
// draw widgets
let start_i = self.primitives.cur_pos();
self.widgets.get_dyn(id).draw(self);
let end_i = self.primitives.cur_pos();
// restore state
let child_state = std::mem::replace(&mut self.state, self_state);
// add to active
self.active.add(
id,
WidgetInstance {
region,
primitives: (start_i..end_i).into(),
children: child_state.children,
parent: child_state.parent,
},
self.sensors_map,
);
} }
pub fn draw_texture(&mut self, handle: &TextureHandle) { pub fn draw_texture(&mut self, handle: &TextureHandle) {
@@ -89,16 +137,16 @@ impl<'a, Ctx> Painter<'a, Ctx> {
} }
pub fn draw_texture_at(&mut self, handle: &TextureHandle, region: UiRegion) { pub fn draw_texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
let old = self.region; let old = self.state.region;
self.region = region; self.state.region = region;
self.draw_texture(handle); self.draw_texture(handle);
self.region = old; self.state.region = old;
} }
pub fn draw_text(&mut self, content: &str, attrs: &TextAttrs) { pub fn draw_text(&mut self, content: &str, attrs: &TextAttrs) {
let handle = self.text.draw(content, attrs, self.textures); let handle = self.text.draw(content, attrs, self.textures);
let dims: Vec2 = self.textures[&handle].dimensions().into(); let dims: Vec2 = self.textures[&handle].dimensions().into();
let mut region = self.region.center().expand(dims); let mut region = self.state.region.center().expand(dims);
// TODO: I feel like this shouldn't be needed // TODO: I feel like this shouldn't be needed
// what this does is makes sure the text doesn't get squeezed into one pixel less // what this does is makes sure the text doesn't get squeezed into one pixel less
// I'm unsure exactly why it happens or if this will ever expand it too much // I'm unsure exactly why it happens or if this will ever expand it too much
@@ -107,10 +155,42 @@ impl<'a, Ctx> Painter<'a, Ctx> {
} }
pub fn region(&self) -> UiRegion { pub fn region(&self) -> UiRegion {
self.region self.state.region
} }
pub fn ctx(&mut self) -> &mut Ctx { pub fn ctx(&mut self) -> &mut Ctx {
self.ctx self.ctx
} }
pub(crate) fn redraw(&mut self, id: &Id) {
if !self.active.widgets.contains_key(id) {
return;
}
let instance = self.free(id);
self.state.id = instance.parent;
self.primitives.prepare(instance.primitives.into());
self.draw_raw_at(id, instance.region);
let delta = self.primitives.apply(instance.primitives.into());
if let Some(parent) = self.state.id.take() {
self.shift_end(parent, delta);
}
}
fn shift_end(&mut self, id: Id, delta: isize) {
let instance = self.active.widgets.get_mut(&id).unwrap();
let end = &mut instance.primitives.end;
*end = end.strict_add_signed(delta);
if let Some(parent) = &instance.parent {
let parent = parent.duplicate();
self.shift_end(parent, delta);
}
}
fn free(&mut self, id: &Id) -> WidgetInstance {
let instance = self.active.remove(id).unwrap();
for child in &instance.children {
self.free(child);
}
instance
}
} }

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@@ -1,6 +1,6 @@
use crate::{ use crate::{
HashMap,
layout::{Ui, UiRegion, Vec2, WidgetId}, layout::{Ui, UiRegion, Vec2, WidgetId},
util::HashMap,
util::Id, util::Id,
}; };
@@ -36,7 +36,7 @@ pub struct Sensor<Ctx> {
} }
pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>; pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>;
pub type ActiveSensors = Vec<(SenseShape, Id)>; pub type ActiveSensors = HashMap<Id, SenseShape>;
pub type SenseShape = UiRegion; pub type SenseShape = UiRegion;
#[derive(Clone)] #[derive(Clone)]
pub struct SenseTrigger { pub struct SenseTrigger {
@@ -74,9 +74,9 @@ impl<Ctx> Ui<Ctx> {
where where
Ctx: 'static, Ctx: 'static,
{ {
let mut active = std::mem::take(&mut self.active_sensors); let active = std::mem::take(&mut self.active.sensors);
let mut map = std::mem::take(&mut self.sensor_map); let mut map = std::mem::take(&mut self.sensor_map);
for (shape, id) in active.iter_mut().rev() { for (id, shape) in active.iter() {
let group = &mut map.get_mut(id).unwrap(); let group = &mut map.get_mut(id).unwrap();
let region = shape.to_screen(window_size); let region = shape.to_screen(window_size);
let in_shape = cursor.exists && region.contains(cursor.pos); let in_shape = cursor.exists && region.contains(cursor.pos);
@@ -90,7 +90,7 @@ impl<Ctx> Ui<Ctx> {
} }
} }
self.sensor_map = map; self.sensor_map = map;
self.active_sensors = active; self.active.sensors = active;
} }
} }

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@@ -2,8 +2,8 @@ use cosmic_text::{Attrs, Buffer, FontSystem, Metrics, Shaping, SwashCache};
use image::{Rgba, RgbaImage}; use image::{Rgba, RgbaImage};
use crate::{ use crate::{
HashMap,
layout::{TextureHandle, Textures, UiColor}, layout::{TextureHandle, Textures, UiColor},
util::HashMap,
}; };
pub(crate) struct TextData { pub(crate) struct TextData {

View File

@@ -1,17 +1,17 @@
use image::DynamicImage; use image::DynamicImage;
use crate::{ use crate::{
HashMap,
layout::{ layout::{
ActiveSensors, Painter, SensorMap, TextData, TextureHandle, Textures, Vec2, Widget, ActiveSensors, Painter, SensorMap, TextData, TextureHandle, Textures, UiRegion, Vec2,
WidgetId, WidgetLike, Widget, WidgetId, WidgetLike,
}, },
render::Primitives, render::Primitives,
util::{Id, IdTracker}, util::{HashMap, Id, IdTracker},
}; };
use std::{ use std::{
any::{Any, TypeId}, any::{Any, TypeId},
ops::{Index, IndexMut}, ops::{Index, IndexMut},
range::Range,
sync::mpsc::{Receiver, Sender, channel}, sync::mpsc::{Receiver, Sender, channel},
}; };
@@ -28,7 +28,7 @@ pub struct Ui<Ctx> {
pub(crate) text: TextData, pub(crate) text: TextData,
full_redraw: bool, full_redraw: bool,
pub(super) active_sensors: ActiveSensors, pub(super) active: Active,
pub(super) sensor_map: SensorMap<Ctx>, pub(super) sensor_map: SensorMap<Ctx>,
} }
@@ -96,7 +96,7 @@ impl<Ctx> Ui<Ctx> {
where where
Ctx: 'static, Ctx: 'static,
{ {
self.active_sensors.clear(); self.active.clear();
self.primitives.clear(); self.primitives.clear();
self.free(); self.free();
let mut painter = Painter::new( let mut painter = Painter::new(
@@ -104,7 +104,7 @@ impl<Ctx> Ui<Ctx> {
&mut self.primitives, &mut self.primitives,
ctx, ctx,
&self.sensor_map, &self.sensor_map,
&mut self.active_sensors, &mut self.active,
&mut self.text, &mut self.text,
&mut self.textures, &mut self.textures,
self.size, self.size,
@@ -112,6 +112,7 @@ impl<Ctx> Ui<Ctx> {
if let Some(base) = &self.base { if let Some(base) = &self.base {
painter.draw(base); painter.draw(base);
} }
self.primitives.replace();
} }
pub fn update(&mut self, ctx: &mut Ctx) pub fn update(&mut self, ctx: &mut Ctx)
@@ -122,9 +123,26 @@ impl<Ctx> Ui<Ctx> {
self.redraw_all(ctx); self.redraw_all(ctx);
self.full_redraw = false; self.full_redraw = false;
} else if !self.updates.is_empty() { } else if !self.updates.is_empty() {
// TODO: partial updates self.redraw_updates(ctx);
self.redraw_all(ctx); }
self.updates.drain(..); }
fn redraw_updates(&mut self, ctx: &mut Ctx)
where
Ctx: 'static,
{
let mut painter = Painter::new(
&self.widgets,
&mut self.primitives,
ctx,
&self.sensor_map,
&mut self.active,
&mut self.text,
&mut self.textures,
self.size,
);
for id in self.updates.drain(..) {
painter.redraw(&id.id);
} }
} }
@@ -168,8 +186,8 @@ impl<Ctx> Widgets<Ctx> {
} }
} }
pub fn get_dyn<W>(&self, id: &WidgetId<W>) -> &dyn Widget<Ctx> { pub fn get_dyn(&self, id: &Id) -> &dyn Widget<Ctx> {
self.map.get(&id.id).unwrap().as_ref() self.map.get(id).unwrap().as_ref()
} }
pub fn get<W: Widget<Ctx>>(&self, id: &WidgetId<W>) -> Option<&W> { pub fn get<W: Widget<Ctx>>(&self, id: &WidgetId<W>) -> Option<&W> {
@@ -231,7 +249,7 @@ impl<Ctx: 'static> Default for Ui<Ctx> {
textures: Textures::new(), textures: Textures::new(),
text: TextData::default(), text: TextData::default(),
full_redraw: false, full_redraw: false,
active_sensors: Default::default(), active: Default::default(),
sensor_map: Default::default(), sensor_map: Default::default(),
send, send,
recv, recv,
@@ -239,3 +257,37 @@ impl<Ctx: 'static> Default for Ui<Ctx> {
} }
} }
} }
pub struct WidgetInstance {
pub region: UiRegion,
pub primitives: Range<usize>,
pub children: Vec<Id>,
pub parent: Option<Id>,
}
pub type ActiveWidgets = HashMap<Id, WidgetInstance>;
#[derive(Default)]
pub(super) struct Active {
pub sensors: ActiveSensors,
pub widgets: ActiveWidgets,
}
impl Active {
pub fn clear(&mut self) {
self.sensors.clear();
self.widgets.clear();
}
pub fn remove(&mut self, id: &Id) -> Option<WidgetInstance> {
let instance = self.widgets.remove(id);
self.sensors.remove(id);
instance
}
pub fn add<Ctx>(&mut self, id: &Id, instance: WidgetInstance, sensors_map: &SensorMap<Ctx>) {
if sensors_map.get(id).is_some() {
self.sensors.insert(id.duplicate(), instance.region);
}
self.widgets.insert(id.duplicate(), instance);
}
}

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@@ -2,8 +2,8 @@
#![feature(const_ops)] #![feature(const_ops)]
#![feature(const_trait_impl)] #![feature(const_trait_impl)]
#![feature(const_from)] #![feature(const_from)]
#![feature(trait_alias)] #![feature(map_try_insert)]
#![feature(negative_impls)] #![feature(new_range_api)]
pub mod core; pub mod core;
pub mod layout; pub mod layout;
@@ -15,6 +15,3 @@ pub mod prelude {
pub use crate::layout::*; pub use crate::layout::*;
pub use crate::render::*; pub use crate::render::*;
} }
pub type HashMap<K, V> = std::collections::HashMap<K, V>;
pub type HashSet<K> = std::collections::HashSet<K>;

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@@ -1,3 +1,8 @@
use std::{
marker::PhantomData,
ops::{Deref, DerefMut, Range},
};
use crate::{ use crate::{
layout::{Color, TextureHandle, UiRegion}, layout::{Color, TextureHandle, UiRegion},
render::{ArrBuf, data::PrimitiveInstance}, render::{ArrBuf, data::PrimitiveInstance},
@@ -7,33 +12,37 @@ use wgpu::*;
pub struct Primitives { pub struct Primitives {
pub(super) instances: Vec<PrimitiveInstance>, pub(super) instances: Vec<PrimitiveInstance>,
pub(super) run: Vec<PrimitiveInstance>,
pub(super) data: PrimitiveData, pub(super) data: PrimitiveData,
// ensure drawn textures don't get freed // ensure drawn textures don't get freed
pub(crate) drawn_textures: Vec<TextureHandle>, pub(crate) drawn_textures: Vec<TextureHandle>,
pub updated: bool, pub updated: bool,
run_start: usize,
} }
impl Default for Primitives { impl Default for Primitives {
fn default() -> Self { fn default() -> Self {
Self { Self {
instances: Default::default(), instances: Default::default(),
run: Default::default(),
data: Default::default(), data: Default::default(),
drawn_textures: Default::default(), drawn_textures: Default::default(),
updated: true, updated: true,
run_start: 0,
} }
} }
} }
pub trait Primitive: Pod { pub trait Primitive: Pod {
const BINDING: u32; const BINDING: u32;
fn vec(data: &mut PrimitiveData) -> &mut Vec<Self>; fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self>;
} }
macro_rules! primitives { macro_rules! primitives {
($($name:ident: $ty:ty => $binding:expr,)*) => { ($($name:ident: $ty:ty => $binding:expr,)*) => {
#[derive(Default)] #[derive(Default)]
pub struct PrimitiveData { pub struct PrimitiveData {
$($name: Vec<$ty>,)* $($name: PrimitiveVec<$ty>,)*
} }
pub struct PrimitiveBuffers { pub struct PrimitiveBuffers {
@@ -68,6 +77,12 @@ macro_rules! primitives {
pub fn clear(&mut self) { pub fn clear(&mut self) {
$(self.$name.clear();)* $(self.$name.clear();)*
} }
pub fn free(&mut self, binding: u32, idx: usize) {
match binding {
$(<$ty>::BINDING => self.$name.free(idx),)*
_ => unreachable!()
}
}
} }
$( $(
@@ -75,7 +90,7 @@ macro_rules! primitives {
unsafe impl bytemuck::Zeroable for $ty {} unsafe impl bytemuck::Zeroable for $ty {}
impl Primitive for $ty { impl Primitive for $ty {
const BINDING: u32 = $binding; const BINDING: u32 = $binding;
fn vec(data: &mut PrimitiveData) -> &mut Vec<Self> { fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self> {
&mut data.$name &mut data.$name
} }
} }
@@ -86,23 +101,72 @@ macro_rules! primitives {
} }
impl Primitives { impl Primitives {
pub fn write<P: Primitive>(&mut self, data: P, region: UiRegion) { pub fn write<P: Primitive>(&mut self, data: P, region: UiRegion) -> PrimitiveHandle<P> {
let vec = P::vec(&mut self.data); let vec = P::vec(&mut self.data);
let i = vec.len() as u32; let i = vec.add(data);
self.instances.push(PrimitiveInstance { self.run.push(PrimitiveInstance {
region, region,
idx: i, idx: i as u32,
binding: P::BINDING, binding: P::BINDING,
}); });
vec.push(data); PrimitiveHandle::new(i)
} }
pub(crate) fn clear(&mut self) { pub(crate) fn clear(&mut self) {
self.updated = true; self.updated = true;
self.instances.clear(); self.instances.clear();
self.run.clear();
self.data.clear(); self.data.clear();
self.drawn_textures.clear(); self.drawn_textures.clear();
} }
pub fn set<P: Primitive>(&mut self, handle: &PrimitiveHandle<P>, data: P) {
P::vec(&mut self.data)[handle.idx] = data;
}
pub fn prepare(&mut self, span: Range<usize>) {
self.run_start = span.start;
for instance in &self.instances[span] {
self.data.free(instance.binding, instance.idx as usize);
}
}
pub fn apply(&mut self, span: Range<usize>) -> isize {
let delta = self.run.len() as isize - span.len() as isize;
self.instances.splice(span, self.run.drain(..));
delta
}
pub fn replace(&mut self) {
std::mem::swap(&mut self.run, &mut self.instances);
self.run.clear();
}
pub fn cur_pos(&self) -> usize {
self.run_start + self.run.len()
}
}
/// primitives but only exposes set for redrawing
pub struct PrimitiveEditor<'a>(&'a mut Primitives);
impl PrimitiveEditor<'_> {
pub fn set<P: Primitive>(&mut self, handle: &PrimitiveHandle<P>, data: P) {
self.0.set(handle, data);
}
}
pub struct PrimitiveHandle<P: Primitive> {
idx: usize,
_pd: PhantomData<P>,
}
impl<P: Primitive> PrimitiveHandle<P> {
fn new(idx: usize) -> Self {
Self {
idx,
_pd: PhantomData,
}
}
} }
primitives!( primitives!(
@@ -125,3 +189,54 @@ pub struct TexturePrimitive {
pub view_idx: u32, pub view_idx: u32,
pub sampler_idx: u32, pub sampler_idx: u32,
} }
pub struct PrimitiveVec<T> {
vec: Vec<T>,
free: Vec<usize>,
}
impl<T> PrimitiveVec<T> {
pub fn new() -> Self {
Self {
vec: Vec::new(),
free: Vec::new(),
}
}
pub fn add(&mut self, t: T) -> usize {
if let Some(i) = self.free.pop() {
self.vec[i] = t;
i
} else {
let i = self.vec.len();
self.vec.push(t);
i
}
}
pub fn free(&mut self, i: usize) {
self.free.push(i);
}
pub fn clear(&mut self) {
self.free.clear();
self.vec.clear();
}
}
impl<T> Default for PrimitiveVec<T> {
fn default() -> Self {
Self::new()
}
}
impl<T> Deref for PrimitiveVec<T> {
type Target = Vec<T>;
fn deref(&self) -> &Self::Target {
&self.vec
}
}
impl<T> DerefMut for PrimitiveVec<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.vec
}
}

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@@ -6,3 +6,5 @@ pub use id::*;
pub use math::*; pub use math::*;
pub use refcount::*; pub use refcount::*;
pub type HashMap<K, V> = std::collections::HashMap<K, V>;
pub type HashSet<K> = std::collections::HashSet<K>;