REACTIVITY

This commit is contained in:
2025-08-24 20:34:19 -04:00
parent 50ccf7393d
commit 6bb6db32a6
7 changed files with 305 additions and 59 deletions

View File

@@ -2,52 +2,67 @@ use image::GenericImageView;
use crate::{
layout::{
ActiveSensors, SensorMap, TextAttrs, TextData, TextureHandle, Textures, UiPos, UiRegion,
Vec2, WidgetId, Widgets,
Active, SensorMap, TextAttrs, TextData, TextureHandle, Textures, UiRegion, Vec2, WidgetId,
WidgetInstance, Widgets,
},
render::{Primitive, Primitives},
render::{Primitive, PrimitiveHandle, Primitives},
util::Id,
};
struct State {
region: UiRegion,
children: Vec<Id>,
parent: Option<Id>,
// TODO: there's probably a better way but idc at this point
id: Option<Id>,
}
pub struct Painter<'a, Ctx: 'static> {
nodes: &'a Widgets<Ctx>,
widgets: &'a Widgets<Ctx>,
ctx: &'a mut Ctx,
sensors_map: &'a SensorMap<Ctx>,
active_sensors: &'a mut ActiveSensors,
primitives: &'a mut Primitives,
pub(super) active: &'a mut Active,
pub(super) primitives: &'a mut Primitives,
textures: &'a mut Textures,
text: &'a mut TextData,
region: UiRegion,
screen_size: Vec2,
/// state of what's currently being drawn
state: State,
}
impl<'a, Ctx> Painter<'a, Ctx> {
#[allow(clippy::too_many_arguments)]
pub(crate) fn new(
pub(super) fn new(
nodes: &'a Widgets<Ctx>,
primitives: &'a mut Primitives,
ctx: &'a mut Ctx,
sensors_map: &'a SensorMap<Ctx>,
active_sensors: &'a mut ActiveSensors,
active: &'a mut Active,
text: &'a mut TextData,
textures: &'a mut Textures,
screen_size: Vec2,
) -> Self {
Self {
nodes,
widgets: nodes,
ctx,
active_sensors,
active,
sensors_map,
primitives,
text,
region: UiRegion::full(),
textures,
screen_size,
state: State {
region: UiRegion::full(),
children: Vec::new(),
parent: None,
id: None,
},
}
}
/// Writes a primitive to be rendered
pub fn write<P: Primitive>(&mut self, data: P) {
self.primitives.write(data, self.region);
pub fn write<P: Primitive>(&mut self, data: P) -> PrimitiveHandle<P> {
self.primitives.write(data, self.state.region)
}
/// Draws a widget within this widget's region.
@@ -55,7 +70,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
where
Ctx: 'static,
{
self.draw_at(id, self.region);
self.draw_at(id, self.state.region);
}
/// Draws a widget somewhere within this one.
@@ -64,7 +79,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
where
Ctx: 'static,
{
self.draw_at(id, region.within(&self.region));
self.draw_at(id, region.within(&self.state.region));
}
/// Draws a widget in an arbitrary region.
@@ -72,15 +87,48 @@ impl<'a, Ctx> Painter<'a, Ctx> {
where
Ctx: 'static,
{
if self.sensors_map.get(&id.id).is_some() {
self.active_sensors.push((region, id.id.duplicate()));
self.draw_raw_at(&id.id, region);
}
fn draw_raw_at(&mut self, id: &Id, region: UiRegion)
where
Ctx: 'static,
{
if self.active.widgets.contains_key(id) {
panic!("widget drawn twice!");
}
self.state.children.push(id.duplicate());
// &mut self is passed to avoid copying all of the "static" pointers in self
// so need to save non static data here
let old = self.region;
self.region = region;
self.nodes.get_dyn(id).draw(self);
self.region = old;
let child_state = State {
region,
children: Vec::new(),
id: Some(id.duplicate()),
parent: self.state.id.as_ref().map(|i| i.duplicate()),
};
// save state
let self_state = std::mem::replace(&mut self.state, child_state);
// draw widgets
let start_i = self.primitives.cur_pos();
self.widgets.get_dyn(id).draw(self);
let end_i = self.primitives.cur_pos();
// restore state
let child_state = std::mem::replace(&mut self.state, self_state);
// add to active
self.active.add(
id,
WidgetInstance {
region,
primitives: (start_i..end_i).into(),
children: child_state.children,
parent: child_state.parent,
},
self.sensors_map,
);
}
pub fn draw_texture(&mut self, handle: &TextureHandle) {
@@ -89,16 +137,16 @@ impl<'a, Ctx> Painter<'a, Ctx> {
}
pub fn draw_texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
let old = self.region;
self.region = region;
let old = self.state.region;
self.state.region = region;
self.draw_texture(handle);
self.region = old;
self.state.region = old;
}
pub fn draw_text(&mut self, content: &str, attrs: &TextAttrs) {
let handle = self.text.draw(content, attrs, self.textures);
let dims: Vec2 = self.textures[&handle].dimensions().into();
let mut region = self.region.center().expand(dims);
let mut region = self.state.region.center().expand(dims);
// TODO: I feel like this shouldn't be needed
// what this does is makes sure the text doesn't get squeezed into one pixel less
// I'm unsure exactly why it happens or if this will ever expand it too much
@@ -107,10 +155,42 @@ impl<'a, Ctx> Painter<'a, Ctx> {
}
pub fn region(&self) -> UiRegion {
self.region
self.state.region
}
pub fn ctx(&mut self) -> &mut Ctx {
self.ctx
}
pub(crate) fn redraw(&mut self, id: &Id) {
if !self.active.widgets.contains_key(id) {
return;
}
let instance = self.free(id);
self.state.id = instance.parent;
self.primitives.prepare(instance.primitives.into());
self.draw_raw_at(id, instance.region);
let delta = self.primitives.apply(instance.primitives.into());
if let Some(parent) = self.state.id.take() {
self.shift_end(parent, delta);
}
}
fn shift_end(&mut self, id: Id, delta: isize) {
let instance = self.active.widgets.get_mut(&id).unwrap();
let end = &mut instance.primitives.end;
*end = end.strict_add_signed(delta);
if let Some(parent) = &instance.parent {
let parent = parent.duplicate();
self.shift_end(parent, delta);
}
}
fn free(&mut self, id: &Id) -> WidgetInstance {
let instance = self.active.remove(id).unwrap();
for child in &instance.children {
self.free(child);
}
instance
}
}