separate state from rsc
This commit is contained in:
@@ -11,6 +11,13 @@ pub trait AppState {
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop);
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fn event(&mut self, event: Self::Event, event_loop: &ActiveEventLoop);
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fn exit(&mut self);
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fn run()
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where
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Self: Sized,
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{
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App::<Self>::run();
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}
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}
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pub struct App<State: AppState> {
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@@ -4,35 +4,36 @@ use winit::dpi::{LogicalPosition, LogicalSize};
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pub struct Selector;
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impl<State: HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector
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impl<Rsc: HasEvents, W: Widget + 'static> WidgetAttr<Rsc, W> for Selector
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where
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State::State: HasDefaultUiState,
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Rsc::State: HasDefaultUiState,
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{
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type Input = WidgetRef<TextEdit>;
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fn run(state: &mut State, container: WidgetRef<W>, id: Self::Input) {
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state.register_event(container, CursorSense::click_or_drag(), move |ctx| {
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let region = ctx.ui().window_region(&id).unwrap();
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fn run(rsc: &mut Rsc, container: WidgetRef<W>, id: Self::Input) {
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rsc.register_event(container, CursorSense::click_or_drag(), move |ctx, rsc| {
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let region = rsc.ui().window_region(&id).unwrap();
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let id_pos = region.top_left;
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let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
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let container_pos = rsc.ui().window_region(&container).unwrap().top_left;
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let pos = ctx.data.pos + container_pos - id_pos;
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let size = region.size();
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select(ctx.state, id, pos, size, ctx.data.sense.is_dragging());
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select(rsc, ctx.state, id, pos, size, ctx.data.sense.is_dragging());
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});
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}
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}
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pub struct Selectable;
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impl<State: HasEvents> WidgetAttr<State, TextEdit> for Selectable
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impl<Rsc: HasEvents> WidgetAttr<Rsc, TextEdit> for Selectable
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where
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State::State: HasDefaultUiState,
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Rsc::State: HasDefaultUiState,
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{
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type Input = ();
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fn run(state: &mut State, id: WidgetRef<TextEdit>, _: Self::Input) {
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state.register_event(id, CursorSense::click_or_drag(), move |ctx| {
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fn run(rsc: &mut Rsc, id: WidgetRef<TextEdit>, _: Self::Input) {
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rsc.register_event(id, CursorSense::click_or_drag(), move |ctx, rsc| {
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select(
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rsc,
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ctx.state,
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id,
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ctx.data.pos,
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@@ -44,18 +45,19 @@ where
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}
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fn select(
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rsc: &mut impl HasUi,
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state: &mut impl HasDefaultUiState,
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id: WidgetRef<TextEdit>,
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pos: Vec2,
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size: Vec2,
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dragging: bool,
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) {
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let (ui, state) = HasDefaultUiState::ui_with_state(state);
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let state = state.default_state_mut();
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let now = Instant::now();
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let recent = (now - state.last_click) < Duration::from_millis(300);
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state.last_click = now;
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id.edit(ui).select(pos, size, dragging, recent);
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if let Some(region) = ui.window_region(&id) {
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id.edit(rsc).select(pos, size, dragging, recent);
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if let Some(region) = rsc.ui().window_region(&id) {
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state.window.set_ime_allowed(true);
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state.window.set_ime_cursor_area(
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LogicalPosition::<f32>::from(region.top_left.tuple()),
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@@ -1,7 +1,10 @@
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use crate::prelude::*;
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use arboard::Clipboard;
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use iris_core::util::forget_mut;
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use std::{marker::Sized, sync::Arc, time::Instant};
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use std::{
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marker::{PhantomData, Sized},
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sync::Arc,
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time::Instant,
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};
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use winit::{
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event::{Ime, WindowEvent},
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event_loop::{ActiveEventLoop, EventLoopProxy},
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@@ -49,53 +52,97 @@ impl DefaultUiState {
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}
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}
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pub trait HasDefaultUiState: Sized + 'static + HasUi {
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fn get(&self) -> &DefaultUiState;
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fn get_mut(&mut self) -> &mut DefaultUiState;
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fn ui_state(&self) -> &DefaultUiState {
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HasDefaultUiState::get(self)
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}
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fn ui_state_mut(&mut self) -> &mut DefaultUiState {
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HasDefaultUiState::get_mut(self)
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}
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fn ui_with_state(&mut self) -> (&mut Ui, &mut DefaultUiState) {
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// as long as you're not doing anything actually unhinged this should always work safely
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(
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unsafe { forget_mut(self.ui_mut()) },
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HasDefaultUiState::get_mut(self),
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)
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}
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pub trait HasAppEvent {
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type Event: 'static;
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}
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pub trait DefaultAppState: RunEvents + HasDefaultUiState {
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type Event: 'static = ();
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fn new(ui_state: DefaultUiState, proxy: Proxy<Self::Event>) -> Self;
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impl<T> HasAppEvent for T {
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type Event = ();
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}
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pub trait HasDefaultUiState: Sized + 'static + HasAppEvent {
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fn default_state(&self) -> &DefaultUiState;
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fn default_state_mut(&mut self) -> &mut DefaultUiState;
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}
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pub trait DefaultAppState: HasDefaultUiState {
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fn new(ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, proxy: Proxy<Self::Event>)
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-> Self;
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#[allow(unused_variables)]
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fn event(&mut self, event: Self::Event) {}
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fn event(&mut self, event: Self::Event, rsc: &mut DefaultRsc<Self>) {}
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#[allow(unused_variables)]
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fn exit(&mut self) {}
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fn exit(&mut self, rsc: &mut DefaultRsc<Self>) {}
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#[allow(unused_variables)]
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fn window_event(&mut self, event: WindowEvent) {}
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fn window_event(&mut self, event: WindowEvent, rsc: &mut DefaultRsc<Self>) {}
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fn window_attributes() -> WindowAttributes {
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Default::default()
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}
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}
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impl<State: DefaultAppState> AppState for State {
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pub struct DefaultRsc<State> {
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pub ui: Ui,
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pub events: EventManager<Self>,
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_state: PhantomData<State>,
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}
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impl<State> Default for DefaultRsc<State> {
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fn default() -> Self {
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Self {
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ui: Default::default(),
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events: Default::default(),
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_state: Default::default(),
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}
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}
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}
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impl<State> HasUi for DefaultRsc<State> {
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fn ui(&self) -> &Ui {
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&self.ui
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}
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fn ui_mut(&mut self) -> &mut Ui {
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&mut self.ui
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}
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}
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impl<State: 'static> HasEvents for DefaultRsc<State> {
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type State = State;
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fn events(&self) -> &EventManager<Self> {
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&self.events
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}
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fn events_mut(&mut self) -> &mut EventManager<Self> {
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&mut self.events
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}
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}
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pub struct DefaultApp<State: DefaultAppState> {
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rsc: DefaultRsc<State>,
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state: State,
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}
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// impl StateLike for DefaultRsc<State> {
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// }
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//
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impl<State: DefaultAppState> AppState for DefaultApp<State> {
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type Event = State::Event;
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fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
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let window = event_loop.create_window(Self::window_attributes()).unwrap();
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Self::new(DefaultUiState::new(window), proxy)
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let window = event_loop
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.create_window(State::window_attributes())
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.unwrap();
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let mut rsc = DefaultRsc::default();
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let state = State::new(DefaultUiState::new(window), &mut rsc, proxy);
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Self { rsc, state }
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}
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fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
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self.event(event);
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self.state.event(event, &mut self.rsc);
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}
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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let events = unsafe { forget_mut(self.events_mut()) };
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let ui_state = HasDefaultUiState::get_mut(self);
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let ui_state = self.state.default_state_mut();
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let input_changed = ui_state.input.event(&event);
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let cursor_state = ui_state.cursor_state().clone();
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let old = ui_state.focus;
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@@ -104,9 +151,11 @@ impl<State: DefaultAppState> AppState for State {
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}
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if input_changed {
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let window_size = ui_state.window_size();
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self.run_sensors(&cursor_state, window_size);
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self.rsc
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.run_sensors(&mut self.state, &cursor_state, window_size);
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}
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let (mut ui, mut ui_state) = self.ui_with_state();
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let ui = &mut self.rsc.ui;
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let ui_state = self.state.default_state_mut();
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if old != ui_state.focus
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&& let Some(old) = old
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{
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@@ -115,7 +164,7 @@ impl<State: DefaultAppState> AppState for State {
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match &event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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ui.update(events);
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ui.update(&mut self.rsc.events);
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ui_state.renderer.update(ui);
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ui_state.renderer.draw();
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}
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@@ -134,13 +183,13 @@ impl<State: DefaultAppState> AppState for State {
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ui_state.window.set_ime_allowed(false);
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}
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TextInputResult::Submit => {
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self.run_event::<Submit>(sel, &mut ());
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self.rsc.run_event::<Submit>(sel, &mut (), &mut self.state);
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}
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TextInputResult::Paste => {
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if let Ok(t) = ui_state.clipboard.get_text() {
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text.insert(&t);
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}
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self.run_event::<Edited>(sel, &mut ());
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self.rsc.run_event::<Edited>(sel, &mut (), &mut self.state);
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}
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TextInputResult::Copy(text) => {
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if let Err(err) = ui_state.clipboard.set_text(text) {
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@@ -148,7 +197,7 @@ impl<State: DefaultAppState> AppState for State {
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}
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}
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TextInputResult::Used => {
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self.run_event::<Edited>(sel, &mut ());
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self.rsc.run_event::<Edited>(sel, &mut (), &mut self.state);
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}
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TextInputResult::Unused => {}
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}
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@@ -172,15 +221,15 @@ impl<State: DefaultAppState> AppState for State {
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}
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_ => (),
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}
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self.window_event(event);
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(ui, ui_state) = self.ui_with_state();
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if ui.needs_redraw() {
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self.state.window_event(event, &mut self.rsc);
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let ui_state = self.state.default_state_mut();
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if self.rsc.ui.needs_redraw() {
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ui_state.renderer.window().request_redraw();
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}
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ui_state.input.end_frame();
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}
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fn exit(&mut self) {
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self.exit();
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self.state.exit(&mut self.rsc);
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}
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}
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@@ -115,7 +115,7 @@ pub enum ActivationState {
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/// or basically have some way to have custom senses
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/// that depend on active widget positions
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/// but I'm not sure how or if worth it
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pub struct Sensor<Ctx, Data> {
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pub struct Sensor<Ctx: HasEvents, Data> {
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pub senses: CursorSenses,
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pub f: Rc<dyn EventFn<Ctx, Data>>,
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}
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@@ -138,12 +138,12 @@ pub struct CursorData<'a> {
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pub sense: CursorSense,
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}
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pub trait SensorUi<State> {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
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pub trait SensorUi<Rsc: HasEvents> {
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fn run_sensors(&mut self, state: &mut Rsc::State, cursor: &CursorState, window_size: Vec2);
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}
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impl<State: RunEvents> SensorUi<State> for State {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
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impl<Rsc: HasEvents> SensorUi<Rsc> for Rsc {
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fn run_sensors(&mut self, state: &mut Rsc::State, cursor: &CursorState, window_size: Vec2) {
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let layers = std::mem::take(&mut self.ui_mut().layers);
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let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
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for layer in layers.indices().rev() {
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@@ -168,7 +168,7 @@ impl<State: RunEvents> SensorUi<State> for State {
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// might wanna set up Event to have a prepare stage
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sense: CursorSense::Hovering,
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};
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self.run_event::<CursorSense>(*id, &mut data);
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self.run_event::<CursorSense>(*id, &mut data, state);
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}
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if sensed {
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break;
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