text fix?
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@@ -157,7 +157,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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// TODO: I feel like this shouldn't be needed
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// TODO: I feel like this shouldn't be needed
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// what this does is makes sure the text doesn't get squeezed into one pixel less
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// what this does is makes sure the text doesn't get squeezed into one pixel less
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// I'm unsure exactly why it happens or if this will ever expand it too much
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// I'm unsure exactly why it happens or if this will ever expand it too much
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region.bot_right.shift(0.01);
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// region.bot_right.shift(0.01);
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self.draw_texture_at(&handle, region);
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self.draw_texture_at(&handle, region);
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}
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}
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@@ -61,8 +61,8 @@ fn vs_main(
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) -> VertexOutput {
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) -> VertexOutput {
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var out: VertexOutput;
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var out: VertexOutput;
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let top_left = round(in.top_left_anchor * window.dim) + in.top_left_offset;
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let top_left = floor(in.top_left_anchor * window.dim) + floor(in.top_left_offset);
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let bot_right = round(in.bottom_right_anchor * window.dim) + in.bottom_right_offset;
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let bot_right = floor(in.bottom_right_anchor * window.dim) + floor(in.bottom_right_offset);
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let size = bot_right - top_left;
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let size = bot_right - top_left;
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let uv = vec2<f32>(
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let uv = vec2<f32>(
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