initial commit

This commit is contained in:
2025-08-08 18:22:52 -04:00
parent eba8481bde
commit 56beeb80f3
31 changed files with 1223 additions and 1197 deletions

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@@ -1,199 +1,184 @@
use std::sync::{
mpsc::{channel, Receiver},
Arc,
use crate::{
render::{data::PrimitiveInstance, util::ArrBuf},
UI,
};
use notify::{
event::{CreateKind, ModifyKind},
EventKind, RecommendedWatcher, Watcher,
use data::WindowUniform;
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
*,
};
use pollster::FutureExt;
use primitive::{RoundedRect, UIPos};
use shape::ShapePipeline;
use wgpu::util::StagingBelt;
use winit::{dpi::PhysicalSize, window::Window};
use winit::dpi::PhysicalSize;
mod data;
pub mod primitive;
mod shape;
mod util;
pub const CLEAR_COLOR: wgpu::Color = wgpu::Color::BLACK;
const SHAPE_SHADER: &str = include_str!("./shader.wgsl");
pub struct Renderer {
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
adapter: wgpu::Adapter,
encoder: wgpu::CommandEncoder,
staging_belt: StagingBelt,
shape_pipeline: ShapePipeline,
recv: Receiver<Vec<RoundedRect>>,
pub struct UIRenderNode {
bind_group_layout: BindGroupLayout,
bind_group: BindGroup,
pipeline: RenderPipeline,
window_buffer: Buffer,
instance: ArrBuf<PrimitiveInstance>,
data: ArrBuf<u32>,
}
impl Renderer {
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
impl UIRenderNode {
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
if self.instance.len() != 0 {
pass.set_vertex_buffer(0, self.instance.buffer.slice(..));
pass.draw(0..4, 0..self.instance.len() as u32);
}
}
let (send, recv) = channel();
pub fn update(&mut self, device: &Device, queue: &Queue, ui: &UI) {
let primitives = ui.to_primitives();
self.instance.update(device, queue, &primitives.instances);
self.data.update(device, queue, &primitives.data);
self.bind_group = Self::bind_group(
device,
&self.bind_group_layout,
&self.window_buffer,
&self.data.buffer,
)
}
let path = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("data/test.rhai");
let w2 = window.clone();
std::thread::spawn(move || {
let (tx, rx) = channel();
pub fn resize(&mut self, size: &PhysicalSize<u32>, queue: &Queue) {
let slice = &[WindowUniform {
width: size.width as f32,
height: size.height as f32,
}];
queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice));
}
let mut watcher = RecommendedWatcher::new(tx, Default::default()).unwrap();
watcher
.watch("data".as_ref(), notify::RecursiveMode::Recursive)
.unwrap();
for res in rx {
let Ok(ev) = res else {
continue;
};
if !ev.paths.contains(&path) {
continue;
}
if !matches!(
ev.kind,
EventKind::Create(CreateKind::File) | EventKind::Modify(ModifyKind::Data(_))
) {
continue;
}
println!("reloaded {ev:?}");
let mut engine = rhai::Engine::new();
engine.build_type::<RoundedRect>();
engine.register_type::<UIPos>();
engine.register_fn("anchor_offset", UIPos::anchor_offset);
engine.register_fn("rect", RoundedRect::default);
let Ok(code) = std::fs::read_to_string(&path) else {
continue;
};
let rects = engine
.eval::<rhai::Array>(&code)
.map_err(|e| println!("{e:?}"))
.unwrap_or_default()
.into_iter()
.filter_map(|d| match rhai::Dynamic::try_cast(d.clone()) {
Some(v) => Some(v),
None => {
println!("{d:?} is not a RoundedRect");
None
}
})
.collect::<Vec<RoundedRect>>();
send.send(rects).unwrap();
w2.request_redraw();
}
pub fn new(device: &Device, config: &SurfaceConfiguration) -> Self {
let shader = device.create_shader_module(ShaderModuleDescriptor {
label: Some("UI Shape Shader"),
source: ShaderSource::Wgsl(SHAPE_SHADER.into()),
});
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
let window_uniform = WindowUniform::default();
let window_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("Camera Buffer"),
contents: bytemuck::cast_slice(&[window_uniform]),
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
});
let surface = instance
.create_surface(window.clone())
.expect("Could not create window surface!");
let instance = ArrBuf::new(
device,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
"instance",
);
let data = ArrBuf::new(
device,
BufferUsages::STORAGE | BufferUsages::COPY_DST,
"data",
);
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.block_on()
.expect("Could not get adapter!");
let bind_group_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: Some("camera_bind_group_layout"),
});
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
..Default::default()
})
.block_on()
.expect("Could not get device!");
let bind_group = Self::bind_group(device, &bind_group_layout, &window_buffer, &data.buffer);
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
};
surface.configure(&device, &config);
let staging_belt = StagingBelt::new(4096 * 4);
let encoder = Self::create_encoder(&device);
let shape_pipeline = ShapePipeline::new(&device, &config);
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some("UI Shape Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("UI Shape Pipeline"),
layout: Some(&pipeline_layout),
vertex: VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[PrimitiveInstance::desc()],
compilation_options: Default::default(),
},
fragment: Some(FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(ColorTargetState {
format: config.format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: PrimitiveState {
topology: PrimitiveTopology::TriangleStrip,
strip_index_format: None,
front_face: FrontFace::Cw,
cull_mode: Some(Face::Back),
polygon_mode: PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
Self {
surface,
device,
queue,
config,
adapter,
encoder,
staging_belt,
shape_pipeline,
recv,
bind_group_layout,
bind_group,
pipeline,
window_buffer,
instance,
data,
}
}
fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
pub fn bind_group(
device: &Device,
layout: &BindGroupLayout,
window_buffer: &Buffer,
data: &Buffer,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: window_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: data.as_entire_binding(),
},
],
label: Some("ui_bind_group"),
})
}
pub fn draw(&mut self) {
if let Some(rects) = self.recv.try_iter().last() {
self.shape_pipeline
.update(&self.device, &self.queue, &rects);
}
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
{
let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(CLEAR_COLOR),
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
});
self.shape_pipeline.draw(render_pass);
}
self.queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.finish();
output.present();
self.staging_belt.recall();
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.shape_pipeline.resize(size, &self.queue);
}
}