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34
src/render/data.rs
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34
src/render/data.rs
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use crate::primitive::UIRegion;
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use wgpu::VertexAttribute;
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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pub struct PrimitiveInstance {
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pub region: UIRegion,
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pub ptr: u32,
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable, Default)]
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pub struct WindowUniform {
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pub width: f32,
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pub height: f32,
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}
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impl PrimitiveInstance {
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const ATTRIBS: [VertexAttribute; 5] = wgpu::vertex_attr_array![
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0 => Float32x2,
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1 => Float32x2,
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2 => Float32x2,
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3 => Float32x2,
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4 => Uint32,
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];
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pub fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &Self::ATTRIBS,
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}
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}
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}
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