fix view leak and add view count
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@@ -7,6 +7,7 @@ pub struct GpuTextures {
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device: Device,
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queue: Queue,
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views: Vec<TextureView>,
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view_count: usize,
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samplers: Vec<Sampler>,
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null_view: TextureView,
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no_views: Vec<TextureView>,
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@@ -23,19 +24,19 @@ impl GpuTextures {
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TextureUpdate::Free(i) => self.free(i),
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}
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}
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// if changed {
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// println!("{}", self.views.len());
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// }
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changed
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}
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fn set(&mut self, i: u32, image: &DynamicImage) {
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self.view_count += 1;
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let view = self.create_view(image);
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self.views[i as usize] = view;
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}
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fn free(&mut self, i: u32) {
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self.view_count -= 1;
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self.views[i as usize] = self.null_view.clone();
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}
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fn push(&mut self, image: &DynamicImage) {
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self.view_count += 1;
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let view = self.create_view(image);
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self.views.push(view);
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}
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@@ -74,6 +75,7 @@ impl GpuTextures {
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samplers: vec![default_sampler(device)],
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no_views: vec![null_view.clone()],
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null_view,
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view_count: 0,
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}
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}
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@@ -91,6 +93,10 @@ impl GpuTextures {
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pub fn samplers(&self) -> Vec<&Sampler> {
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self.samplers.iter().by_ref().collect()
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}
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pub fn view_count(&self) -> usize {
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self.view_count
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}
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}
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pub fn null_texture_view(device: &Device) -> TextureView {
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