make run sensors sane and adjust on_edit to just use ui as ctx (so two run calls needed)
This commit is contained in:
@@ -3,7 +3,7 @@ use crate::prelude::*;
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use std::ops::{BitOr, Deref, DerefMut};
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use crate::{
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layout::{UiModule, UiRegion, Vec2, WidgetId},
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layout::{UiModule, UiRegion, Vec2},
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util::{HashMap, Id},
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};
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@@ -123,61 +123,65 @@ impl<Ctx: 'static> UiModule for SensorModule<Ctx> {
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}
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impl<Ctx> SensorModule<Ctx> {
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pub fn set<W>(&mut self, id: WidgetId<W>, sensor: Sensor<Ctx>) {
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// TODO: currently does not add to active if it exists
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self.map.entry(id.key()).or_default().sensors.push(sensor);
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pub fn merge(&mut self, other: Self) {
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for (id, group) in other.map {
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for sensor in group.sensors {
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self.map
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.entry(id.duplicate())
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.or_default()
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.sensors
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.push(sensor);
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}
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}
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}
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}
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pub fn run_sensors<Ctx: UiCtx + 'static>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
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let mut layers = std::mem::take(&mut ctx.ui().layers);
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impl<Ctx: UiCtx + 'static> SensorModule<Ctx> {
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pub fn run(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
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let mut layers = std::mem::take(&mut ctx.ui().layers);
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let mut module = std::mem::take(ctx.ui().modules.get_mut::<Self>());
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// TODO: temp, need to actually make reverse
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let mut layer_idxs = Vec::new();
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for (i, _) in layers.iter_mut() {
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layer_idxs.push(i);
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}
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// TODO: temp, need to actually make reverse
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let mut layer_idxs = Vec::new();
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for (i, _) in layers.iter_mut() {
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layer_idxs.push(i);
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}
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for l in &layer_idxs {
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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let Some(list) = m.active.get_mut(l) else {
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continue;
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};
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let list = list.clone();
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let mut ran = false;
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for (id, shape) in list.iter() {
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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let mut group = m.map.remove(id).unwrap();
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let region = shape.to_screen(window_size);
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let in_shape = cursor.exists && region.contains(cursor.pos);
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group.hover.update(in_shape);
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if group.hover == ActivationState::Off {
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// TODO: this does not merge if you happen to add a sensor to the widget itself
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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m.map.insert(id.clone(), group);
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for l in &layer_idxs {
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let Some(list) = module.active.get_mut(l) else {
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continue;
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}
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};
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let mut ran = false;
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for (id, shape) in list.iter() {
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let group = module.map.get_mut(id).unwrap();
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let region = shape.to_screen(window_size);
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let in_shape = cursor.exists && region.contains(cursor.pos);
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group.hover.update(in_shape);
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if group.hover == ActivationState::Off {
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continue;
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}
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for sensor in &mut group.sensors {
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if should_run(&sensor.senses, &cursor.buttons, group.hover) {
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ran = true;
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let sctx = SenseData {
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cursor: cursor.pos - region.top_left,
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size: region.bot_right - region.top_left,
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};
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(sensor.f)(ctx, sctx);
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for sensor in &mut group.sensors {
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if should_run(&sensor.senses, &cursor.buttons, group.hover) {
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ran = true;
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let sctx = SenseData {
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cursor: cursor.pos - region.top_left,
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size: region.bot_right - region.top_left,
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};
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(sensor.f)(ctx, sctx);
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}
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}
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}
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// TODO: this does not merge if you happen to add a sensor to the widget itself
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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m.map.insert(id.clone(), group);
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if ran {
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break;
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}
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}
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if ran {
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break;
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}
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}
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ctx.ui().layers = layers;
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let ui_mod = ctx.ui().modules.get_mut::<Self>();
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std::mem::swap(ui_mod, &mut module);
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ui_mod.merge(module);
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ctx.ui().layers = layers;
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}
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}
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pub fn should_run(senses: &Senses, cursor: &CursorButtons, hover: ActivationState) -> bool {
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@@ -260,6 +264,7 @@ impl<Ctx: 'static> Event<Ctx> for Sense {
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impl<Ctx: 'static> EventModule<Ctx, Sense> for SensorModule<Ctx> {
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fn register(&mut self, id: Id, sense: Sense, f: impl EventFn<Ctx, SenseData>) {
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// TODO: does not add to active if currently active
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self.map.entry(id).or_default().sensors.push(Sensor {
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senses: sense.into(),
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f: Box::new(f),
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@@ -4,9 +4,13 @@ use crate::{
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};
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pub trait UiCtx {
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fn ui(&mut self) -> &mut Ui
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where
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Self: Sized;
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fn ui(&mut self) -> &mut Ui;
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}
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impl UiCtx for Ui {
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fn ui(&mut self) -> &mut Ui {
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self
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}
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}
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pub trait Event<Ctx>: Sized {
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@@ -21,48 +25,36 @@ pub trait EventModule<Ctx, E: Event<Ctx>> {
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pub trait EventFn<Ctx, Data>: FnMut(&mut Ctx, Data) + 'static {}
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impl<F: FnMut(&mut Ctx, Data) + 'static, Ctx, Data> EventFn<Ctx, Data> for F {}
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pub trait Eventable<W, Ctx, Tag> {
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fn on<E: Event<Ctx>>(
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pub trait Eventable<W, Tag> {
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fn on<E: Event<Ctx>, Ctx>(
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self,
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event: E,
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f: impl EventFn<Ctx, E::Data>,
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) -> impl WidgetIdFn<W> + Eventable<W, Ctx, IdFnTag>;
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) -> impl WidgetIdFn<W> + Eventable<W, IdFnTag>;
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fn id_on<E: Event<Ctx>>(
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fn id_on<E: Event<Ctx>, Ctx>(
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self,
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event: E,
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f: impl FnMut(&WidgetId<W>, &mut Ctx, E::Data) + 'static,
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) -> impl WidgetIdFn<W> + Eventable<W, Ctx, IdFnTag>
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) -> impl WidgetIdFn<W> + Eventable<W, IdFnTag>
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where
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W: Widget;
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fn edit_on<E: Event<Ctx>>(
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fn edit_on<E: Event<Ui>>(
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self,
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event: E,
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f: impl FnMut(&mut W, E::Data) + 'static,
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) -> impl WidgetIdFn<W> + Eventable<W, Ctx, IdFnTag>
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) -> impl WidgetIdFn<W> + Eventable<W, IdFnTag>
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where
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W: Widget,
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Ctx: UiCtx;
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W: Widget;
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}
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pub trait Ctxable<W, Tag> {
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/// sets context which lets event functions work without needing to specify generics
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fn ctx<Ctx>(self) -> impl WidgetLike<Tag> + Eventable<W, Ctx, Tag>;
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}
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impl<W: WidgetLike<Tag>, Tag> Ctxable<W::Widget, Tag> for W {
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fn ctx<Ctx>(self) -> impl WidgetLike<Tag> + Eventable<W::Widget, Ctx, Tag> {
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self
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}
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}
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impl<W: WidgetLike<Tag>, Ctx, Tag> Eventable<W::Widget, Ctx, Tag> for W {
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fn on<E: Event<Ctx>>(
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impl<W: WidgetLike<Tag>, Tag> Eventable<W::Widget, Tag> for W {
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fn on<E: Event<Ctx>, Ctx>(
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self,
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event: E,
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f: impl EventFn<Ctx, E::Data>,
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) -> impl WidgetIdFn<W::Widget> + Eventable<W::Widget, Ctx, IdFnTag> {
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) -> impl WidgetIdFn<W::Widget> {
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move |ui| {
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let id = self.add(ui);
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ui.modules
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@@ -72,11 +64,11 @@ impl<W: WidgetLike<Tag>, Ctx, Tag> Eventable<W::Widget, Ctx, Tag> for W {
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}
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}
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fn id_on<E: Event<Ctx>>(
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fn id_on<E: Event<Ctx>, Ctx>(
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self,
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event: E,
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mut f: impl FnMut(&WidgetId<W::Widget>, &mut Ctx, E::Data) + 'static,
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) -> impl WidgetIdFn<W::Widget> + Eventable<W::Widget, Ctx, IdFnTag>
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) -> impl WidgetIdFn<W::Widget>
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where
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W::Widget: Widget,
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{
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@@ -86,15 +78,14 @@ impl<W: WidgetLike<Tag>, Ctx, Tag> Eventable<W::Widget, Ctx, Tag> for W {
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})
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}
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fn edit_on<E: Event<Ctx>>(
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fn edit_on<E: Event<Ui>>(
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self,
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event: E,
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mut f: impl FnMut(&mut W::Widget, E::Data) + 'static,
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) -> impl WidgetIdFn<W::Widget> + Eventable<W::Widget, Ctx, IdFnTag>
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) -> impl WidgetIdFn<W::Widget>
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where
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W::Widget: Widget,
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Ctx: UiCtx,
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{
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self.id_on(event, move |id, ctx, pos| f(&mut ctx.ui()[id], pos))
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self.id_on(event, move |id, ui, pos| f(&mut ui[id], pos))
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}
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}
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@@ -155,8 +155,7 @@ impl Client {
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let switch_button = |color, to, label| {
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let rect = rect(color)
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.ctx::<Client>()
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.id_on(Sense::click(), move |id, ctx, _| {
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.id_on(Sense::click(), move |id, ctx: &mut Client, _| {
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ctx.ui[main].inner.set_static(to);
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ctx.ui[id].color = color.darker(0.3);
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})
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@@ -212,7 +211,8 @@ impl Client {
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}
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if input_changed {
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let window_size = self.window_size();
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run_sensors(self, &cursor_state, window_size);
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SensorModule::run(&mut self.ui, &cursor_state, window_size);
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SensorModule::run(self, &cursor_state, window_size);
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}
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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@@ -1,9 +1,9 @@
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/// intentionally does not implement copy or ~~clone~~ HEEELP
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/// intentionally does not implement copy or clone
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/// which should make it harder to misuse;
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/// the idea is to generally try to guarantee all IDs
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/// point to something valid, although duplicate
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/// gets around this if needed
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#[derive(Eq, Hash, PartialEq, Debug, Clone)]
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#[derive(Eq, Hash, PartialEq, Debug)]
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pub struct Id(u64);
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#[derive(Default)]
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