remove state generic from a lot of things

This commit is contained in:
2025-12-17 21:37:55 -05:00
parent 7e6369029f
commit 30bc55c78e
45 changed files with 740 additions and 856 deletions

View File

@@ -3,132 +3,132 @@ use crate::prelude::*;
// these methods should "not require any context" (require unit) because they're in core
widget_trait! {
pub trait CoreWidget<State: HasUi + 'static>;
pub trait CoreWidget<State: HasUi>;
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<State, Pad<State>> {
|ui| Pad {
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<State, Pad> {
|state| Pad {
padding: padding.into(),
inner: self.add(ui),
inner: self.add(state),
}
}
fn align(self, align: impl Into<Align>) -> impl WidgetFn<State, Aligned<State>> {
move |ui| Aligned {
inner: self.add(ui),
fn align(self, align: impl Into<Align>) -> impl WidgetFn<State, Aligned> {
move |state| Aligned {
inner: self.add(state),
align: align.into(),
}
}
fn center(self) -> impl WidgetFn<State, Aligned<State>> {
fn center(self) -> impl WidgetFn<State, Aligned> {
self.align(Align::CENTER)
}
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<State, WL::Widget> {
|ui| {
let id = self.add(ui);
ui.set_label(&id, label.into());
|state| {
let id = self.add(state);
state.ui().set_label(&id, label.into());
id
}
}
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<State, Sized<State>> {
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<State, Sized> {
let size = size.into();
move |ui| Sized {
inner: self.add(ui),
move |state| Sized {
inner: self.add(state),
x: Some(size.x),
y: Some(size.y),
}
}
fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize<State>> {
fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize> {
let len = len.into();
move |ui| MaxSize {
inner: self.add(ui),
move |state| MaxSize {
inner: self.add(state),
x: Some(len),
y: None,
}
}
fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize<State>> {
fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize> {
let len = len.into();
move |ui| MaxSize {
inner: self.add(ui),
move |state| MaxSize {
inner: self.add(state),
x: None,
y: Some(len),
}
}
fn width(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized<State>> {
fn width(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized> {
let len = len.into();
move |ui| Sized {
inner: self.add(ui),
move |state| Sized {
inner: self.add(state),
x: Some(len),
y: None,
}
}
fn height(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized<State>> {
fn height(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized> {
let len = len.into();
move |ui| Sized {
inner: self.add(ui),
move |state| Sized {
inner: self.add(state),
x: None,
y: Some(len),
}
}
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<State, Offset<State>> {
move |ui| Offset {
inner: self.add(ui),
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<State, Offset> {
move |state| Offset {
inner: self.add(state),
amt: amt.into(),
}
}
fn scrollable(self) -> impl WidgetIdFn<State, Scroll<State>> {
fn scrollable(self) -> impl WidgetIdFn<State, Scroll> where State: HasEvents {
use eventable::*;
move |ui| {
Scroll::new(self.add(ui), Axis::Y)
move |state| {
Scroll::new(self.add(state), Axis::Y)
.on(CursorSense::Scroll, |mut ctx| {
let delta = ctx.data.scroll_delta.y * 50.0;
ctx.widget().scroll(delta);
})
.add(ui)
.add(state)
}
}
fn masked(self) -> impl WidgetFn<State, Masked<State>> {
move |ui| Masked {
inner: self.add(ui),
fn masked(self) -> impl WidgetFn<State, Masked> {
move |state| Masked {
inner: self.add(state),
}
}
fn background<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack<State>> {
move |ui| Stack {
children: vec![w.add(ui), self.add(ui)],
fn background<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack> {
move |state| Stack {
children: vec![w.add(state), self.add(state)],
size: StackSize::Child(1),
}
}
fn foreground<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack<State>> {
move |ui| Stack {
children: vec![self.add(ui), w.add(ui)],
fn foreground<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack> {
move |state| Stack {
children: vec![self.add(state), w.add(state)],
size: StackSize::Child(0),
}
}
fn layer_offset(self, offset: usize) -> impl WidgetFn<State, LayerOffset<State>> {
move |ui| LayerOffset {
inner: self.add(ui),
fn layer_offset(self, offset: usize) -> impl WidgetFn<State, LayerOffset> {
move |state| LayerOffset {
inner: self.add(state),
offset,
}
}
fn to_any(self) -> impl WidgetIdFn<State> {
|ui| self.add(ui)
|state| self.add(state)
}
fn set_ptr(self, ptr: WidgetRef<State, WidgetPtr<State>>, ui: &mut Ui<State>) {
let id = self.add(ui);
ui[ptr].inner = Some(id);
fn set_ptr(self, ptr: WidgetRef<WidgetPtr>, state: &mut State) {
let id = self.add(state);
state.ui()[ptr].inner = Some(id);
}
}