remove state generic from a lot of things
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@@ -3,132 +3,132 @@ use crate::prelude::*;
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// these methods should "not require any context" (require unit) because they're in core
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widget_trait! {
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pub trait CoreWidget<State: HasUi + 'static>;
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pub trait CoreWidget<State: HasUi>;
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<State, Pad<State>> {
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|ui| Pad {
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<State, Pad> {
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|state| Pad {
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padding: padding.into(),
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inner: self.add(ui),
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inner: self.add(state),
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}
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}
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fn align(self, align: impl Into<Align>) -> impl WidgetFn<State, Aligned<State>> {
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move |ui| Aligned {
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inner: self.add(ui),
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fn align(self, align: impl Into<Align>) -> impl WidgetFn<State, Aligned> {
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move |state| Aligned {
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inner: self.add(state),
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align: align.into(),
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}
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}
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fn center(self) -> impl WidgetFn<State, Aligned<State>> {
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fn center(self) -> impl WidgetFn<State, Aligned> {
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self.align(Align::CENTER)
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}
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fn label(self, label: impl Into<String>) -> impl WidgetIdFn<State, WL::Widget> {
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|ui| {
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let id = self.add(ui);
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ui.set_label(&id, label.into());
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|state| {
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let id = self.add(state);
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state.ui().set_label(&id, label.into());
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id
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}
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}
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fn sized(self, size: impl Into<Size>) -> impl WidgetFn<State, Sized<State>> {
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fn sized(self, size: impl Into<Size>) -> impl WidgetFn<State, Sized> {
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let size = size.into();
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move |ui| Sized {
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inner: self.add(ui),
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move |state| Sized {
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inner: self.add(state),
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x: Some(size.x),
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y: Some(size.y),
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}
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}
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fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize<State>> {
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fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize> {
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let len = len.into();
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move |ui| MaxSize {
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inner: self.add(ui),
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move |state| MaxSize {
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inner: self.add(state),
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x: Some(len),
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y: None,
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}
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}
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fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize<State>> {
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fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize> {
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let len = len.into();
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move |ui| MaxSize {
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inner: self.add(ui),
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move |state| MaxSize {
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inner: self.add(state),
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x: None,
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y: Some(len),
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}
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}
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fn width(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized<State>> {
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fn width(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized> {
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let len = len.into();
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move |ui| Sized {
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inner: self.add(ui),
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move |state| Sized {
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inner: self.add(state),
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x: Some(len),
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y: None,
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}
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}
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fn height(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized<State>> {
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fn height(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized> {
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let len = len.into();
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move |ui| Sized {
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inner: self.add(ui),
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move |state| Sized {
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inner: self.add(state),
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x: None,
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y: Some(len),
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}
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}
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fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<State, Offset<State>> {
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move |ui| Offset {
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inner: self.add(ui),
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fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<State, Offset> {
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move |state| Offset {
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inner: self.add(state),
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amt: amt.into(),
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}
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}
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fn scrollable(self) -> impl WidgetIdFn<State, Scroll<State>> {
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fn scrollable(self) -> impl WidgetIdFn<State, Scroll> where State: HasEvents {
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use eventable::*;
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move |ui| {
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Scroll::new(self.add(ui), Axis::Y)
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move |state| {
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Scroll::new(self.add(state), Axis::Y)
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.on(CursorSense::Scroll, |mut ctx| {
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let delta = ctx.data.scroll_delta.y * 50.0;
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ctx.widget().scroll(delta);
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})
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.add(ui)
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.add(state)
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}
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}
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fn masked(self) -> impl WidgetFn<State, Masked<State>> {
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move |ui| Masked {
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inner: self.add(ui),
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fn masked(self) -> impl WidgetFn<State, Masked> {
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move |state| Masked {
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inner: self.add(state),
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}
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}
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fn background<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack<State>> {
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move |ui| Stack {
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children: vec![w.add(ui), self.add(ui)],
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fn background<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack> {
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move |state| Stack {
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children: vec![w.add(state), self.add(state)],
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size: StackSize::Child(1),
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}
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}
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fn foreground<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack<State>> {
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move |ui| Stack {
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children: vec![self.add(ui), w.add(ui)],
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fn foreground<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack> {
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move |state| Stack {
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children: vec![self.add(state), w.add(state)],
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size: StackSize::Child(0),
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}
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}
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fn layer_offset(self, offset: usize) -> impl WidgetFn<State, LayerOffset<State>> {
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move |ui| LayerOffset {
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inner: self.add(ui),
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fn layer_offset(self, offset: usize) -> impl WidgetFn<State, LayerOffset> {
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move |state| LayerOffset {
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inner: self.add(state),
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offset,
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}
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}
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fn to_any(self) -> impl WidgetIdFn<State> {
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|ui| self.add(ui)
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|state| self.add(state)
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}
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fn set_ptr(self, ptr: WidgetRef<State, WidgetPtr<State>>, ui: &mut Ui<State>) {
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let id = self.add(ui);
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ui[ptr].inner = Some(id);
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fn set_ptr(self, ptr: WidgetRef<WidgetPtr>, state: &mut State) {
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let id = self.add(state);
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state.ui()[ptr].inner = Some(id);
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}
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}
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