remove state generic from a lot of things
This commit is contained in:
@@ -4,11 +4,11 @@ use winit::dpi::{LogicalPosition, LogicalSize};
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pub struct Selector;
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impl<State: HasUiState, W: Widget<State> + 'static> WidgetAttr<State, W> for Selector {
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type Input = WidgetRef<State, TextEdit<State>>;
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impl<State: HasUiState + HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector {
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type Input = WidgetRef<TextEdit>;
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fn run(ui: &mut Ui<State>, container: WidgetRef<State, W>, id: Self::Input) {
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ui.register_event(container, CursorSense::click_or_drag(), move |ctx| {
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fn run(state: &mut State, container: WidgetRef<W>, id: Self::Input) {
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state.register_event(container, CursorSense::click_or_drag(), move |ctx| {
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let region = ctx.state.ui().window_region(&id).unwrap();
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let id_pos = region.top_left;
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let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
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@@ -21,11 +21,11 @@ impl<State: HasUiState, W: Widget<State> + 'static> WidgetAttr<State, W> for Sel
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pub struct Selectable;
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impl<State: HasUiState> WidgetAttr<State, TextEdit<State>> for Selectable {
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impl<State: HasUiState + HasEvents> WidgetAttr<State, TextEdit> for Selectable {
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type Input = ();
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fn run(ui: &mut Ui<State>, id: WidgetRef<State, TextEdit<State>>, _: Self::Input) {
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ui.register_event(id, CursorSense::click_or_drag(), move |ctx| {
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fn run(state: &mut State, id: WidgetRef<TextEdit>, _: Self::Input) {
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state.register_event(id, CursorSense::click_or_drag(), move |ctx| {
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select(
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ctx.state,
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id,
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@@ -37,9 +37,9 @@ impl<State: HasUiState> WidgetAttr<State, TextEdit<State>> for Selectable {
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}
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}
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fn select<State: 'static + HasUiState>(
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state: &mut State,
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id: WidgetRef<State, TextEdit<State>>,
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fn select(
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state: &mut impl HasUiState,
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id: WidgetRef<TextEdit>,
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pos: Vec2,
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size: Vec2,
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dragging: bool,
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@@ -66,7 +66,7 @@ impl Input {
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}
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}
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impl<State> UiState<State> {
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impl UiState {
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pub fn window_size(&self) -> Vec2 {
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let size = self.renderer.window().inner_size();
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(size.width, size.height).into()
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@@ -24,17 +24,57 @@ pub use sense::*;
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pub type Proxy<Event> = EventLoopProxy<Event>;
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pub struct UiState<State> {
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pub struct DefaultUiRsc<State> {
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pub ui: Ui,
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pub ui_state: UiState,
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pub events: EventManager<State>,
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}
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impl<State> DefaultUiRsc<State> {
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pub fn new(window: impl Into<Arc<Window>>) -> Self {
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Self {
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ui: Ui::new(),
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ui_state: UiState::new(window),
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events: EventManager::default(),
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}
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}
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}
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impl<State: 'static> HasUi for DefaultUiRsc<State> {
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fn ui_ref(&self) -> &Ui {
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&self.ui
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}
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fn ui(&mut self) -> &mut Ui {
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&mut self.ui
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}
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}
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impl<State: 'static + HasRsc<Rsc = Self>> HasEvents for DefaultUiRsc<State> {
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type State = State;
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fn events(&mut self) -> &mut EventManager<State> {
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&mut self.events
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}
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}
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impl<State: 'static> HasUiState for DefaultUiRsc<State> {
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fn ui_state(&mut self) -> &mut UiState {
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&mut self.ui_state
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}
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}
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pub struct UiState {
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pub renderer: UiRenderer,
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pub input: Input,
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pub focus: Option<WidgetRef<State, TextEdit<State>>>,
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pub focus: Option<WidgetRef<TextEdit>>,
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pub clipboard: Clipboard,
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pub window: Arc<Window>,
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pub ime: usize,
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pub last_click: Instant,
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}
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impl<State> UiState<State> {
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impl UiState {
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pub fn new(window: impl Into<Arc<Window>>) -> Self {
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let window = window.into();
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Self {
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@@ -50,14 +90,23 @@ impl<State> UiState<State> {
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}
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pub trait HasUiState: Sized + 'static + HasUi {
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fn ui_state(&mut self) -> &mut UiState<Self>;
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fn ui_with_ui_state(&mut self) -> (&mut Ui<Self>, &mut UiState<Self>) {
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fn ui_state(&mut self) -> &mut UiState;
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fn ui_with_ui_state(&mut self) -> (&mut Ui, &mut UiState) {
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// as long as you're not doing anything actually unhinged this should always work safely
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(unsafe { forget_mut(self.ui()) }, self.ui_state())
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}
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}
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pub trait DefaultAppState: Sized + 'static + HasUi + HasUiState {
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impl<R: HasRsc> HasUiState for R
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where
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R::Rsc: HasUiState,
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{
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fn ui_state(&mut self) -> &mut UiState {
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self.rsc_mut().ui_state()
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}
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}
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pub trait DefaultAppState: Sized + 'static + HasRsc + HasUi + HasUiState {
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type Event: 'static = ();
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fn new(event_loop: &ActiveEventLoop, proxy: Proxy<Self::Event>) -> Self;
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#[allow(unused_variables)]
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@@ -80,6 +129,7 @@ impl<State: DefaultAppState> AppState for State {
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}
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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let events = unsafe { forget_mut(self.events()) };
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let ui_state = self.ui_state();
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let input_changed = ui_state.input.event(&event);
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let cursor_state = ui_state.cursor_state().clone();
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@@ -100,7 +150,7 @@ impl<State: DefaultAppState> AppState for State {
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match &event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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ui.update();
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ui.update(events);
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ui_state.renderer.update(ui);
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ui_state.renderer.draw();
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}
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@@ -18,7 +18,7 @@ pub struct UiRenderer {
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}
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impl UiRenderer {
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pub fn update<State>(&mut self, ui: &mut Ui<State>) {
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pub fn update(&mut self, ui: &mut Ui) {
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self.ui.update(&self.device, &self.queue, ui);
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}
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@@ -142,11 +142,10 @@ pub trait SensorUi<State> {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
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}
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impl<State: 'static + HasUi> SensorUi<State> for State {
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impl<State: 'static + HasRsc> SensorUi<State> for State {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
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let layers = std::mem::take(&mut self.ui().layers);
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let mut active =
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std::mem::take(&mut self.ui().events.get_type::<CursorSense>().active);
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let mut active = std::mem::take(&mut self.events().get_type::<CursorSense>().active);
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for layer in layers.indices().rev() {
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let mut sensed = false;
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for (id, sensor) in active.get_mut(&layer).into_iter().flatten() {
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@@ -175,7 +174,7 @@ impl<State: 'static + HasUi> SensorUi<State> for State {
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break;
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}
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}
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self.ui().events.get_type::<CursorSense>().active = active;
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self.events().get_type::<CursorSense>().active = active;
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self.ui().layers = layers;
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}
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}
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