remove state generic from a lot of things

This commit is contained in:
2025-12-17 21:37:55 -05:00
parent 7e6369029f
commit 30bc55c78e
45 changed files with 740 additions and 856 deletions

View File

@@ -1,4 +1,4 @@
use crate::{Axis, AxisT, Len, Painter, SizeCtx, Ui};
use crate::{Axis, AxisT, Len, Painter, SizeCtx};
use std::any::Any;
mod data;
@@ -13,18 +13,18 @@ pub use like::*;
pub use tag::*;
pub use widgets::*;
pub trait Widget<State>: Any {
fn draw(&mut self, painter: &mut Painter<State>);
fn desired_width(&mut self, ctx: &mut SizeCtx<State>) -> Len;
fn desired_height(&mut self, ctx: &mut SizeCtx<State>) -> Len;
pub trait Widget: Any {
fn draw(&mut self, painter: &mut Painter);
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len;
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len;
}
pub trait WidgetAxisFns<State> {
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx<State>) -> Len;
pub trait WidgetAxisFns {
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx) -> Len;
}
impl<State, W: Widget<State> + ?Sized> WidgetAxisFns<State> for W {
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx<State>) -> Len {
impl<W: Widget + ?Sized> WidgetAxisFns for W {
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx) -> Len {
match A::get() {
Axis::X => self.desired_width(ctx),
Axis::Y => self.desired_height(ctx),
@@ -32,17 +32,17 @@ impl<State, W: Widget<State> + ?Sized> WidgetAxisFns<State> for W {
}
}
impl<State> Widget<State> for () {
fn draw(&mut self, _: &mut Painter<State>) {}
fn desired_width(&mut self, _: &mut SizeCtx<State>) -> Len {
impl Widget for () {
fn draw(&mut self, _: &mut Painter) {}
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
Len::ZERO
}
fn desired_height(&mut self, _: &mut SizeCtx<State>) -> Len {
fn desired_height(&mut self, _: &mut SizeCtx) -> Len {
Len::ZERO
}
}
impl<State> dyn Widget<State> {
impl dyn Widget {
pub fn as_any(&self) -> &dyn Any {
self
}
@@ -55,31 +55,31 @@ impl<State> dyn Widget<State> {
/// A function that returns a widget given a UI.
/// Useful for defining trait functions on widgets that create a parent widget so that the children
/// don't need to be IDs yet
pub trait WidgetFn<State, W: Widget<State> + ?Sized>: FnOnce(&mut Ui<State>) -> W {}
impl<State, W: Widget<State> + ?Sized, F: FnOnce(&mut Ui<State>) -> W> WidgetFn<State, W> for F {}
pub trait WidgetFn<State, W: Widget + ?Sized>: FnOnce(&mut State) -> W {}
impl<State, W: Widget + ?Sized, F: FnOnce(&mut State) -> W> WidgetFn<State, W> for F {}
pub struct WidgetArr<State, const LEN: usize> {
pub arr: [WidgetHandle<State>; LEN],
pub struct WidgetArr<const LEN: usize> {
pub arr: [WidgetHandle; LEN],
}
impl<State, const LEN: usize> WidgetArr<State, LEN> {
pub fn new(arr: [WidgetHandle<State>; LEN]) -> Self {
impl<const LEN: usize> WidgetArr<LEN> {
pub fn new(arr: [WidgetHandle; LEN]) -> Self {
Self { arr }
}
}
pub trait WidgetOption<State> {
fn get(self, ui: &mut Ui<State>) -> Option<WidgetHandle<State>>;
fn get(self, state: &mut State) -> Option<WidgetHandle>;
}
impl<State> WidgetOption<State> for () {
fn get(self, _: &mut Ui<State>) -> Option<WidgetHandle<State>> {
fn get(self, _: &mut State) -> Option<WidgetHandle> {
None
}
}
impl<State, F: FnOnce(&mut Ui<State>) -> Option<WidgetHandle<State>>> WidgetOption<State> for F {
fn get(self, ui: &mut Ui<State>) -> Option<WidgetHandle<State>> {
self(ui)
impl<State, F: FnOnce(&mut State) -> Option<WidgetHandle>> WidgetOption<State> for F {
fn get(self, state: &mut State) -> Option<WidgetHandle> {
self(state)
}
}