added text edit history / undo (ctrl-z)
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@@ -9,7 +9,7 @@ use std::{
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};
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use crate::{
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layout::{FnTag, Ui, Widget, WidgetLike, WidgetTag},
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layout::{Ui, WidgetLike},
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util::{Id, RefCounter},
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};
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@@ -141,49 +141,6 @@ pub struct IdFnTag;
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pub trait WidgetIdFn<W>: FnOnce(&mut Ui) -> WidgetId<W> {}
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impl<W, F: FnOnce(&mut Ui) -> WidgetId<W>> WidgetIdFn<W> for F {}
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/// TODO: does this ever make sense to use? it allows for invalid ids
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pub trait Idable<Tag> {
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type Widget: Widget;
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fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>);
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fn id(self, id: &WidgetId<Self::Widget>) -> impl WidgetIdFn<Self::Widget>
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where
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Self: Sized,
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{
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let id = id.clone();
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move |ui| {
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self.set(ui, &id);
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id
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}
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}
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fn id_static(self, id: StaticWidgetId<Self::Widget>) -> impl WidgetIdFn<Self::Widget>
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where
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Self: Sized,
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{
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move |ui| {
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let id = id.id(&ui.send);
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self.set(ui, &id);
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id
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}
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}
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}
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impl<W: Widget> Idable<WidgetTag> for W {
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type Widget = W;
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fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>) {
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ui.set(id, self);
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}
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}
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impl<F: FnOnce(&mut Ui) -> W, W: Widget> Idable<FnTag> for F {
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type Widget = W;
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fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>) {
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let w = self(ui);
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ui.set(id, w);
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}
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}
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impl<W: 'static> WidgetLike<IdTag> for WidgetId<W> {
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type Widget = W;
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fn add(self, _: &mut Ui) -> WidgetId<W> {
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@@ -52,15 +52,11 @@ impl Ui {
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}
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pub fn push<W: Widget>(&mut self, w: W) -> WidgetId<W> {
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let id = self.id();
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let id = self.new_id();
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self.data.widgets.insert(id.id, w);
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id
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}
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pub fn set<W: Widget>(&mut self, id: &WidgetId<W>, w: W) {
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self.data.widgets.insert(id.id, w);
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}
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pub fn set_root<Tag>(&mut self, w: impl WidgetLike<Tag>) {
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self.root = Some(w.add(self).any());
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self.full_redraw = true;
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@@ -78,7 +74,7 @@ impl Ui {
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self.data.widgets.get_mut(id)
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}
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pub fn id<W: Widget>(&mut self) -> WidgetId<W> {
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fn new_id<W: Widget>(&mut self) -> WidgetId<W> {
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WidgetId::new(
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self.data.widgets.reserve(),
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TypeId::of::<W>(),
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@@ -87,11 +83,6 @@ impl Ui {
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)
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}
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pub fn id_static<W: Widget>(&mut self) -> StaticWidgetId<W> {
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let id = self.id();
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id.into_static()
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}
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pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
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self.data.textures.add(image)
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}
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