cursor finally working properly and removed from render_text

This commit is contained in:
2025-09-15 20:30:26 -04:00
parent 9d659b6afd
commit 2700c31c13
15 changed files with 110 additions and 118 deletions

View File

@@ -39,16 +39,6 @@ impl TextAttrs {
}
}
#[derive(Default, Debug, Copy, Clone)]
pub enum VisualCursor {
#[default]
None,
Select {
line: isize,
col: isize,
},
}
pub type TextBuffer = Buffer;
impl Default for TextAttrs {
@@ -68,7 +58,6 @@ impl TextData {
&mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
cursor: &VisualCursor,
textures: &mut Textures,
) -> (TextureHandle, TextOffset) {
let mut pixels = HashMap::new();
@@ -76,30 +65,20 @@ impl TextData {
let mut min_y = 0;
let mut max_x = 0;
let mut max_y = 0;
let c = attrs.color;
let cosmic_color = {
let c = attrs.color;
cosmic_text::Color::rgba(c.r, c.g, c.b, c.a)
};
let mut max_width = 0.0f32;
let mut cursor_x = 0;
for (run_i, run) in buffer.layout_runs().enumerate() {
if let VisualCursor::Select { line, .. } = cursor
&& *line == run_i as isize
{
cursor_x = run.line_w as i32;
}
for (i, glyph) in run.glyphs.iter().enumerate() {
for run in buffer.layout_runs() {
for glyph in run.glyphs.iter() {
let physical_glyph = glyph.physical((0., 0.), 1.0);
let glyph_color = match glyph.color_opt {
Some(some) => some,
None => cosmic_text::Color::rgba(c.r, c.g, c.b, c.a),
None => cosmic_color,
};
if let VisualCursor::Select { col: idx, line } = cursor
&& *line == run_i as isize
&& *idx == i as isize
{
cursor_x = physical_glyph.x;
}
self.swash_cache.with_pixels(
&mut self.font_system,
physical_glyph.cache_key,
@@ -117,11 +96,6 @@ impl TextData {
}
max_width = max_width.max(run.line_w);
}
if let &VisualCursor::Select { line, .. } = cursor {
let y = (attrs.line_height * (line + 1) as f32) as i32 - 1;
max_y = max_y.max(y);
max_x = max_x.max(cursor_x);
}
let width = (max_x - min_x + 1) as u32;
let height = (max_y - min_y + 1) as u32;
let mut image = RgbaImage::new(width, height);
@@ -130,15 +104,6 @@ impl TextData {
let y = (y - min_y) as u32;
image.put_pixel(x, y, color);
}
if let &VisualCursor::Select { line, .. } = cursor {
let x = (cursor_x - min_x) as u32;
for y in 0..attrs.line_height as u32 {
// no clue if this is good or bad for non integer values
// depends on how the layouting is actually done
let y = (y as f32 + attrs.line_height * line as f32 - min_y as f32) as u32;
image.put_pixel(x, y, Rgba(c.as_arr()));
}
}
let lines = buffer.lines.len();
let offset = TextOffset {
top_left: Vec2::new(min_x as f32, min_y as f32),