add module system and move sensor into core with it
This commit is contained in:
@@ -1,64 +1,366 @@
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use crate::prelude::*;
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use crate::prelude::*;
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pub trait Sensable<W, Ctx, Tag> {
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use std::ops::{BitOr, Deref, DerefMut};
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fn on(self, sense: impl Into<Senses>, f: impl SenseFn<Ctx>) -> impl WidgetIdFn<W, Ctx>;
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fn id_on(
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use crate::{
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self,
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layout::{UiModule, UiRegion, Vec2, WidgetId},
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senses: impl Into<Senses>,
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util::{HashMap, Id},
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f: impl FnMut(&WidgetId<W>, &mut Ctx, SenseCtx) + 'static,
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};
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) -> impl WidgetIdFn<W, Ctx>
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where
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pub trait CursorCtx {
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W: Widget;
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fn cursor_state(&self) -> &CursorState;
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fn edit_on(
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self,
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senses: impl Into<Senses>,
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f: impl FnMut(&mut W, SenseCtx) + 'static,
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) -> impl WidgetIdFn<W, Ctx>
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where
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W: Widget,
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Ctx: UiCtx;
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}
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}
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impl<W: WidgetLike<Ctx, Tag>, Ctx, Tag> Sensable<W::Widget, Ctx, Tag> for W {
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pub enum Button {
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fn on(
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Left,
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self,
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Right,
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senses: impl Into<Senses>,
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Middle,
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f: impl SenseFn<Ctx>,
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}
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) -> impl WidgetIdFn<W::Widget, Ctx> {
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move |ui| {
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pub enum Sense {
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let id = self.add(ui);
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PressStart(Button),
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ui.add_sensor(
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Pressing(Button),
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&id,
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PressEnd(Button),
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Sensor {
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HoverStart,
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senses: senses.into(),
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Hovering,
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f: Box::new(f),
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HoverEnd,
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}
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pub struct Senses(Vec<Sense>);
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impl Sense {
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pub fn click() -> Self {
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Self::PressStart(Button::Left)
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}
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pub fn unclick() -> Self {
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Self::PressEnd(Button::Left)
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}
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}
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#[derive(Default, Clone)]
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pub struct CursorState {
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pub pos: Vec2,
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pub exists: bool,
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pub buttons: CursorButtons,
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}
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#[derive(Default, Clone)]
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pub struct CursorButtons {
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pub left: ActivationState,
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pub middle: ActivationState,
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pub right: ActivationState,
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}
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impl CursorButtons {
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pub fn select(&self, button: &Button) -> &ActivationState {
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match button {
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Button::Left => &self.left,
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Button::Right => &self.right,
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Button::Middle => &self.middle,
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}
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}
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pub fn end_frame(&mut self) {
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self.left.end_frame();
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self.middle.end_frame();
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self.right.end_frame();
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}
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}
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#[derive(Debug, Clone, Copy, Default, PartialEq)]
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pub enum ActivationState {
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Start,
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On,
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End,
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#[default]
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Off,
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}
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pub struct Sensor<Ctx> {
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pub senses: Senses,
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pub f: Box<dyn SenseFn<Ctx>>,
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}
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pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>;
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pub type SenseShape = UiRegion;
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pub struct SensorGroup<Ctx> {
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pub hover: ActivationState,
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pub sensors: Vec<Sensor<Ctx>>,
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}
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pub struct SenseData {
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pub cursor: Vec2,
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pub size: Vec2,
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}
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pub trait SenseFn<Ctx>: FnMut(&mut Ctx, SenseData) + 'static {}
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impl<F: FnMut(&mut Ctx, SenseData) + 'static, Ctx> SenseFn<Ctx> for F {}
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// pub fn run_sensors<Ctx: UiCtx>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
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// let mut layers = std::mem::take(&mut ctx.ui().layers);
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// let mut map = std::mem::take(&mut ctx.ui().event_map);
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// // temp solution, should probably cache somewhere
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// let mut bruh = Vec::new();
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// for (i, _) in layers.iter_mut() {
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// bruh.push(i)
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// }
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// for i in bruh.into_iter().rev() {
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// let layer = &layers[i];
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// let mut ran = false;
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// for (id, shape) in &layer.sensors {
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// let group = &mut map.get_mut(id).unwrap();
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// let region = shape.to_screen(window_size);
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// let in_shape = cursor.exists && region.contains(cursor.pos);
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// group.hover.update(in_shape);
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// if group.hover == ActivationState::Off {
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// continue;
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// }
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//
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// for sensor in &mut group.sensors {
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// if should_run(&sensor.senses, &cursor.buttons, group.hover) {
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// ran = true;
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// let sctx = SenseCtx {
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// cursor: cursor.pos - region.top_left,
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// size: region.bot_right - region.top_left,
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// };
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// (sensor.f)(ctx, sctx);
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// }
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// }
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// }
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// if ran {
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// break;
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// }
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// }
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// let ui = ctx.ui();
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// std::mem::swap(&mut ui.event_map, &mut map);
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// // TODO: this removes existing sensors (if a new one is added to an id) lol
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// // the proper code is easy but writing this comment is easier and I'm tired
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// ui.event_map.extend(map);
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// ui.layers = layers;
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// }
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pub struct SensorModule<Ctx> {
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map: SensorMap<Ctx>,
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active: HashMap<usize, HashMap<Id, SenseShape>>,
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}
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impl<Ctx: 'static> UiModule for SensorModule<Ctx> {
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fn on_draw(&mut self, inst: &WidgetInstance) {
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if self.map.contains_key(&inst.id) {
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self.active
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.entry(inst.layer)
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.or_default()
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.insert(inst.id.duplicate(), inst.region);
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}
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}
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fn on_undraw(&mut self, inst: &WidgetInstance) {
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if let Some(layer) = self.active.get_mut(&inst.layer) {
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layer.remove(&inst.id);
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}
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}
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fn on_remove(&mut self, id: &Id) {
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self.map.remove(id);
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}
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}
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impl<Ctx> SensorModule<Ctx> {
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pub fn set<W>(&mut self, id: WidgetId<W>, sensor: Sensor<Ctx>) {
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// TODO: currently does not add to active if it exists
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self.map.entry(id.key()).or_default().sensors.push(sensor);
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}
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}
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pub fn run_sensors<Ctx: UiCtx + 'static>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
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let mut layers = std::mem::take(&mut ctx.ui().layers);
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// TODO: temp, need to actually make reverse
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let mut layer_idxs = Vec::new();
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for (i, _) in layers.iter_mut() {
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layer_idxs.push(i);
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}
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for l in &layer_idxs {
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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let Some(list) = m.active.get_mut(l) else {
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continue;
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};
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let list = list.clone();
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let mut ran = false;
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for (id, shape) in list.iter() {
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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let mut group = m.map.remove(id).unwrap();
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let region = shape.to_screen(window_size);
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let in_shape = cursor.exists && region.contains(cursor.pos);
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group.hover.update(in_shape);
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if group.hover == ActivationState::Off {
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// TODO: this does not merge if you happen to add a sensor to the widget itself
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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m.map.insert(id.clone(), group);
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continue;
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}
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for sensor in &mut group.sensors {
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if should_run(&sensor.senses, &cursor.buttons, group.hover) {
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ran = true;
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let sctx = SenseData {
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cursor: cursor.pos - region.top_left,
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size: region.bot_right - region.top_left,
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};
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(sensor.f)(ctx, sctx);
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}
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}
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// TODO: this does not merge if you happen to add a sensor to the widget itself
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let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
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m.map.insert(id.clone(), group);
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}
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if ran {
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break;
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}
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}
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ctx.ui().layers = layers;
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}
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pub fn should_run(senses: &Senses, cursor: &CursorButtons, hover: ActivationState) -> bool {
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for sense in senses.iter() {
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if match sense {
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Sense::PressStart(button) => cursor.select(button).is_start(),
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Sense::Pressing(button) => cursor.select(button).is_on(),
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Sense::PressEnd(button) => cursor.select(button).is_end(),
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Sense::HoverStart => hover.is_start(),
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Sense::Hovering => hover.is_on(),
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Sense::HoverEnd => hover.is_end(),
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} {
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return true;
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}
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}
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false
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}
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impl ActivationState {
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pub fn is_start(&self) -> bool {
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*self == Self::Start
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}
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pub fn is_on(&self) -> bool {
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*self == Self::Start || *self == Self::On
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}
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pub fn is_end(&self) -> bool {
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*self == Self::End
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}
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pub fn is_off(&self) -> bool {
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*self == Self::End || *self == Self::Off
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}
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pub fn update(&mut self, on: bool) {
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*self = match *self {
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Self::Start => match on {
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true => Self::On,
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false => Self::End,
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},
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Self::On => match on {
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true => Self::On,
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false => Self::End,
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},
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Self::End => match on {
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true => Self::Start,
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false => Self::Off,
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},
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Self::Off => match on {
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true => Self::Start,
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false => Self::Off,
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},
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},
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);
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id
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}
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}
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}
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}
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fn id_on(
|
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self,
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pub fn end_frame(&mut self) {
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senses: impl Into<Senses>,
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match self {
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mut f: impl FnMut(&WidgetId<W::Widget>, &mut Ctx, SenseCtx) + 'static,
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Self::Start => *self = Self::On,
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) -> impl WidgetIdFn<W::Widget, Ctx>
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Self::End => *self = Self::Off,
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where
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_ => (),
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W::Widget: Widget,
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}
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{
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}
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self.with_id(move |ui, id| {
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}
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let id2 = id.clone();
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id.on(senses, move |ctx, pos| f(&id2, ctx, pos)).add(ui)
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impl<Ctx: 'static> Event<Ctx> for Senses {
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})
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type Module = SensorModule<Ctx>;
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}
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type Data = SenseData;
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fn edit_on(
|
}
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self,
|
|
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senses: impl Into<Senses>,
|
impl<Ctx: 'static> EventModule<Ctx, Senses> for SensorModule<Ctx> {
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mut f: impl FnMut(&mut W::Widget, SenseCtx) + 'static,
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fn register(&mut self, id: Id, senses: Senses, f: impl EventFn<Ctx, SenseData>) {
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) -> impl WidgetIdFn<W::Widget, Ctx>
|
self.map.entry(id).or_default().sensors.push(Sensor {
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where
|
senses,
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W::Widget: Widget,
|
f: Box::new(f),
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Ctx: UiCtx,
|
});
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{
|
}
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self.id_on(senses, move |id, ctx, pos| f(&mut ctx.ui()[id], pos))
|
}
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|
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impl<Ctx: 'static> Event<Ctx> for Sense {
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type Module = SensorModule<Ctx>;
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type Data = SenseData;
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}
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|
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impl<Ctx: 'static> EventModule<Ctx, Sense> for SensorModule<Ctx> {
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fn register(&mut self, id: Id, sense: Sense, f: impl EventFn<Ctx, SenseData>) {
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self.map.entry(id).or_default().sensors.push(Sensor {
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|
senses: sense.into(),
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|
f: Box::new(f),
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|
});
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|
}
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|
}
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|
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|
impl<Ctx> Default for SensorGroup<Ctx> {
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|
fn default() -> Self {
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|
Self {
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|
hover: Default::default(),
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|
sensors: Default::default(),
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||||||
|
}
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||||||
|
}
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|
}
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|
|
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|
impl Deref for Senses {
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|
type Target = Vec<Sense>;
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|
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fn deref(&self) -> &Self::Target {
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|
&self.0
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|
}
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|
}
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|
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|
impl DerefMut for Senses {
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fn deref_mut(&mut self) -> &mut Self::Target {
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|
&mut self.0
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|
}
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|
}
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|
|
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|
impl From<Sense> for Senses {
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||||||
|
fn from(val: Sense) -> Self {
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|
Senses(vec![val])
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||||||
|
}
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|
}
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|
|
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|
impl BitOr for Sense {
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|
type Output = Senses;
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|
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|
fn bitor(self, rhs: Self) -> Self::Output {
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|
Senses(vec![self, rhs])
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|
}
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|
}
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|
|
||||||
|
impl BitOr<Sense> for Senses {
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|
type Output = Self;
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||||||
|
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||||||
|
fn bitor(mut self, rhs: Sense) -> Self::Output {
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|
self.0.push(rhs);
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|
self
|
||||||
|
}
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||||||
|
}
|
||||||
|
|
||||||
|
impl<Ctx> Default for SensorModule<Ctx> {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
map: Default::default(),
|
||||||
|
active: Default::default(),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
85
src/layout/event.rs
Normal file
85
src/layout/event.rs
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
use crate::{
|
||||||
|
layout::{Ui, UiModule, Widget, WidgetId, WidgetIdFn, WidgetLike},
|
||||||
|
util::Id,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub trait UiCtx {
|
||||||
|
fn ui(&mut self) -> &mut Ui<Self>
|
||||||
|
where
|
||||||
|
Self: Sized;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait Event<Ctx>: Sized {
|
||||||
|
type Module: UiModule + EventModule<Ctx, Self> + Default;
|
||||||
|
type Data;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait EventModule<Ctx, E: Event<Ctx>> {
|
||||||
|
fn register(&mut self, id: Id, event: E, f: impl EventFn<Ctx, E::Data>);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait EventFn<Ctx, Data>: FnMut(&mut Ctx, Data) + 'static {}
|
||||||
|
impl<F: FnMut(&mut Ctx, Data) + 'static, Ctx, Data> EventFn<Ctx, Data> for F {}
|
||||||
|
|
||||||
|
pub trait Eventable<W, Ctx, Tag> {
|
||||||
|
fn on<E: Event<Ctx>>(self, event: E, f: impl EventFn<Ctx, E::Data>) -> impl WidgetIdFn<W, Ctx>;
|
||||||
|
|
||||||
|
fn id_on<E: Event<Ctx>>(
|
||||||
|
self,
|
||||||
|
event: E,
|
||||||
|
f: impl FnMut(&WidgetId<W>, &mut Ctx, E::Data) + 'static,
|
||||||
|
) -> impl WidgetIdFn<W, Ctx>
|
||||||
|
where
|
||||||
|
W: Widget;
|
||||||
|
|
||||||
|
fn edit_on<E: Event<Ctx>>(
|
||||||
|
self,
|
||||||
|
event: E,
|
||||||
|
f: impl FnMut(&mut W, E::Data) + 'static,
|
||||||
|
) -> impl WidgetIdFn<W, Ctx>
|
||||||
|
where
|
||||||
|
W: Widget,
|
||||||
|
Ctx: UiCtx;
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<W: WidgetLike<Ctx, Tag>, Ctx, Tag> Eventable<W::Widget, Ctx, Tag> for W {
|
||||||
|
fn on<E: Event<Ctx>>(
|
||||||
|
self,
|
||||||
|
event: E,
|
||||||
|
f: impl EventFn<Ctx, E::Data>,
|
||||||
|
) -> impl WidgetIdFn<W::Widget, Ctx> {
|
||||||
|
move |ui| {
|
||||||
|
let id = self.add(ui);
|
||||||
|
ui.modules
|
||||||
|
.get_mut::<E::Module>()
|
||||||
|
.register(id.id.duplicate(), event, f);
|
||||||
|
id
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn id_on<E: Event<Ctx>>(
|
||||||
|
self,
|
||||||
|
event: E,
|
||||||
|
mut f: impl FnMut(&WidgetId<W::Widget>, &mut Ctx, E::Data) + 'static,
|
||||||
|
) -> impl WidgetIdFn<W::Widget, Ctx>
|
||||||
|
where
|
||||||
|
W::Widget: Widget,
|
||||||
|
{
|
||||||
|
self.with_id(move |ui, id| {
|
||||||
|
let id2 = id.clone();
|
||||||
|
id.on(event, move |ctx, pos| f(&id2, ctx, pos)).add(ui)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn edit_on<E: Event<Ctx>>(
|
||||||
|
self,
|
||||||
|
event: E,
|
||||||
|
mut f: impl FnMut(&mut W::Widget, E::Data) + 'static,
|
||||||
|
) -> impl WidgetIdFn<W::Widget, Ctx>
|
||||||
|
where
|
||||||
|
W::Widget: Widget,
|
||||||
|
Ctx: UiCtx,
|
||||||
|
{
|
||||||
|
self.id_on(event, move |id, ctx, pos| f(&mut ctx.ui()[id], pos))
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -87,6 +87,10 @@ impl<W> WidgetId<W> {
|
|||||||
unsafe { std::mem::transmute(self) }
|
unsafe { std::mem::transmute(self) }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn key(&self) -> Id {
|
||||||
|
self.id.duplicate()
|
||||||
|
}
|
||||||
|
|
||||||
pub(super) fn cast_type<W2>(self) -> WidgetId<W2> {
|
pub(super) fn cast_type<W2>(self) -> WidgetId<W2> {
|
||||||
// safety: self is repr(C) and generic only used for phantom data
|
// safety: self is repr(C) and generic only used for phantom data
|
||||||
unsafe { std::mem::transmute(self) }
|
unsafe { std::mem::transmute(self) }
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
use std::ops::{Index, IndexMut};
|
use std::ops::{Index, IndexMut};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
layout::{SenseShape, UiRegion},
|
layout::UiRegion,
|
||||||
render::{Primitive, PrimitiveHandle, Primitives},
|
render::{Primitive, PrimitiveHandle, Primitives},
|
||||||
util::{HashMap, Id},
|
util::Id,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct LayerNode {
|
struct LayerNode {
|
||||||
@@ -26,10 +26,10 @@ pub struct Layers {
|
|||||||
vec: Vec<LayerNode>,
|
vec: Vec<LayerNode>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// TODO: this can be replaced with Primitives itself atm
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct Layer {
|
pub struct Layer {
|
||||||
pub primitives: Primitives,
|
pub primitives: Primitives,
|
||||||
pub sensors: HashMap<Id, SenseShape>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Layers {
|
impl Layers {
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
mod color;
|
mod color;
|
||||||
|
mod event;
|
||||||
mod id;
|
mod id;
|
||||||
mod layer;
|
mod layer;
|
||||||
|
mod module;
|
||||||
mod num;
|
mod num;
|
||||||
mod orientation;
|
mod orientation;
|
||||||
mod painter;
|
mod painter;
|
||||||
mod pos;
|
mod pos;
|
||||||
mod sense;
|
|
||||||
mod text;
|
mod text;
|
||||||
mod texture;
|
mod texture;
|
||||||
mod ui;
|
mod ui;
|
||||||
@@ -14,13 +15,14 @@ mod widget;
|
|||||||
mod widgets;
|
mod widgets;
|
||||||
|
|
||||||
pub use color::*;
|
pub use color::*;
|
||||||
|
pub use event::*;
|
||||||
pub use id::*;
|
pub use id::*;
|
||||||
pub use layer::*;
|
pub use layer::*;
|
||||||
|
pub use module::*;
|
||||||
pub use num::*;
|
pub use num::*;
|
||||||
pub use orientation::*;
|
pub use orientation::*;
|
||||||
pub use painter::*;
|
pub use painter::*;
|
||||||
pub use pos::*;
|
pub use pos::*;
|
||||||
pub use sense::*;
|
|
||||||
pub use text::*;
|
pub use text::*;
|
||||||
pub use texture::*;
|
pub use texture::*;
|
||||||
pub use ui::*;
|
pub use ui::*;
|
||||||
|
|||||||
34
src/layout/module.rs
Normal file
34
src/layout/module.rs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
use std::any::{Any, TypeId};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
layout::WidgetInstance,
|
||||||
|
util::{HashMap, Id},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[allow(unused_variables)]
|
||||||
|
pub trait UiModule: Any {
|
||||||
|
fn on_draw(&mut self, inst: &WidgetInstance) {}
|
||||||
|
fn on_undraw(&mut self, inst: &WidgetInstance) {}
|
||||||
|
fn on_remove(&mut self, id: &Id) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct Modules {
|
||||||
|
map: HashMap<TypeId, Box<dyn UiModule>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Modules {
|
||||||
|
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut (dyn UiModule + 'static)> {
|
||||||
|
self.map.values_mut().map(|m| m.as_mut())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_mut<M: UiModule + Default>(&mut self) -> &mut M {
|
||||||
|
let rf = self
|
||||||
|
.map
|
||||||
|
.entry(TypeId::of::<M>())
|
||||||
|
.or_insert_with(|| Box::new(M::default()))
|
||||||
|
.as_mut();
|
||||||
|
let any: &mut dyn Any = &mut *rf;
|
||||||
|
any.downcast_mut().unwrap()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
layout::{
|
layout::{
|
||||||
ActiveWidgets, Layers, TextAttrs, TextBuffer, TextData, TextOffset, TextureHandle,
|
ActiveWidgets, Layers, Modules, TextAttrs, TextBuffer, TextData, TextOffset, TextureHandle,
|
||||||
Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
|
Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
|
||||||
},
|
},
|
||||||
render::{Primitive, PrimitiveHandle},
|
render::{Primitive, PrimitiveHandle},
|
||||||
@@ -25,6 +25,7 @@ pub struct PainterCtx<'a> {
|
|||||||
pub textures: &'a mut Textures,
|
pub textures: &'a mut Textures,
|
||||||
pub text: &'a mut TextData,
|
pub text: &'a mut TextData,
|
||||||
pub screen_size: Vec2,
|
pub screen_size: Vec2,
|
||||||
|
pub modules: &'a mut Modules,
|
||||||
drawing: HashSet<Id>,
|
drawing: HashSet<Id>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,6 +45,7 @@ impl<'a> PainterCtx<'a> {
|
|||||||
widgets: &'a Widgets,
|
widgets: &'a Widgets,
|
||||||
layers: &'a mut Layers,
|
layers: &'a mut Layers,
|
||||||
active: &'a mut ActiveWidgets,
|
active: &'a mut ActiveWidgets,
|
||||||
|
modules: &'a mut Modules,
|
||||||
textures: &'a mut Textures,
|
textures: &'a mut Textures,
|
||||||
text: &'a mut TextData,
|
text: &'a mut TextData,
|
||||||
screen_size: Vec2,
|
screen_size: Vec2,
|
||||||
@@ -55,6 +57,7 @@ impl<'a> PainterCtx<'a> {
|
|||||||
textures,
|
textures,
|
||||||
text,
|
text,
|
||||||
screen_size,
|
screen_size,
|
||||||
|
modules,
|
||||||
drawing: HashSet::default(),
|
drawing: HashSet::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -165,10 +168,8 @@ impl<'a> PainterCtx<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.widgets.data(id).is_some_and(|w| w.sensor) {
|
for m in self.modules.iter_mut() {
|
||||||
self.layers[layer]
|
m.on_draw(&instance);
|
||||||
.sensors
|
|
||||||
.insert(id.duplicate(), instance.region);
|
|
||||||
}
|
}
|
||||||
self.active.insert(id.duplicate(), instance);
|
self.active.insert(id.duplicate(), instance);
|
||||||
}
|
}
|
||||||
@@ -182,7 +183,9 @@ impl<'a> PainterCtx<'a> {
|
|||||||
}
|
}
|
||||||
inst.textures.clear();
|
inst.textures.clear();
|
||||||
self.textures.free();
|
self.textures.free();
|
||||||
self.layers[inst.layer].sensors.remove(id);
|
for m in self.modules.iter_mut() {
|
||||||
|
m.on_undraw(inst);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
inst
|
inst
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,252 +0,0 @@
|
|||||||
use std::ops::{BitOr, Deref, DerefMut};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
layout::{Ui, UiRegion, Vec2},
|
|
||||||
util::{HashMap, Id},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub trait CursorCtx {
|
|
||||||
fn cursor_state(&self) -> &CursorState;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub enum Button {
|
|
||||||
Left,
|
|
||||||
Right,
|
|
||||||
Middle,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub enum Sense {
|
|
||||||
PressStart(Button),
|
|
||||||
Pressing(Button),
|
|
||||||
PressEnd(Button),
|
|
||||||
HoverStart,
|
|
||||||
Hovering,
|
|
||||||
HoverEnd,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Senses(Vec<Sense>);
|
|
||||||
|
|
||||||
impl Sense {
|
|
||||||
pub fn click() -> Self {
|
|
||||||
Self::PressStart(Button::Left)
|
|
||||||
}
|
|
||||||
pub fn unclick() -> Self {
|
|
||||||
Self::PressEnd(Button::Left)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, Clone)]
|
|
||||||
pub struct CursorState {
|
|
||||||
pub pos: Vec2,
|
|
||||||
pub exists: bool,
|
|
||||||
pub buttons: CursorButtons,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, Clone)]
|
|
||||||
pub struct CursorButtons {
|
|
||||||
pub left: ActivationState,
|
|
||||||
pub middle: ActivationState,
|
|
||||||
pub right: ActivationState,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl CursorButtons {
|
|
||||||
pub fn select(&self, button: &Button) -> &ActivationState {
|
|
||||||
match button {
|
|
||||||
Button::Left => &self.left,
|
|
||||||
Button::Right => &self.right,
|
|
||||||
Button::Middle => &self.middle,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn end_frame(&mut self) {
|
|
||||||
self.left.end_frame();
|
|
||||||
self.middle.end_frame();
|
|
||||||
self.right.end_frame();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Default, PartialEq)]
|
|
||||||
pub enum ActivationState {
|
|
||||||
Start,
|
|
||||||
On,
|
|
||||||
End,
|
|
||||||
#[default]
|
|
||||||
Off,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Sensor<Ctx> {
|
|
||||||
pub senses: Senses,
|
|
||||||
pub f: Box<dyn SenseFn<Ctx>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>;
|
|
||||||
pub type SenseShape = UiRegion;
|
|
||||||
pub struct SensorGroup<Ctx> {
|
|
||||||
pub hover: ActivationState,
|
|
||||||
pub sensors: Vec<Sensor<Ctx>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct SenseCtx {
|
|
||||||
pub cursor: Vec2,
|
|
||||||
pub size: Vec2,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait SenseFn<Ctx>: FnMut(&mut Ctx, SenseCtx) + 'static {}
|
|
||||||
impl<F: FnMut(&mut Ctx, SenseCtx) + 'static, Ctx> SenseFn<Ctx> for F {}
|
|
||||||
|
|
||||||
pub trait UiCtx {
|
|
||||||
fn ui(&mut self) -> &mut Ui<Self>
|
|
||||||
where
|
|
||||||
Self: Sized;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// TODO: this takes ui.sensor_map and then puts it back
|
|
||||||
/// it extends so you can add to it, but you can't actually index sensors with it
|
|
||||||
/// should something be done about this?
|
|
||||||
pub fn run_sensors<Ctx: UiCtx>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
|
|
||||||
let mut layers = std::mem::take(&mut ctx.ui().layers);
|
|
||||||
let mut map = std::mem::take(&mut ctx.ui().event_map);
|
|
||||||
// temp solution, should probably cache somewhere
|
|
||||||
let mut bruh = Vec::new();
|
|
||||||
for (i, _) in layers.iter_mut() {
|
|
||||||
bruh.push(i)
|
|
||||||
}
|
|
||||||
for i in bruh.into_iter().rev() {
|
|
||||||
let layer = &layers[i];
|
|
||||||
let mut ran = false;
|
|
||||||
for (id, shape) in &layer.sensors {
|
|
||||||
let group = &mut map.get_mut(id).unwrap();
|
|
||||||
let region = shape.to_screen(window_size);
|
|
||||||
let in_shape = cursor.exists && region.contains(cursor.pos);
|
|
||||||
group.hover.update(in_shape);
|
|
||||||
if group.hover == ActivationState::Off {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
for sensor in &mut group.sensors {
|
|
||||||
if should_run(&sensor.senses, &cursor.buttons, group.hover) {
|
|
||||||
ran = true;
|
|
||||||
let sctx = SenseCtx {
|
|
||||||
cursor: cursor.pos - region.top_left,
|
|
||||||
size: region.bot_right - region.top_left,
|
|
||||||
};
|
|
||||||
(sensor.f)(ctx, sctx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ran {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let ui = ctx.ui();
|
|
||||||
std::mem::swap(&mut ui.event_map, &mut map);
|
|
||||||
// TODO: this removes existing sensors (if a new one is added to an id) lol
|
|
||||||
// the proper code is easy but writing this comment is easier and I'm tired
|
|
||||||
ui.event_map.extend(map);
|
|
||||||
ui.layers = layers;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn should_run(senses: &Senses, cursor: &CursorButtons, hover: ActivationState) -> bool {
|
|
||||||
for sense in senses.iter() {
|
|
||||||
if match sense {
|
|
||||||
Sense::PressStart(button) => cursor.select(button).is_start(),
|
|
||||||
Sense::Pressing(button) => cursor.select(button).is_on(),
|
|
||||||
Sense::PressEnd(button) => cursor.select(button).is_end(),
|
|
||||||
Sense::HoverStart => hover.is_start(),
|
|
||||||
Sense::Hovering => hover.is_on(),
|
|
||||||
Sense::HoverEnd => hover.is_end(),
|
|
||||||
} {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ActivationState {
|
|
||||||
pub fn is_start(&self) -> bool {
|
|
||||||
*self == Self::Start
|
|
||||||
}
|
|
||||||
pub fn is_on(&self) -> bool {
|
|
||||||
*self == Self::Start || *self == Self::On
|
|
||||||
}
|
|
||||||
pub fn is_end(&self) -> bool {
|
|
||||||
*self == Self::End
|
|
||||||
}
|
|
||||||
pub fn is_off(&self) -> bool {
|
|
||||||
*self == Self::End || *self == Self::Off
|
|
||||||
}
|
|
||||||
pub fn update(&mut self, on: bool) {
|
|
||||||
*self = match *self {
|
|
||||||
Self::Start => match on {
|
|
||||||
true => Self::On,
|
|
||||||
false => Self::End,
|
|
||||||
},
|
|
||||||
Self::On => match on {
|
|
||||||
true => Self::On,
|
|
||||||
false => Self::End,
|
|
||||||
},
|
|
||||||
Self::End => match on {
|
|
||||||
true => Self::Start,
|
|
||||||
false => Self::Off,
|
|
||||||
},
|
|
||||||
Self::Off => match on {
|
|
||||||
true => Self::Start,
|
|
||||||
false => Self::Off,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn end_frame(&mut self) {
|
|
||||||
match self {
|
|
||||||
Self::Start => *self = Self::On,
|
|
||||||
Self::End => *self = Self::Off,
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<Ctx> Default for SensorGroup<Ctx> {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
hover: Default::default(),
|
|
||||||
sensors: Default::default(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Deref for Senses {
|
|
||||||
type Target = Vec<Sense>;
|
|
||||||
|
|
||||||
fn deref(&self) -> &Self::Target {
|
|
||||||
&self.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DerefMut for Senses {
|
|
||||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
||||||
&mut self.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<Sense> for Senses {
|
|
||||||
fn from(val: Sense) -> Self {
|
|
||||||
Senses(vec![val])
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl BitOr for Sense {
|
|
||||||
type Output = Senses;
|
|
||||||
|
|
||||||
fn bitor(self, rhs: Self) -> Self::Output {
|
|
||||||
Senses(vec![self, rhs])
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl BitOr<Sense> for Senses {
|
|
||||||
type Output = Self;
|
|
||||||
|
|
||||||
fn bitor(mut self, rhs: Sense) -> Self::Output {
|
|
||||||
self.0.push(rhs);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -3,17 +3,19 @@ use image::DynamicImage;
|
|||||||
use crate::{
|
use crate::{
|
||||||
core::{TextEdit, TextEditCtx},
|
core::{TextEdit, TextEditCtx},
|
||||||
layout::{
|
layout::{
|
||||||
Layers, PainterCtx, Sensor, SensorMap, StaticWidgetId, TextData, TextureHandle, Textures,
|
Layers, Modules, PainterCtx, StaticWidgetId, TextData, TextureHandle, Textures, Vec2,
|
||||||
Vec2, Widget, WidgetId, WidgetInstance, WidgetLike, Widgets,
|
Widget, WidgetId, WidgetInstance, WidgetLike, Widgets,
|
||||||
},
|
},
|
||||||
util::{HashMap, Id},
|
util::{HashMap, Id},
|
||||||
};
|
};
|
||||||
use std::{
|
use std::{
|
||||||
any::{Any, TypeId},
|
any::{Any, TypeId},
|
||||||
|
marker::PhantomData,
|
||||||
ops::{Index, IndexMut},
|
ops::{Index, IndexMut},
|
||||||
sync::mpsc::{Receiver, Sender, channel},
|
sync::mpsc::{Receiver, Sender, channel},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// TODO: remove generic
|
||||||
pub struct Ui<Ctx> {
|
pub struct Ui<Ctx> {
|
||||||
root: Option<WidgetId>,
|
root: Option<WidgetId>,
|
||||||
pub(super) widgets: Widgets,
|
pub(super) widgets: Widgets,
|
||||||
@@ -28,7 +30,8 @@ pub struct Ui<Ctx> {
|
|||||||
full_redraw: bool,
|
full_redraw: bool,
|
||||||
|
|
||||||
pub(crate) active: ActiveWidgets,
|
pub(crate) active: ActiveWidgets,
|
||||||
pub(super) event_map: SensorMap<Ctx>,
|
pub modules: Modules,
|
||||||
|
_pd: PhantomData<Ctx>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<Ctx> Ui<Ctx> {
|
impl<Ctx> Ui<Ctx> {
|
||||||
@@ -114,6 +117,7 @@ impl<Ctx> Ui<Ctx> {
|
|||||||
&self.widgets,
|
&self.widgets,
|
||||||
&mut self.layers,
|
&mut self.layers,
|
||||||
&mut self.active,
|
&mut self.active,
|
||||||
|
&mut self.modules,
|
||||||
&mut self.textures,
|
&mut self.textures,
|
||||||
&mut self.text,
|
&mut self.text,
|
||||||
self.size,
|
self.size,
|
||||||
@@ -137,6 +141,7 @@ impl<Ctx> Ui<Ctx> {
|
|||||||
&self.widgets,
|
&self.widgets,
|
||||||
&mut self.layers,
|
&mut self.layers,
|
||||||
&mut self.active,
|
&mut self.active,
|
||||||
|
&mut self.modules,
|
||||||
&mut self.textures,
|
&mut self.textures,
|
||||||
&mut self.text,
|
&mut self.text,
|
||||||
self.size,
|
self.size,
|
||||||
@@ -150,7 +155,9 @@ impl<Ctx> Ui<Ctx> {
|
|||||||
/// free any resources that don't have references anymore
|
/// free any resources that don't have references anymore
|
||||||
fn free(&mut self) {
|
fn free(&mut self) {
|
||||||
for id in self.recv.try_iter() {
|
for id in self.recv.try_iter() {
|
||||||
self.event_map.remove(&id);
|
for m in self.modules.iter_mut() {
|
||||||
|
m.on_remove(&id);
|
||||||
|
}
|
||||||
self.widgets.delete(id);
|
self.widgets.delete(id);
|
||||||
}
|
}
|
||||||
self.textures.free();
|
self.textures.free();
|
||||||
@@ -168,15 +175,6 @@ impl<Ctx> Ui<Ctx> {
|
|||||||
self.active.len()
|
self.active.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add_sensor<W>(&mut self, id: &WidgetId<W>, f: Sensor<Ctx>) {
|
|
||||||
self.event_map
|
|
||||||
.entry(id.id.duplicate())
|
|
||||||
.or_default()
|
|
||||||
.sensors
|
|
||||||
.push(f);
|
|
||||||
self.widgets.data_mut(&id.id).unwrap().sensor = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn text(&mut self, id: &WidgetId<TextEdit>) -> TextEditCtx<'_> {
|
pub fn text(&mut self, id: &WidgetId<TextEdit>) -> TextEditCtx<'_> {
|
||||||
self.updates.push(id.id.duplicate());
|
self.updates.push(id.id.duplicate());
|
||||||
TextEditCtx {
|
TextEditCtx {
|
||||||
@@ -238,10 +236,11 @@ impl<Ctx> Default for Ui<Ctx> {
|
|||||||
text: TextData::default(),
|
text: TextData::default(),
|
||||||
full_redraw: false,
|
full_redraw: false,
|
||||||
active: Default::default(),
|
active: Default::default(),
|
||||||
event_map: Default::default(),
|
|
||||||
send,
|
send,
|
||||||
recv,
|
recv,
|
||||||
size: Vec2::ZERO,
|
size: Vec2::ZERO,
|
||||||
|
modules: Modules::default(),
|
||||||
|
_pd: PhantomData,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,8 +14,6 @@ pub struct WidgetData {
|
|||||||
pub label: String,
|
pub label: String,
|
||||||
/// dynamic borrow checking
|
/// dynamic borrow checking
|
||||||
pub borrowed: bool,
|
pub borrowed: bool,
|
||||||
/// whether this widget has any sensors
|
|
||||||
pub sensor: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Widgets {
|
impl Widgets {
|
||||||
@@ -85,7 +83,6 @@ impl Widgets {
|
|||||||
widget,
|
widget,
|
||||||
label,
|
label,
|
||||||
borrowed: false,
|
borrowed: false,
|
||||||
sensor: false,
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,9 @@
|
|||||||
#![feature(macro_metavar_expr_concat)]
|
#![feature(macro_metavar_expr_concat)]
|
||||||
#![feature(const_ops)]
|
#![feature(const_ops)]
|
||||||
#![feature(const_trait_impl)]
|
#![feature(const_trait_impl)]
|
||||||
#![feature(const_from)]
|
#![feature(const_convert)]
|
||||||
#![feature(map_try_insert)]
|
#![feature(map_try_insert)]
|
||||||
#![feature(trait_alias)]
|
#![feature(trait_alias)]
|
||||||
#![feature(round_char_boundary)]
|
|
||||||
#![feature(unboxed_closures)]
|
#![feature(unboxed_closures)]
|
||||||
#![feature(fn_traits)]
|
#![feature(fn_traits)]
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
use ui::layout::{CursorState, Vec2};
|
use ui::{core::CursorState, layout::Vec2};
|
||||||
use winit::event::{MouseButton, WindowEvent};
|
use winit::event::{MouseButton, WindowEvent};
|
||||||
|
|
||||||
use crate::testing::Client;
|
use crate::testing::Client;
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
/// intentionally does not implement copy or clone
|
/// intentionally does not implement copy or ~~clone~~ HEEELP
|
||||||
/// which should make it harder to misuse;
|
/// which should make it harder to misuse;
|
||||||
/// the idea is to generally try to guarantee all IDs
|
/// the idea is to generally try to guarantee all IDs
|
||||||
/// point to something valid, although duplicate
|
/// point to something valid, although duplicate
|
||||||
/// gets around this if needed
|
/// gets around this if needed
|
||||||
#[derive(Eq, Hash, PartialEq, Debug)]
|
#[derive(Eq, Hash, PartialEq, Debug, Clone)]
|
||||||
pub struct Id(u64);
|
pub struct Id(u64);
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
|
|||||||
Reference in New Issue
Block a user