add module system and move sensor into core with it

This commit is contained in:
2025-09-24 16:11:39 -04:00
parent 2adf7a43a1
commit 26c248dcba
13 changed files with 515 additions and 342 deletions

View File

@@ -1,64 +1,366 @@
use crate::prelude::*;
pub trait Sensable<W, Ctx, Tag> {
fn on(self, sense: impl Into<Senses>, f: impl SenseFn<Ctx>) -> impl WidgetIdFn<W, Ctx>;
fn id_on(
self,
senses: impl Into<Senses>,
f: impl FnMut(&WidgetId<W>, &mut Ctx, SenseCtx) + 'static,
) -> impl WidgetIdFn<W, Ctx>
where
W: Widget;
fn edit_on(
self,
senses: impl Into<Senses>,
f: impl FnMut(&mut W, SenseCtx) + 'static,
) -> impl WidgetIdFn<W, Ctx>
where
W: Widget,
Ctx: UiCtx;
use std::ops::{BitOr, Deref, DerefMut};
use crate::{
layout::{UiModule, UiRegion, Vec2, WidgetId},
util::{HashMap, Id},
};
pub trait CursorCtx {
fn cursor_state(&self) -> &CursorState;
}
impl<W: WidgetLike<Ctx, Tag>, Ctx, Tag> Sensable<W::Widget, Ctx, Tag> for W {
fn on(
self,
senses: impl Into<Senses>,
f: impl SenseFn<Ctx>,
) -> impl WidgetIdFn<W::Widget, Ctx> {
move |ui| {
let id = self.add(ui);
ui.add_sensor(
&id,
Sensor {
senses: senses.into(),
f: Box::new(f),
},
);
id
}
pub enum Button {
Left,
Right,
Middle,
}
pub enum Sense {
PressStart(Button),
Pressing(Button),
PressEnd(Button),
HoverStart,
Hovering,
HoverEnd,
}
pub struct Senses(Vec<Sense>);
impl Sense {
pub fn click() -> Self {
Self::PressStart(Button::Left)
}
fn id_on(
self,
senses: impl Into<Senses>,
mut f: impl FnMut(&WidgetId<W::Widget>, &mut Ctx, SenseCtx) + 'static,
) -> impl WidgetIdFn<W::Widget, Ctx>
where
W::Widget: Widget,
{
self.with_id(move |ui, id| {
let id2 = id.clone();
id.on(senses, move |ctx, pos| f(&id2, ctx, pos)).add(ui)
})
}
fn edit_on(
self,
senses: impl Into<Senses>,
mut f: impl FnMut(&mut W::Widget, SenseCtx) + 'static,
) -> impl WidgetIdFn<W::Widget, Ctx>
where
W::Widget: Widget,
Ctx: UiCtx,
{
self.id_on(senses, move |id, ctx, pos| f(&mut ctx.ui()[id], pos))
pub fn unclick() -> Self {
Self::PressEnd(Button::Left)
}
}
#[derive(Default, Clone)]
pub struct CursorState {
pub pos: Vec2,
pub exists: bool,
pub buttons: CursorButtons,
}
#[derive(Default, Clone)]
pub struct CursorButtons {
pub left: ActivationState,
pub middle: ActivationState,
pub right: ActivationState,
}
impl CursorButtons {
pub fn select(&self, button: &Button) -> &ActivationState {
match button {
Button::Left => &self.left,
Button::Right => &self.right,
Button::Middle => &self.middle,
}
}
pub fn end_frame(&mut self) {
self.left.end_frame();
self.middle.end_frame();
self.right.end_frame();
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub enum ActivationState {
Start,
On,
End,
#[default]
Off,
}
pub struct Sensor<Ctx> {
pub senses: Senses,
pub f: Box<dyn SenseFn<Ctx>>,
}
pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>;
pub type SenseShape = UiRegion;
pub struct SensorGroup<Ctx> {
pub hover: ActivationState,
pub sensors: Vec<Sensor<Ctx>>,
}
pub struct SenseData {
pub cursor: Vec2,
pub size: Vec2,
}
pub trait SenseFn<Ctx>: FnMut(&mut Ctx, SenseData) + 'static {}
impl<F: FnMut(&mut Ctx, SenseData) + 'static, Ctx> SenseFn<Ctx> for F {}
// pub fn run_sensors<Ctx: UiCtx>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
// let mut layers = std::mem::take(&mut ctx.ui().layers);
// let mut map = std::mem::take(&mut ctx.ui().event_map);
// // temp solution, should probably cache somewhere
// let mut bruh = Vec::new();
// for (i, _) in layers.iter_mut() {
// bruh.push(i)
// }
// for i in bruh.into_iter().rev() {
// let layer = &layers[i];
// let mut ran = false;
// for (id, shape) in &layer.sensors {
// let group = &mut map.get_mut(id).unwrap();
// let region = shape.to_screen(window_size);
// let in_shape = cursor.exists && region.contains(cursor.pos);
// group.hover.update(in_shape);
// if group.hover == ActivationState::Off {
// continue;
// }
//
// for sensor in &mut group.sensors {
// if should_run(&sensor.senses, &cursor.buttons, group.hover) {
// ran = true;
// let sctx = SenseCtx {
// cursor: cursor.pos - region.top_left,
// size: region.bot_right - region.top_left,
// };
// (sensor.f)(ctx, sctx);
// }
// }
// }
// if ran {
// break;
// }
// }
// let ui = ctx.ui();
// std::mem::swap(&mut ui.event_map, &mut map);
// // TODO: this removes existing sensors (if a new one is added to an id) lol
// // the proper code is easy but writing this comment is easier and I'm tired
// ui.event_map.extend(map);
// ui.layers = layers;
// }
pub struct SensorModule<Ctx> {
map: SensorMap<Ctx>,
active: HashMap<usize, HashMap<Id, SenseShape>>,
}
impl<Ctx: 'static> UiModule for SensorModule<Ctx> {
fn on_draw(&mut self, inst: &WidgetInstance) {
if self.map.contains_key(&inst.id) {
self.active
.entry(inst.layer)
.or_default()
.insert(inst.id.duplicate(), inst.region);
}
}
fn on_undraw(&mut self, inst: &WidgetInstance) {
if let Some(layer) = self.active.get_mut(&inst.layer) {
layer.remove(&inst.id);
}
}
fn on_remove(&mut self, id: &Id) {
self.map.remove(id);
}
}
impl<Ctx> SensorModule<Ctx> {
pub fn set<W>(&mut self, id: WidgetId<W>, sensor: Sensor<Ctx>) {
// TODO: currently does not add to active if it exists
self.map.entry(id.key()).or_default().sensors.push(sensor);
}
}
pub fn run_sensors<Ctx: UiCtx + 'static>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
let mut layers = std::mem::take(&mut ctx.ui().layers);
// TODO: temp, need to actually make reverse
let mut layer_idxs = Vec::new();
for (i, _) in layers.iter_mut() {
layer_idxs.push(i);
}
for l in &layer_idxs {
let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
let Some(list) = m.active.get_mut(l) else {
continue;
};
let list = list.clone();
let mut ran = false;
for (id, shape) in list.iter() {
let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
let mut group = m.map.remove(id).unwrap();
let region = shape.to_screen(window_size);
let in_shape = cursor.exists && region.contains(cursor.pos);
group.hover.update(in_shape);
if group.hover == ActivationState::Off {
// TODO: this does not merge if you happen to add a sensor to the widget itself
let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
m.map.insert(id.clone(), group);
continue;
}
for sensor in &mut group.sensors {
if should_run(&sensor.senses, &cursor.buttons, group.hover) {
ran = true;
let sctx = SenseData {
cursor: cursor.pos - region.top_left,
size: region.bot_right - region.top_left,
};
(sensor.f)(ctx, sctx);
}
}
// TODO: this does not merge if you happen to add a sensor to the widget itself
let m = ctx.ui().modules.get_mut::<SensorModule<Ctx>>();
m.map.insert(id.clone(), group);
}
if ran {
break;
}
}
ctx.ui().layers = layers;
}
pub fn should_run(senses: &Senses, cursor: &CursorButtons, hover: ActivationState) -> bool {
for sense in senses.iter() {
if match sense {
Sense::PressStart(button) => cursor.select(button).is_start(),
Sense::Pressing(button) => cursor.select(button).is_on(),
Sense::PressEnd(button) => cursor.select(button).is_end(),
Sense::HoverStart => hover.is_start(),
Sense::Hovering => hover.is_on(),
Sense::HoverEnd => hover.is_end(),
} {
return true;
}
}
false
}
impl ActivationState {
pub fn is_start(&self) -> bool {
*self == Self::Start
}
pub fn is_on(&self) -> bool {
*self == Self::Start || *self == Self::On
}
pub fn is_end(&self) -> bool {
*self == Self::End
}
pub fn is_off(&self) -> bool {
*self == Self::End || *self == Self::Off
}
pub fn update(&mut self, on: bool) {
*self = match *self {
Self::Start => match on {
true => Self::On,
false => Self::End,
},
Self::On => match on {
true => Self::On,
false => Self::End,
},
Self::End => match on {
true => Self::Start,
false => Self::Off,
},
Self::Off => match on {
true => Self::Start,
false => Self::Off,
},
}
}
pub fn end_frame(&mut self) {
match self {
Self::Start => *self = Self::On,
Self::End => *self = Self::Off,
_ => (),
}
}
}
impl<Ctx: 'static> Event<Ctx> for Senses {
type Module = SensorModule<Ctx>;
type Data = SenseData;
}
impl<Ctx: 'static> EventModule<Ctx, Senses> for SensorModule<Ctx> {
fn register(&mut self, id: Id, senses: Senses, f: impl EventFn<Ctx, SenseData>) {
self.map.entry(id).or_default().sensors.push(Sensor {
senses,
f: Box::new(f),
});
}
}
impl<Ctx: 'static> Event<Ctx> for Sense {
type Module = SensorModule<Ctx>;
type Data = SenseData;
}
impl<Ctx: 'static> EventModule<Ctx, Sense> for SensorModule<Ctx> {
fn register(&mut self, id: Id, sense: Sense, f: impl EventFn<Ctx, SenseData>) {
self.map.entry(id).or_default().sensors.push(Sensor {
senses: sense.into(),
f: Box::new(f),
});
}
}
impl<Ctx> Default for SensorGroup<Ctx> {
fn default() -> Self {
Self {
hover: Default::default(),
sensors: Default::default(),
}
}
}
impl Deref for Senses {
type Target = Vec<Sense>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for Senses {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl From<Sense> for Senses {
fn from(val: Sense) -> Self {
Senses(vec![val])
}
}
impl BitOr for Sense {
type Output = Senses;
fn bitor(self, rhs: Self) -> Self::Output {
Senses(vec![self, rhs])
}
}
impl BitOr<Sense> for Senses {
type Output = Self;
fn bitor(mut self, rhs: Sense) -> Self::Output {
self.0.push(rhs);
self
}
}
impl<Ctx> Default for SensorModule<Ctx> {
fn default() -> Self {
Self {
map: Default::default(),
active: Default::default(),
}
}
}