IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff)
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@@ -33,8 +33,8 @@ pub enum Cursor {
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#[default]
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None,
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Select {
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line: usize,
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idx: usize,
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line: isize,
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col: isize,
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},
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}
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@@ -78,15 +78,14 @@ impl TextData {
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let mut max_y = 0;
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let c = attrs.color;
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let mut max_width = 0.0f32;
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let mut i = 0;
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let mut cursor_x = 0;
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for (run_i, run) in buffer.layout_runs().enumerate() {
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if let Cursor::Select { line, .. } = cursor
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&& *line == run_i
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&& *line == run_i as isize
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{
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cursor_x = run.line_w as i32;
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}
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for glyph in run.glyphs.iter() {
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for (i, glyph) in run.glyphs.iter().enumerate() {
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let physical_glyph = glyph.physical((0., 0.), 1.0);
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let glyph_color = match glyph.color_opt {
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@@ -94,13 +93,12 @@ impl TextData {
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None => cosmic_text::Color::rgba(c.r, c.g, c.b, c.a),
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};
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if let Cursor::Select { idx, line } = cursor
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&& *line == run_i
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&& *idx == i
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if let Cursor::Select { col: idx, line } = cursor
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&& *line == run_i as isize
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&& *idx == i as isize
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{
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cursor_x = physical_glyph.x;
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}
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i += 1;
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self.swash_cache.with_pixels(
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&mut self.font_system,
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@@ -133,19 +131,23 @@ impl TextData {
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image.put_pixel(x, y, color);
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}
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if let &Cursor::Select { line, .. } = cursor {
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let x = (cursor_x - min_x) as u32;
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for y in 0..attrs.line_height as u32 {
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// no clue if this is good or bad for non integer values
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// depends on how the layouting is actually done
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let x = (cursor_x - min_x) as u32;
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let y = (y as f32 + attrs.line_height * line as f32 - min_y as f32) as u32;
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image.put_pixel(x, y, Rgba(c.as_arr()));
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}
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}
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let mut lines = buffer.lines.len();
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if content.ends_with('\n') {
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lines += 1;
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}
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let offset = TextOffset {
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top_left: Vec2::new(min_x as f32, min_y as f32),
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bot_right: Vec2::new(
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max_width - max_x as f32,
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attrs.line_height * buffer.lines.len() as f32 - max_y as f32,
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attrs.line_height * lines as f32 - max_y as f32,
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),
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};
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(textures.add(image), offset)
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