app work?
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@@ -7,8 +7,7 @@ pub struct Aligned {
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impl Widget for Aligned {
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fn draw(&mut self, painter: &mut Painter) {
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let region =
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UiRegion::from_ui_size_align(painter.size(&self.inner).to_uivec2(), self.align);
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let region = UiRegion::from_ui_size_align(painter.region_size(&self.inner), self.align);
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painter.widget_within(&self.inner, region);
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}
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@@ -12,6 +12,13 @@ impl Widget for Sized {
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}
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fn desired_size(&mut self, ctx: &mut SizeCtx) -> Size {
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let rel = ctx.size.rel;
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if let Some(x) = self.x {
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ctx.size.axis_mut(Axis::X).set(x.apply_rest(rel.x));
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}
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if let Some(y) = self.y {
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ctx.size.axis_mut(Axis::Y).set(y.apply_rest(rel.y));
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}
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Size {
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x: self.x.unwrap_or_else(|| ctx.size(&self.inner).x),
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y: self.y.unwrap_or_else(|| ctx.size(&self.inner).y),
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@@ -182,7 +182,7 @@ impl<'a> TextEditCtx<'a> {
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}
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pub fn select(&mut self, pos: Vec2, size: Vec2) {
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let pos = pos - self.text.region().top_left.to_size(size);
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let pos = pos - self.text.region().top_left.to_abs(size);
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self.text.cursor = self.text.buf.hit(pos.x, pos.y);
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}
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@@ -1,7 +1,7 @@
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use std::ops::Not;
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use crate::{
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layout::{UiNum, UiVec2, Vec2, vec2},
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layout::{UiNum, UiScalar, UiVec2, Vec2, vec2},
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util::impl_op,
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};
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@@ -143,17 +143,8 @@ impl Size {
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}
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}
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pub fn to_uivec2(self) -> UiVec2 {
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UiVec2 {
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rel: Vec2 {
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x: self.x.total_rel(),
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y: self.y.total_rel(),
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},
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abs: Vec2 {
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x: self.x.abs,
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y: self.y.abs,
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},
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}
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pub fn to_uivec2(self, rel_len: Vec2) -> UiVec2 {
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UiVec2::from_scalars(self.x.apply_rest(rel_len.x), self.y.apply_rest(rel_len.y))
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}
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pub fn from_axis(axis: Axis, aligned: Len, ortho: Len) -> Self {
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@@ -184,13 +175,17 @@ impl Len {
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rest: 0.0,
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};
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pub fn total_rel(&self) -> f32 {
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if self.rest > 0.0 {
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pub fn apply_rest(&self, rel_len: f32) -> UiScalar {
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UiScalar {
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rel: if self.rest > 0.0 {
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self.rel.max(1.0)
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} else {
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self.rel
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} * rel_len,
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abs: if self.rest > 0.0 { 0.0 } else { self.abs },
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}
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}
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pub fn abs(abs: impl UiNum) -> Self {
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Self {
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abs: abs.to_f32(),
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@@ -1,7 +1,7 @@
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use crate::{
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layout::{
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Layers, Modules, Size, TextAttrs, TextBuffer, TextData, TextTexture, TextureHandle,
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Textures, UiRegion, Vec2, WidgetId, Widgets,
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Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
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},
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render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
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util::{HashMap, HashSet, Id, TrackedArena},
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@@ -91,12 +91,12 @@ impl<'a> PainterCtx<'a> {
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text: self.text,
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textures: self.textures,
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widgets: self.widgets,
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region: UiRegion::full(),
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size: UiVec2::FULL_SIZE,
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screen_size: self.screen_size,
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px_dependent: self.px_dependent,
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id,
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};
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let desired = ctx.size_inner(id, active.region);
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let desired = ctx.size_inner(id, active.region.size());
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if size != desired {
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self.redraw(rid);
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if self.draw_started.contains(&id) {
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@@ -190,7 +190,7 @@ impl<'a> PainterCtx<'a> {
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screen_size: painter.ctx.screen_size,
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px_dependent: painter.ctx.px_dependent,
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id: painter.id,
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region: UiRegion::full(),
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size: UiVec2::FULL_SIZE,
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}
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.size_raw(id);
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@@ -352,6 +352,10 @@ impl<'a, 'c> Painter<'a, 'c> {
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self.size_ctx().size(id)
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}
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pub fn region_size<W>(&mut self, id: &WidgetId<W>) -> UiVec2 {
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self.size_ctx().size(id).to_uivec2(self.region.size().rel)
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}
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pub fn size_ctx(&mut self) -> SizeCtx<'_> {
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SizeCtx {
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text: self.ctx.text,
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@@ -361,13 +365,13 @@ impl<'a, 'c> Painter<'a, 'c> {
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screen_size: self.ctx.screen_size,
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px_dependent: self.ctx.px_dependent,
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id: self.id,
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region: self.region,
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size: self.region.size(),
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}
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}
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pub fn px_size(&mut self) -> Vec2 {
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self.ctx.px_dependent.insert(self.id);
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self.region.in_size(self.ctx.screen_size)
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self.region.size().to_abs(self.ctx.screen_size)
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}
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pub fn text_data(&mut self) -> &mut TextData {
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@@ -389,38 +393,39 @@ pub struct SizeCtx<'a> {
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widgets: &'a Widgets,
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px_dependent: &'a mut HashSet<Id>,
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checked: &'a mut HashMap<Id, Size>,
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region: UiRegion,
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/// TODO: should this be pub? rn used for sized
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pub size: UiVec2,
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screen_size: Vec2,
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id: Id,
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}
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impl SizeCtx<'_> {
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fn size_inner(&mut self, id: Id, region: UiRegion) -> Size {
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let self_region = self.region;
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self.region = region;
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fn size_inner(&mut self, id: Id, size: UiVec2) -> Size {
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let self_size = self.size;
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self.size = size;
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let size = self.widgets.get_dyn_dynamic(id).desired_size(self);
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self.region = self_region;
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self.size = self_size;
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self.checked.insert(id, size);
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size
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}
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pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
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// TODO: determine if this is useful
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if let Some(&size) = self.checked.get(&id.id) {
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return size;
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}
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self.size_inner(id.id, self.region)
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// if let Some(&size) = self.checked.get(&id.id) {
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// return size;
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// }
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self.size_inner(id.id, self.size)
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}
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fn size_raw(&mut self, id: Id) -> Size {
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self.size_inner(id, self.region)
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}
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pub fn size_within<W>(&mut self, id: &WidgetId<W>, region: UiRegion) -> Size {
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self.size_inner(id.id, region.within(&self.region))
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self.size_inner(id, self.size)
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}
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pub fn px_size(&mut self) -> Vec2 {
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self.px_dependent.insert(self.id);
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self.region.in_size(self.screen_size)
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self.size.to_abs(self.screen_size)
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}
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pub fn draw_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> TextTexture {
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self.text.draw(buffer, attrs, self.textures)
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}
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pub fn label(&self) -> &String {
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self.widgets.label(&self.id)
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}
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}
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@@ -100,11 +100,11 @@ impl UiVec2 {
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self
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}
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pub fn to_size(&self, size: Vec2) -> Vec2 {
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self.rel * size + self.abs
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pub fn to_abs(&self, rel: Vec2) -> Vec2 {
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self.rel * rel + self.abs
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}
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pub const MAX_SIZE: Self = Self::rel(Vec2::ONE);
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pub const FULL_SIZE: Self = Self::rel(Vec2::ONE);
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pub const fn from_axis(axis: Axis, aligned: UiScalar, ortho: UiScalar) -> Self {
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Self {
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@@ -112,6 +112,13 @@ impl UiVec2 {
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abs: Vec2::from_axis(axis, aligned.abs, ortho.abs),
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}
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}
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pub const fn from_scalars(x: UiScalar, y: UiScalar) -> Self {
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Self {
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rel: Vec2 { x: x.rel, y: y.rel },
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abs: Vec2 { x: x.abs, y: y.abs },
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}
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}
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}
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impl Display for UiVec2 {
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@@ -276,10 +283,6 @@ impl UiRegion {
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Align::Center.pos().within(self)
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}
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pub fn in_size(&self, size: Vec2) -> Vec2 {
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self.bot_right.to_size(size) - self.top_left.to_size(size)
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}
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pub fn size(&self) -> UiVec2 {
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self.bot_right - self.top_left
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}
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