app work?
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@@ -1,7 +1,7 @@
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use crate::{
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layout::{
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Layers, Modules, Size, TextAttrs, TextBuffer, TextData, TextTexture, TextureHandle,
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Textures, UiRegion, Vec2, WidgetId, Widgets,
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Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
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},
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render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
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util::{HashMap, HashSet, Id, TrackedArena},
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@@ -91,12 +91,12 @@ impl<'a> PainterCtx<'a> {
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text: self.text,
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textures: self.textures,
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widgets: self.widgets,
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region: UiRegion::full(),
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size: UiVec2::FULL_SIZE,
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screen_size: self.screen_size,
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px_dependent: self.px_dependent,
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id,
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};
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let desired = ctx.size_inner(id, active.region);
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let desired = ctx.size_inner(id, active.region.size());
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if size != desired {
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self.redraw(rid);
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if self.draw_started.contains(&id) {
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@@ -190,7 +190,7 @@ impl<'a> PainterCtx<'a> {
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screen_size: painter.ctx.screen_size,
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px_dependent: painter.ctx.px_dependent,
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id: painter.id,
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region: UiRegion::full(),
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size: UiVec2::FULL_SIZE,
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}
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.size_raw(id);
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@@ -352,6 +352,10 @@ impl<'a, 'c> Painter<'a, 'c> {
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self.size_ctx().size(id)
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}
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pub fn region_size<W>(&mut self, id: &WidgetId<W>) -> UiVec2 {
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self.size_ctx().size(id).to_uivec2(self.region.size().rel)
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}
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pub fn size_ctx(&mut self) -> SizeCtx<'_> {
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SizeCtx {
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text: self.ctx.text,
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@@ -361,13 +365,13 @@ impl<'a, 'c> Painter<'a, 'c> {
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screen_size: self.ctx.screen_size,
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px_dependent: self.ctx.px_dependent,
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id: self.id,
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region: self.region,
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size: self.region.size(),
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}
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}
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pub fn px_size(&mut self) -> Vec2 {
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self.ctx.px_dependent.insert(self.id);
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self.region.in_size(self.ctx.screen_size)
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self.region.size().to_abs(self.ctx.screen_size)
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}
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pub fn text_data(&mut self) -> &mut TextData {
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@@ -389,38 +393,39 @@ pub struct SizeCtx<'a> {
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widgets: &'a Widgets,
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px_dependent: &'a mut HashSet<Id>,
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checked: &'a mut HashMap<Id, Size>,
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region: UiRegion,
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/// TODO: should this be pub? rn used for sized
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pub size: UiVec2,
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screen_size: Vec2,
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id: Id,
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}
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impl SizeCtx<'_> {
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fn size_inner(&mut self, id: Id, region: UiRegion) -> Size {
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let self_region = self.region;
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self.region = region;
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fn size_inner(&mut self, id: Id, size: UiVec2) -> Size {
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let self_size = self.size;
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self.size = size;
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let size = self.widgets.get_dyn_dynamic(id).desired_size(self);
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self.region = self_region;
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self.size = self_size;
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self.checked.insert(id, size);
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size
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}
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pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
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// TODO: determine if this is useful
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if let Some(&size) = self.checked.get(&id.id) {
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return size;
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}
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self.size_inner(id.id, self.region)
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// if let Some(&size) = self.checked.get(&id.id) {
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// return size;
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// }
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self.size_inner(id.id, self.size)
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}
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fn size_raw(&mut self, id: Id) -> Size {
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self.size_inner(id, self.region)
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}
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pub fn size_within<W>(&mut self, id: &WidgetId<W>, region: UiRegion) -> Size {
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self.size_inner(id.id, region.within(&self.region))
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self.size_inner(id, self.size)
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}
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pub fn px_size(&mut self) -> Vec2 {
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self.px_dependent.insert(self.id);
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self.region.in_size(self.screen_size)
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self.size.to_abs(self.screen_size)
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}
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pub fn draw_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> TextTexture {
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self.text.draw(buffer, attrs, self.textures)
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}
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pub fn label(&self) -> &String {
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self.widgets.label(&self.id)
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}
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}
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