naw
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@@ -9,11 +9,12 @@ pub struct Span {
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impl Widget for Span {
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fn draw(&mut self, painter: &mut Painter) {
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let total = self.len_sum(&mut painter.size_ctx());
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let total = self.len_sum();
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let mut start = UiScalar::rel_min();
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for child in &self.children {
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let mut span = UiSpan::FULL;
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span.start = start;
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painter.widget(id);
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let len = painter.len_axis(child, self.dir.axis);
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if len.rest > 0.0 {
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let offset = UiScalar::new(total.rel, total.abs);
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@@ -32,20 +33,6 @@ impl Widget for Span {
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start.abs += self.gap;
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}
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}
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fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
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match self.dir.axis {
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Axis::X => self.desired_len(ctx),
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Axis::Y => self.desired_ortho(ctx),
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}
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}
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fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
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match self.dir.axis {
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Axis::X => self.desired_ortho(ctx),
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Axis::Y => self.desired_len(ctx),
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}
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}
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}
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impl Span {
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@@ -70,22 +57,6 @@ impl Span {
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self.children.pop()
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}
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fn len_sum(&mut self, ctx: &mut SizeCtx) -> Len {
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let gap = self.gap * self.children.len().saturating_sub(1) as f32;
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self.children.iter().fold(Len::abs(gap), |mut s, id| {
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// it's tempting to subtract the abs & rel from the ctx outer,
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// but that would create inconsistent sizing if you put
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// a rest first vs last & only speed up in one direction.
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// I think this is only solvable by restricting how you can
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// compute size, bc currently you need child to define parent's
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// sectioning and you need parent's sectioning to define child.
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// Fortunately, that doesn't matter in most cases
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let len = ctx.len_axis(id, self.dir.axis);
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s += len;
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s
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})
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}
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fn desired_len(&mut self, ctx: &mut SizeCtx) -> Len {
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let len = self.len_sum(ctx);
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if len.rest == 0.0 && len.rel == 0.0 {
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