initial mask impl
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6
TODO
6
TODO
@@ -4,6 +4,9 @@ images
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text
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figure out ways to speed up / what costs the most
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resizing (per frame) is really slow (assuming painter isn't griefing)
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bug where x offset doesn't shift texture correctly (eg typing a vs j)
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masks r just made to bare minimum work
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scaling
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could be just a simple scaling factor that multiplies abs
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@@ -30,3 +33,6 @@ really weird limitation:
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consider unsafe cell for layer transmute stuff
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I don't think it's needed bc of usage but I don't know optimizations :skull:
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tags
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vecs for each widget type?
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