actually sane sensor handling
This commit is contained in:
107
:w
Normal file
107
:w
Normal file
@@ -0,0 +1,107 @@
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use crate::{HashMap, Ui, UiRegion, Vec2, WidgetId, util::Id};
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pub trait SenseCtx: 'static {
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fn cursor_state(&self) -> CursorState;
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fn window_size(&self) -> Vec2;
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fn active(&mut self, trigger: &SenseTrigger) -> bool;
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}
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#[derive(Clone, Copy, PartialEq)]
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pub enum Sense {
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PressStart,
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Pressing,
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PressEnd,
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HoverStart,
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Hovering,
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HoverEnd,
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NotHovering,
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}
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pub struct CursorState {
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pos: Vec2,
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exists: bool,
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primary: ActivationState,
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub enum ActivationState {
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Start,
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On,
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End,
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#[default]
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Off,
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}
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pub struct Sensor<Ctx> {
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pub sense: Sense,
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pub f: Box<dyn SenseFn<Ctx>>,
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}
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impl<Ctx: 'static> Clone for SensorGroup<Ctx> {
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fn clone(&self) -> Self {
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Self {
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shape: self.shape.clone(),
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hover: self.hover.clone(),
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f: self.f.box_clone(),
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}
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}
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}
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pub type SensorMap<Ctx> = HashMap<Id, Vec<Sensor<Ctx>>>;
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pub type ActiveSensors<Ctx> = Vec<SensorGroup<Ctx>>;
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pub trait SenseFn_<Ctx> = FnMut(&mut Ui<Ctx>, &mut Ctx) + 'static;
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pub type SenseShape = UiRegion;
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#[derive(Clone)]
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pub struct SenseTrigger {
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pub shape: SenseShape,
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pub sense: Sense,
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}
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pub struct SensorGroup<Ctx> {
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pub shape: SenseShape,
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pub hover: ActivationState,
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pub sensors: Vec<Sensor<Ctx>>,
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}
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pub trait SenseFn<Ctx>: SenseFn_<Ctx> {
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fn box_clone(&self) -> Box<dyn SenseFn<Ctx>>;
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}
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impl<F: SenseFn_<Ctx> + Clone, Ctx> SenseFn<Ctx> for F {
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fn box_clone(&self) -> Box<dyn SenseFn<Ctx>> {
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Box::new(self.clone())
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}
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}
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impl<Ctx> Ui<Ctx> {
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pub fn add_sensor<W>(&mut self, id: &WidgetId<W>, f: Sensor<Ctx>) {
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self.sensor_map
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.entry(id.id.duplicate())
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.or_default()
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.push(f);
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}
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pub fn run_sensors(&mut self, ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2)
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where
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Ctx: SenseCtx + 'static,
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{
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let mut groups = std::mem::take(&mut self.active_sensors_swap);
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groups.clone_from(&self.active_sensors);
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for (hover, sensors) in groups.drain(..).rev() {
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for mut sensor in sensors {
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if should_run(sensor.trigger, cursor, hover, window_size) {
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(sensor.f)(self, ctx);
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}
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}
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}
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self.active_sensors_swap = groups;
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}
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}
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pub fn should_run(
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trigger: SenseTrigger,
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cursor: &CursorState,
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hover: ActivationState,
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window_size: Vec2,
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) -> bool {
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let region = trigger.shape.to_screen(window_size);
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if !cursor.exists || !region.contains(cursor.pos) {
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return trigger.sense == Sense::NotHovering;
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}
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}
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@@ -1,28 +1,32 @@
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use crate::{Sense, SenseFn, SenseTrigger, Sensor, Ui, Widget, WidgetIdFn, WidgetLike};
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pub trait SenseCtx: 'static {
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fn active(&mut self, trigger: &SenseTrigger) -> bool;
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}
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use crate::{Sense, SenseFn, Sensor, Ui, Widget, WidgetId, WidgetIdFn, WidgetLike};
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pub trait Sensable<W, Ctx, Tag> {
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fn sense(
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fn on(
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self,
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sense: Sense,
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// trait copied here bc rust analyzer skill issue
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f: impl Fn(&mut Ui<Ctx>, &mut Ctx) + 'static + Clone,
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f: impl FnMut(&mut Ui<Ctx>, &mut Ctx) + 'static + Clone,
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) -> impl WidgetIdFn<W, Ctx>;
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fn sense_and_edit(
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fn id_on(
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self,
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sense: Sense,
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// trait copied here bc rust analyzer skill issue
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f: impl Fn(&mut W, &mut Ctx) + 'static + Clone,
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f: impl FnMut(&WidgetId<W>, &mut Ui<Ctx>, &mut Ctx) + 'static + Clone,
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) -> impl WidgetIdFn<W, Ctx>
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where
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W: Widget<Ctx>;
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fn edit_on(
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self,
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sense: Sense,
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// trait copied here bc rust analyzer skill issue
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f: impl FnMut(&mut W, &mut Ctx) + 'static + Clone,
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) -> impl WidgetIdFn<W, Ctx>
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where
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W: Widget<Ctx>;
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}
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impl<W: WidgetLike<Ctx, Tag>, Ctx, Tag> Sensable<W::Widget, Ctx, Tag> for W {
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fn sense(self, sense: Sense, f: impl SenseFn<Ctx> + Clone) -> impl WidgetIdFn<W::Widget, Ctx> {
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fn on(self, sense: Sense, f: impl SenseFn<Ctx> + Clone) -> impl WidgetIdFn<W::Widget, Ctx> {
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move |ui| {
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let id = self.add(ui);
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ui.add_sensor(
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@@ -35,18 +39,29 @@ impl<W: WidgetLike<Ctx, Tag>, Ctx, Tag> Sensable<W::Widget, Ctx, Tag> for W {
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id
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}
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}
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fn sense_and_edit(
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fn id_on(
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self,
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sense: Sense,
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// trait copied here bc rust analyzer skill issue
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f: impl Fn(&mut W::Widget, &mut Ctx) + 'static + Clone,
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mut f: impl FnMut(&WidgetId<W::Widget>, &mut Ui<Ctx>, &mut Ctx) + 'static + Clone,
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) -> impl WidgetIdFn<W::Widget, Ctx>
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where
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W::Widget: Widget<Ctx>,
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{
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self.with_id(move |ui, id| {
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let id2 = id.clone();
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ui.add(id.sense(sense, move |ui, ctx| f(&mut ui[&id2], ctx)))
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ui.add(id.on(sense, move |ui, ctx| f(&id2, ui, ctx)))
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})
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}
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fn edit_on(
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self,
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sense: Sense,
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// trait copied here bc rust analyzer skill issue
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mut f: impl FnMut(&mut W::Widget, &mut Ctx) + 'static + Clone,
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) -> impl WidgetIdFn<W::Widget, Ctx>
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where
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W::Widget: Widget<Ctx>,
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{
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self.id_on(sense, move |id, ui, ctx| f(&mut ui[id], ctx))
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}
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}
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@@ -1,5 +1,5 @@
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use crate::{
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ActiveSensor, ActiveSensors, SenseTrigger, SensorMap, UiRegion, WidgetId, Widgets,
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ActiveSensors, SensorMap, UiRegion, WidgetId, Widgets,
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primitive::{PrimitiveData, PrimitiveInstance, Primitives},
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};
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@@ -7,7 +7,7 @@ pub struct Painter<'a, Ctx: 'static> {
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nodes: &'a Widgets<Ctx>,
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ctx: &'a mut Ctx,
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sensors_map: &'a mut SensorMap<Ctx>,
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active_sensors: &'a mut ActiveSensors<Ctx>,
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active_sensors: &'a mut ActiveSensors,
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primitives: Primitives,
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pub region: UiRegion,
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}
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@@ -17,7 +17,7 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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nodes: &'a Widgets<Ctx>,
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ctx: &'a mut Ctx,
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sensors_map: &'a mut SensorMap<Ctx>,
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active_sensors: &'a mut ActiveSensors<Ctx>,
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active_sensors: &'a mut ActiveSensors,
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) -> Self {
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Self {
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nodes,
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@@ -44,19 +44,8 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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where
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Ctx: 'static,
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{
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if let Some(sensors) = self.sensors_map.get(&id.id) {
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self.active_sensors.push(
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sensors
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.iter()
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.map(|sensor| ActiveSensor {
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trigger: SenseTrigger {
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shape: self.region,
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sense: sensor.sense,
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},
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f: sensor.f.box_clone(),
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})
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.collect(),
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);
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if self.sensors_map.get(&id.id).is_some() {
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self.active_sensors.push((self.region, id.id.duplicate()));
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}
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self.nodes.get_dyn(id).draw(self);
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}
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@@ -174,9 +174,7 @@ impl UiRegion {
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}
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pub fn shifted(mut self, offset: impl Into<Vec2>) -> Self {
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println!("before {:?}", self);
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self.shift(offset);
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println!("after {:?}", self);
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self
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}
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@@ -1,11 +1,29 @@
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use crate::{HashMap, Ui, UiRegion, util::Id};
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use crate::{HashMap, Ui, UiRegion, Vec2, WidgetId, util::Id};
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#[derive(Clone, Copy, PartialEq)]
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pub enum Sense {
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Press,
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Held,
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Hover,
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NoHover,
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PressStart,
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Pressing,
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PressEnd,
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HoverStart,
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Hovering,
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HoverEnd,
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NotHovering,
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}
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pub struct CursorState {
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pub pos: Vec2,
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pub exists: bool,
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pub pressed: bool,
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}
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#[derive(Debug, Clone, Copy, Default, PartialEq)]
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pub enum ActivationState {
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Start,
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On,
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End,
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#[default]
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Off,
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}
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pub struct Sensor<Ctx> {
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@@ -13,20 +31,8 @@ pub struct Sensor<Ctx> {
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pub f: Box<dyn SenseFn<Ctx>>,
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}
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pub struct ActiveSensor<Ctx> {
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pub trigger: SenseTrigger,
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pub f: Box<dyn SenseFn<Ctx>>,
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}
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impl<Ctx: 'static> Clone for ActiveSensor<Ctx> {
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fn clone(&self) -> Self {
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Self {
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trigger: self.trigger.clone(),
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f: self.f.box_clone(),
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}
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}
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}
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pub type SensorMap<Ctx> = HashMap<Id, Vec<Sensor<Ctx>>>;
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pub type ActiveSensors<Ctx> = Vec<Vec<ActiveSensor<Ctx>>>;
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pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>;
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pub type ActiveSensors = Vec<(SenseShape, Id)>;
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pub trait SenseFn_<Ctx> = FnMut(&mut Ui<Ctx>, &mut Ctx) + 'static;
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pub type SenseShape = UiRegion;
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#[derive(Clone)]
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@@ -34,6 +40,11 @@ pub struct SenseTrigger {
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pub shape: SenseShape,
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pub sense: Sense,
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}
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pub struct SensorGroup<Ctx> {
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pub hover: ActivationState,
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pub cursor: ActivationState,
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pub sensors: Vec<Sensor<Ctx>>,
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}
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pub trait SenseFn<Ctx>: SenseFn_<Ctx> {
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fn box_clone(&self) -> Box<dyn SenseFn<Ctx>>;
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}
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@@ -42,3 +53,110 @@ impl<F: SenseFn_<Ctx> + Clone, Ctx> SenseFn<Ctx> for F {
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Box::new(self.clone())
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}
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}
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impl<Ctx> Ui<Ctx> {
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pub fn add_sensor<W>(&mut self, id: &WidgetId<W>, f: Sensor<Ctx>) {
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self.sensor_map
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.entry(id.id.duplicate())
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.or_default()
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.sensors
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.push(f);
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}
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pub fn run_sensors(&mut self, ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2)
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where
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Ctx: 'static,
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{
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let mut active = std::mem::take(&mut self.active_sensors);
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let mut map = std::mem::take(&mut self.sensor_map);
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for (shape, id) in active.iter_mut().rev() {
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let group = &mut map.get_mut(id).unwrap();
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let region = shape.to_screen(window_size);
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let in_shape = cursor.exists && region.contains(cursor.pos);
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group.hover.update(in_shape);
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group.cursor.update(cursor.pressed && in_shape);
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for sensor in &mut group.sensors {
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if should_run(sensor.sense, group.cursor, group.hover) {
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(sensor.f.box_clone())(self, ctx);
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}
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}
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}
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self.sensor_map = map;
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self.active_sensors = active;
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}
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}
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pub fn should_run(sense: Sense, cursor: ActivationState, hover: ActivationState) -> bool {
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match sense {
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Sense::PressStart => cursor.is_start(),
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Sense::Pressing => cursor.is_on(),
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Sense::PressEnd => cursor.is_end(),
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Sense::HoverStart => hover.is_start(),
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Sense::Hovering => hover.is_on(),
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Sense::HoverEnd => hover.is_end(),
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Sense::NotHovering => hover.is_off(),
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}
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}
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impl ActivationState {
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pub fn is_start(&self) -> bool {
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*self == Self::Start
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}
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pub fn is_on(&self) -> bool {
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*self == Self::Start || *self == Self::On
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}
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pub fn is_end(&self) -> bool {
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*self == Self::End
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}
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pub fn is_off(&self) -> bool {
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*self == Self::End || *self == Self::Off
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}
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pub fn update(&mut self, on: bool) {
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*self = match *self {
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Self::Start => match on {
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true => Self::On,
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false => Self::End,
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},
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Self::On => match on {
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true => Self::On,
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false => Self::End,
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},
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Self::End => match on {
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true => Self::Start,
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false => Self::Off,
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},
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Self::Off => match on {
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true => Self::Start,
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false => Self::Off,
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},
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}
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}
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}
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impl<Ctx> Default for SensorGroup<Ctx> {
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fn default() -> Self {
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Self {
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hover: Default::default(),
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cursor: Default::default(),
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sensors: Default::default(),
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}
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}
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}
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impl<Ctx: 'static> Clone for SensorGroup<Ctx> {
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fn clone(&self) -> Self {
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Self {
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hover: self.hover,
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cursor: self.cursor,
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sensors: self.sensors.clone(),
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}
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}
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}
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impl<Ctx: 'static> Clone for Sensor<Ctx> {
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fn clone(&self) -> Self {
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Self {
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sense: self.sense,
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f: self.f.box_clone(),
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}
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}
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}
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@@ -1,5 +1,5 @@
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use crate::{
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ActiveSensors, HashMap, Painter, SenseCtx, Sensor, SensorMap, Widget, WidgetId, WidgetLike,
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ActiveSensors, HashMap, Painter, SensorMap, Widget, WidgetId, WidgetLike,
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primitive::Primitives,
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util::{IDTracker, Id},
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};
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@@ -13,8 +13,8 @@ pub struct Ui<Ctx> {
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base: Option<WidgetId>,
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widgets: Widgets<Ctx>,
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updates: Vec<WidgetId>,
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active_sensors: ActiveSensors<Ctx>,
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sensor_map: SensorMap<Ctx>,
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pub(super) active_sensors: ActiveSensors,
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pub(super) sensor_map: SensorMap<Ctx>,
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primitives: Primitives,
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full_redraw: bool,
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}
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@@ -85,26 +85,6 @@ impl<Ctx> Ui<Ctx> {
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self.primitives = painter.finish();
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}
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pub fn add_sensor<W>(&mut self, id: &WidgetId<W>, f: Sensor<Ctx>) {
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self.sensor_map
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.entry(id.id.duplicate())
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.or_default()
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.push(f);
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}
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pub fn run_sensors(&mut self, ctx: &mut Ctx)
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where
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Ctx: SenseCtx + 'static,
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{
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for sensors in self.active_sensors.clone().iter().rev() {
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for sensor in sensors {
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if ctx.active(&sensor.trigger) {
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(sensor.f.box_clone())(self, ctx);
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}
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}
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}
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}
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pub fn update(&mut self, ctx: &mut Ctx) -> Option<&Primitives>
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where
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Ctx: 'static,
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|
||||
@@ -1,61 +1,44 @@
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use gui::{Sense, SenseCtx, SenseTrigger, Vec2};
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use gui::{CursorState, Vec2};
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use winit::event::WindowEvent;
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use crate::testing::Client;
|
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#[derive(Default)]
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pub struct Input {
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size: Vec2,
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mouse_pos: Vec2,
|
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mouse_pressed: bool,
|
||||
mouse_just_pressed: bool,
|
||||
mouse_just_released: bool,
|
||||
mouse_in: bool,
|
||||
mouse_exists: bool,
|
||||
}
|
||||
|
||||
impl Input {
|
||||
pub fn event(&mut self, event: &WindowEvent) {
|
||||
self.mouse_just_pressed = false;
|
||||
self.mouse_just_released = false;
|
||||
match event {
|
||||
WindowEvent::Resized(size) => {
|
||||
self.size = Vec2::new(size.width as f32, size.height as f32);
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
self.mouse_pos = Vec2::new(position.x as f32, position.y as f32);
|
||||
self.mouse_in = true;
|
||||
self.mouse_exists = true;
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => match button {
|
||||
winit::event::MouseButton::Left => {
|
||||
if state.is_pressed() {
|
||||
self.mouse_just_pressed = !self.mouse_pressed;
|
||||
self.mouse_pressed = true;
|
||||
} else {
|
||||
self.mouse_just_released = self.mouse_pressed;
|
||||
self.mouse_pressed = false;
|
||||
}
|
||||
self.mouse_pressed = state.is_pressed();
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
fn active(&mut self, trigger: &SenseTrigger) -> bool {
|
||||
let region = trigger.shape.to_screen(self.size);
|
||||
if !self.mouse_in || !region.contains(self.mouse_pos) {
|
||||
return trigger.sense == Sense::NoHover;
|
||||
}
|
||||
match trigger.sense {
|
||||
Sense::Press => self.mouse_just_pressed,
|
||||
Sense::Held => self.mouse_pressed,
|
||||
Sense::Hover => true,
|
||||
Sense::NoHover => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SenseCtx for Client {
|
||||
fn active(&mut self, trigger: &SenseTrigger) -> bool {
|
||||
self.input.active(trigger)
|
||||
impl Client {
|
||||
pub fn window_size(&self) -> Vec2 {
|
||||
let size = self.renderer.window().inner_size();
|
||||
(size.width, size.height).into()
|
||||
}
|
||||
|
||||
pub fn cursor_state(&self) -> CursorState {
|
||||
CursorState {
|
||||
pos: self.input.mouse_pos,
|
||||
exists: self.input.mouse_exists,
|
||||
pressed: self.input.mouse_pressed,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,17 +84,18 @@ impl Client {
|
||||
let main = main.clone();
|
||||
let to = to.clone().erase_type();
|
||||
Rect::new(color)
|
||||
.sense(Sense::Press, move |ui, _| {
|
||||
.id_on(Sense::PressStart, move |id, ui, _| {
|
||||
ui[&main].inner = to.clone();
|
||||
ui[id].color = color.add_rgb(-0.2);
|
||||
})
|
||||
.sense_and_edit(Sense::Hover, move |r, _| {
|
||||
.edit_on(Sense::HoverStart, move |r, _| {
|
||||
r.color = color.add_rgb(0.1);
|
||||
})
|
||||
.sense_and_edit(Sense::NoHover, move |r, _| {
|
||||
r.color = color;
|
||||
.edit_on(Sense::PressEnd, move |r, _| {
|
||||
r.color = color.add_rgb(0.1);
|
||||
})
|
||||
.sense_and_edit(Sense::Held, move |r, _| {
|
||||
r.color = color.add_rgb(-0.1);
|
||||
.edit_on(Sense::HoverEnd, move |r, _| {
|
||||
r.color = color;
|
||||
})
|
||||
}
|
||||
|
||||
@@ -135,7 +136,9 @@ impl Client {
|
||||
|
||||
pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop, ui: &mut Ui<Self>) {
|
||||
self.input.event(&event);
|
||||
ui.run_sensors(self);
|
||||
let cursor_state = self.cursor_state();
|
||||
let window_size = self.window_size();
|
||||
ui.run_sensors(self, &cursor_state, window_size);
|
||||
match event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
|
||||
@@ -13,10 +13,6 @@ pub struct IDTracker {
|
||||
}
|
||||
|
||||
impl IDTracker {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
#[allow(clippy::should_implement_trait)]
|
||||
pub fn next(&mut self) -> Id {
|
||||
if let Some(id) = self.free.pop() {
|
||||
|
||||
Reference in New Issue
Block a user