RE ADD CONTEXT
This commit is contained in:
@@ -1,42 +1,34 @@
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use crate::{default::UiState, prelude::*};
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use crate::prelude::*;
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use std::time::{Duration, Instant};
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use winit::dpi::{LogicalPosition, LogicalSize};
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pub struct Selector;
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impl<W: Widget + 'static> WidgetAttr<W> for Selector {
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type Input = WidgetRef<TextEdit>;
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impl<State: HasUiState, W: Widget<State> + 'static> WidgetAttr<State, W> for Selector {
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type Input = WidgetRef<State, TextEdit<State>>;
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fn run(ui: &mut Ui, container: WidgetRef<W>, id: Self::Input) {
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fn run(ui: &mut Ui<State>, container: WidgetRef<State, W>, id: Self::Input) {
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ui.register_event(container, CursorSense::click_or_drag(), move |ctx| {
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let region = ctx.ui.window_region(&id).unwrap();
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let region = ctx.state.ui().window_region(&id).unwrap();
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let id_pos = region.top_left;
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let container_pos = ctx.ui.window_region(&container).unwrap().top_left;
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let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
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let pos = ctx.data.pos + container_pos - id_pos;
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let size = region.size();
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select(
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ctx.ui,
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id,
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ctx.state,
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pos,
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size,
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ctx.data.sense.is_dragging(),
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);
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select(ctx.state, id, pos, size, ctx.data.sense.is_dragging());
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});
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}
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}
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pub struct Selectable;
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impl WidgetAttr<TextEdit> for Selectable {
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impl<State: HasUiState> WidgetAttr<State, TextEdit<State>> for Selectable {
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type Input = ();
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fn run(ui: &mut Ui, id: WidgetRef<TextEdit>, _: Self::Input) {
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fn run(ui: &mut Ui<State>, id: WidgetRef<State, TextEdit<State>>, _: Self::Input) {
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ui.register_event(id, CursorSense::click_or_drag(), move |ctx| {
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select(
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ctx.ui,
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id,
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ctx.state,
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id,
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ctx.data.pos,
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ctx.data.size,
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ctx.data.sense.is_dragging(),
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@@ -45,24 +37,23 @@ impl WidgetAttr<TextEdit> for Selectable {
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}
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}
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fn select(
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ui: &mut Ui,
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id: WidgetRef<TextEdit>,
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state: &mut UiState,
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fn select<State: 'static + HasUiState>(
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state: &mut State,
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id: WidgetRef<State, TextEdit<State>>,
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pos: Vec2,
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size: Vec2,
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dragging: bool,
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) {
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let now = Instant::now();
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let recent = (now - state.last_click) < Duration::from_millis(300);
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state.last_click = now;
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id.edit(ui).select(pos, size, dragging, recent);
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if let Some(region) = ui.window_region(&id) {
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state.window.set_ime_allowed(true);
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state.window.set_ime_cursor_area(
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let recent = (now - state.ui_state().last_click) < Duration::from_millis(300);
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state.ui_state().last_click = now;
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id.edit(state.ui()).select(pos, size, dragging, recent);
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if let Some(region) = state.ui().window_region(&id) {
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state.ui_state().window.set_ime_allowed(true);
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state.ui_state().window.set_ime_cursor_area(
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LogicalPosition::<f32>::from(region.top_left.tuple()),
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LogicalSize::<f32>::from(region.size().tuple()),
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);
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}
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state.focus = Some(id);
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state.ui_state().focus = Some(id);
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}
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@@ -66,7 +66,7 @@ impl Input {
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}
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}
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impl UiState {
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impl<State> UiState<State> {
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pub fn window_size(&self) -> Vec2 {
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let size = self.renderer.window().inner_size();
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(size.width, size.height).into()
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@@ -1,10 +1,11 @@
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use crate::prelude::*;
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use arboard::Clipboard;
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use std::sync::Arc;
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use std::time::Instant;
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use winit::event::{Ime, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, EventLoopProxy};
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use winit::window::{Window, WindowAttributes};
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use std::{marker::Sized, sync::Arc, time::Instant};
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use winit::{
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event::{Ime, WindowEvent},
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event_loop::{ActiveEventLoop, EventLoopProxy},
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window::Window,
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};
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mod app;
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mod attr;
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@@ -21,49 +22,21 @@ pub use render::*;
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pub use sense::*;
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pub type Proxy<Event> = EventLoopProxy<Event>;
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pub type DefaultApp<Data> = App<DefaultState<Data>>;
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pub struct DefaultState<AppState> {
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ui: Ui,
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ui_state: UiState,
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app_state: AppState,
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}
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pub struct UiState {
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pub struct UiState<State> {
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pub renderer: UiRenderer,
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pub input: Input,
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pub focus: Option<WidgetRef<TextEdit>>,
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pub focus: Option<WidgetRef<State, TextEdit<State>>>,
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pub clipboard: Clipboard,
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pub window: Arc<Window>,
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pub ime: usize,
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pub last_click: Instant,
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}
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pub trait DefaultAppState: 'static {
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type Event: 'static = ();
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fn new(ui: &mut Ui, state: &UiState, proxy: Proxy<Self::Event>) -> Self;
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#[allow(unused_variables)]
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fn event(&mut self, event: Self::Event, ui: &mut Ui, state: &UiState) {}
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#[allow(unused_variables)]
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fn exit(&mut self, ui: &mut Ui, state: &UiState) {}
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#[allow(unused_variables)]
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fn window_event(&mut self, event: WindowEvent, ui: &mut Ui, state: &UiState) {}
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fn window_attrs() -> WindowAttributes {
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WindowAttributes::default()
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}
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}
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impl<State: DefaultAppState> AppState for DefaultState<State> {
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type Event = State::Event;
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fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
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let window = Arc::new(
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event_loop
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.create_window(State::window_attrs())
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.expect("failed to create window "),
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);
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let mut ui = Ui::new();
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let ui_state = UiState {
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impl<State> UiState<State> {
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pub fn new(window: impl Into<Arc<Window>>) -> Self {
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let window = window.into();
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Self {
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renderer: UiRenderer::new(window.clone()),
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window,
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input: Input::default(),
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@@ -71,26 +44,42 @@ impl<State: DefaultAppState> AppState for DefaultState<State> {
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ime: 0,
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last_click: Instant::now(),
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focus: None,
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};
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let app_state = State::new(&mut ui, &ui_state, proxy);
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Self {
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ui,
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ui_state,
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app_state,
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}
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}
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}
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pub trait HasUiState: Sized + 'static + HasUi {
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fn ui_state(&mut self) -> &mut UiState<Self>;
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fn ui_with_ui_state(&mut self) -> (&mut Ui<Self>, &mut UiState<Self>) {
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// as long as you're not doing anything actually unhinged this should always work safely
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(unsafe { std::mem::transmute(self.ui()) }, self.ui_state())
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}
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}
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pub trait DefaultAppState: Sized + 'static + HasUi + HasUiState {
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type Event: 'static = ();
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fn new(event_loop: &ActiveEventLoop, proxy: Proxy<Self::Event>) -> Self;
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#[allow(unused_variables)]
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fn event(&mut self, event: Self::Event) {}
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#[allow(unused_variables)]
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fn exit(&mut self) {}
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#[allow(unused_variables)]
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fn window_event(&mut self, event: WindowEvent) {}
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}
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impl<State: DefaultAppState> AppState for State {
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type Event = State::Event;
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fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
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Self::new(event_loop, proxy)
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}
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fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
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self.app_state.event(event, &mut self.ui, &self.ui_state);
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self.event(event);
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}
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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let Self {
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ui,
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ui_state,
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app_state,
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} = self;
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let ui_state = self.ui_state();
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let input_changed = ui_state.input.event(&event);
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let cursor_state = ui_state.cursor_state().clone();
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let old = ui_state.focus;
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@@ -99,13 +88,9 @@ impl<State: DefaultAppState> AppState for DefaultState<State> {
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}
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if input_changed {
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let window_size = ui_state.window_size();
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// call sensors with all 3 important contexts
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// TODO: allow user to specify custom contexts?
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// and give them both states in case they need both
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ui.run_sensors(&mut (), &cursor_state, window_size);
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ui.run_sensors(ui_state, &cursor_state, window_size);
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ui.run_sensors(app_state, &cursor_state, window_size);
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self.run_sensors(&cursor_state, window_size);
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}
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let (mut ui, mut ui_state) = self.ui_with_ui_state();
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if old != ui_state.focus
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&& let Some(old) = old
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{
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@@ -133,13 +118,13 @@ impl<State: DefaultAppState> AppState for DefaultState<State> {
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ui_state.window.set_ime_allowed(false);
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}
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TextInputResult::Submit => {
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ui.run_event::<Submit, _>(app_state, sel, &mut ());
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self.run_event::<Submit>(sel, &mut ());
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}
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TextInputResult::Paste => {
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if let Ok(t) = ui_state.clipboard.get_text() {
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text.insert(&t);
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}
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ui.run_event::<Edited, _>(app_state, sel, &mut ());
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self.run_event::<Edited>(sel, &mut ());
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}
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TextInputResult::Copy(text) => {
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if let Err(err) = ui_state.clipboard.set_text(text) {
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@@ -147,14 +132,14 @@ impl<State: DefaultAppState> AppState for DefaultState<State> {
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}
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}
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TextInputResult::Used => {
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ui.run_event::<Edited, _>(app_state, sel, &mut ());
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self.run_event::<Edited>(sel, &mut ());
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}
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TextInputResult::Unused => {}
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}
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}
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}
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WindowEvent::Ime(ime) => {
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if let Some(sel) = &ui_state.focus {
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if let Some(sel) = ui_state.focus {
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let mut text = sel.edit(ui);
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match ime {
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Ime::Enabled | Ime::Disabled => (),
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@@ -171,7 +156,8 @@ impl<State: DefaultAppState> AppState for DefaultState<State> {
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}
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_ => (),
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}
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app_state.window_event(event, ui, ui_state);
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self.window_event(event);
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(ui, ui_state) = self.ui_with_ui_state();
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if ui.needs_redraw() {
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ui_state.renderer.window().request_redraw();
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}
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@@ -179,6 +165,6 @@ impl<State: DefaultAppState> AppState for DefaultState<State> {
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}
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fn exit(&mut self) {
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self.app_state.exit(&mut self.ui, &self.ui_state);
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self.exit();
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}
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}
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@@ -18,7 +18,7 @@ pub struct UiRenderer {
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}
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impl UiRenderer {
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pub fn update(&mut self, updates: &mut Ui) {
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pub fn update<State>(&mut self, updates: &mut Ui<State>) {
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self.ui.update(&self.device, &self.queue, updates);
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}
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@@ -138,28 +138,23 @@ pub struct CursorData<'a> {
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pub sense: CursorSense,
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}
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pub trait SensorUi {
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fn run_sensors<Ctx: 'static>(&mut self, ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2);
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pub trait SensorUi<State> {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
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}
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impl SensorUi for Ui {
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fn run_sensors<Ctx: 'static>(
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&mut self,
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ctx: &mut Ctx,
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cursor: &CursorState,
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window_size: Vec2,
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) {
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let layers = std::mem::take(&mut self.data.layers);
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impl<State: 'static + HasUi> SensorUi<State> for State {
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fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
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let layers = std::mem::take(&mut self.ui().data.layers);
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let mut active =
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std::mem::take(&mut self.data.events.get_type::<CursorSense, Ctx>().active);
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std::mem::take(&mut self.ui().data.events.get_type::<CursorSense>().active);
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for layer in layers.indices().rev() {
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let mut sensed = false;
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for (id, state) in active.get_mut(&layer).into_iter().flatten() {
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let shape = self.data.active.get(id).unwrap().region;
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for (id, sensor) in active.get_mut(&layer).into_iter().flatten() {
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let shape = self.ui().data.active.get(id).unwrap().region;
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let region = shape.to_px(window_size);
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let in_shape = cursor.exists && region.contains(cursor.pos);
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state.hover.update(in_shape);
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if state.hover == ActivationState::Off {
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sensor.hover.update(in_shape);
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if sensor.hover == ActivationState::Off {
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continue;
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}
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sensed = true;
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@@ -168,20 +163,20 @@ impl SensorUi for Ui {
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pos: cursor.pos - region.top_left,
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size: region.bot_right - region.top_left,
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scroll_delta: cursor.scroll_delta,
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hover: state.hover,
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hover: sensor.hover,
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cursor,
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// this does not have any meaning;
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// might wanna set up Event to have a prepare stage
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sense: CursorSense::Hovering,
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};
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self.run_event::<CursorSense, Ctx>(ctx, *id, &mut data);
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self.run_event::<CursorSense>(*id, &mut data);
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}
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if sensed {
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break;
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}
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}
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self.data.events.get_type::<CursorSense, Ctx>().active = active;
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self.data.layers = layers;
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self.ui().data.events.get_type::<CursorSense>().active = active;
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self.ui().data.layers = layers;
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}
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}
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Block a user