finished moving out render_state
This commit is contained in:
@@ -12,12 +12,20 @@ where
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fn run(rsc: &mut Rsc, container: WeakWidget<W>, id: Self::Input) {
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rsc.register_event(container, CursorSense::click_or_drag(), move |ctx, rsc| {
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let region = rsc.ui().window_region(&id).unwrap();
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let region = ctx.data.render.window_region(&id).unwrap();
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let id_pos = region.top_left;
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let container_pos = rsc.ui().window_region(&container).unwrap().top_left;
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let container_pos = ctx.data.render.window_region(&container).unwrap().top_left;
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let pos = ctx.data.pos + container_pos - id_pos;
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let size = region.size();
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select(rsc, ctx.state, id, pos, size, ctx.data.sense.is_dragging());
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select(
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rsc,
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ctx.data.render,
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ctx.state,
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id,
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pos,
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size,
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ctx.data.sense.is_dragging(),
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);
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});
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}
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}
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@@ -34,6 +42,7 @@ where
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rsc.register_event(id, CursorSense::click_or_drag(), move |ctx, rsc| {
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select(
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rsc,
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ctx.data.render,
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ctx.state,
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id,
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ctx.data.pos,
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@@ -45,7 +54,8 @@ where
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}
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fn select(
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rsc: &mut impl HasUi,
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rsc: &mut impl UiRsc,
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render: &UiRenderState,
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state: &mut impl HasDefaultUiState,
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id: WeakWidget<TextEdit>,
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pos: Vec2,
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@@ -57,7 +67,7 @@ fn select(
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let recent = (now - state.last_click) < Duration::from_millis(300);
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state.last_click = now;
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id.edit(rsc).select(pos, size, dragging, recent);
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if let Some(region) = rsc.ui().window_region(&id) {
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if let Some(region) = render.window_region(&id) {
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state.window.set_ime_allowed(true);
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state.window.set_ime_cursor_area(
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LogicalPosition::<f32>::from(region.top_left.tuple()),
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@@ -30,6 +30,7 @@ pub use task::*;
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pub type Proxy<Event> = EventLoopProxy<Event>;
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pub struct DefaultUiState {
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pub root: Option<StrongWidget>,
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pub renderer: UiRenderer,
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pub input: Input,
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pub focus: Option<WeakWidget<TextEdit>>,
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@@ -39,10 +40,17 @@ pub struct DefaultUiState {
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pub last_click: Instant,
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}
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impl HasRoot for DefaultUiState {
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fn set_root(&mut self, root: StrongWidget) {
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self.root = Some(root);
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}
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}
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impl DefaultUiState {
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pub fn new(window: impl Into<Arc<Window>>) -> Self {
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let window = window.into();
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Self {
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root: None,
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renderer: UiRenderer::new(window.clone()),
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window,
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input: Input::default(),
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@@ -64,18 +72,30 @@ pub trait DefaultAppState: HasDefaultUiState {
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fn new(ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, proxy: Proxy<Self::Event>)
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-> Self;
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#[allow(unused_variables)]
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fn event(&mut self, event: Self::Event, rsc: &mut DefaultRsc<Self>) {}
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fn event(
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&mut self,
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event: Self::Event,
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rsc: &mut DefaultRsc<Self>,
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render: &mut UiRenderState,
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) {
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}
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#[allow(unused_variables)]
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fn exit(&mut self, rsc: &mut DefaultRsc<Self>) {}
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fn exit(&mut self, rsc: &mut DefaultRsc<Self>, render: &mut UiRenderState) {}
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#[allow(unused_variables)]
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fn window_event(&mut self, event: WindowEvent, rsc: &mut DefaultRsc<Self>) {}
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fn window_event(
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&mut self,
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event: WindowEvent,
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rsc: &mut DefaultRsc<Self>,
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render: &mut UiRenderState,
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) {
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}
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fn window_attributes() -> WindowAttributes {
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Default::default()
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}
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}
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pub struct DefaultRsc<State: 'static> {
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pub ui: Ui,
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pub ui: UiData,
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pub events: EventManager<Self>,
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pub tasks: Tasks<Self>,
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_state: PhantomData<State>,
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@@ -96,14 +116,26 @@ impl<State> DefaultRsc<State> {
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}
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}
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impl<State> HasUi for DefaultRsc<State> {
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fn ui(&self) -> &Ui {
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impl<State> UiRsc for DefaultRsc<State> {
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fn ui(&self) -> &UiData {
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&self.ui
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}
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fn ui_mut(&mut self) -> &mut Ui {
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fn ui_mut(&mut self) -> &mut UiData {
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&mut self.ui
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}
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fn on_draw(&mut self, active: &ActiveData) {
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self.events.draw(active);
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}
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fn on_undraw(&mut self, active: &ActiveData) {
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self.events.undraw(active);
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}
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fn on_remove(&mut self, id: WidgetId) {
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self.events.remove(id);
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}
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}
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impl<State: 'static> HasState for DefaultRsc<State> {
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@@ -128,6 +160,7 @@ impl<State: 'static> HasTasks for DefaultRsc<State> {
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pub struct DefaultApp<State: DefaultAppState> {
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rsc: DefaultRsc<State>,
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render: UiRenderState,
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state: State,
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task_recv: TaskMsgReceiver<DefaultRsc<State>>,
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}
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@@ -142,23 +175,32 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
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let default_state = DefaultUiState::new(window);
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let (mut rsc, task_recv) = DefaultRsc::init(default_state.window.clone());
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let state = State::new(default_state, &mut rsc, proxy);
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let render = UiRenderState::new();
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Self {
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rsc,
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state,
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render,
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task_recv,
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}
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}
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fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
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self.state.event(event, &mut self.rsc);
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self.state.event(event, &mut self.rsc, &mut self.render);
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}
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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for update in self.task_recv.try_iter() {
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update(&mut self.state, &mut self.rsc);
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let Self {
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rsc,
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render,
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state,
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task_recv,
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} = self;
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for update in task_recv.try_iter() {
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update(state, rsc);
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}
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let ui_state = self.state.default_state_mut();
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let ui_state = state.default_state_mut();
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let input_changed = ui_state.input.event(&event);
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let cursor_state = ui_state.cursor_state().clone();
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let old = ui_state.focus;
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@@ -167,45 +209,43 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
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}
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if input_changed {
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let window_size = ui_state.window_size();
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self.rsc
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.run_sensors(&mut self.state, cursor_state, window_size);
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render.run_sensors(rsc, state, cursor_state, window_size);
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}
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let ui = &mut self.rsc.ui;
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let ui_state = self.state.default_state_mut();
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let ui_state = state.default_state_mut();
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if old != ui_state.focus
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&& let Some(old) = old
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{
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old.edit(ui).deselect();
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old.edit(rsc).deselect();
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}
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match &event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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ui.update(&mut self.rsc.events);
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ui_state.renderer.update(ui);
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render.update(&ui_state.root, rsc);
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ui_state.renderer.update(&mut rsc.ui, render);
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ui_state.renderer.draw();
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}
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WindowEvent::Resized(size) => {
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ui.resize((size.width, size.height));
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render.resize((size.width, size.height));
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ui_state.renderer.resize(size)
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}
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WindowEvent::KeyboardInput { event, .. } => {
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if let Some(sel) = ui_state.focus
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&& event.state.is_pressed()
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{
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let mut text = sel.edit(ui);
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let mut text = sel.edit(rsc);
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match text.apply_event(event, &ui_state.input.modifiers) {
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TextInputResult::Unfocus => {
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ui_state.focus = None;
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ui_state.window.set_ime_allowed(false);
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}
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TextInputResult::Submit => {
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self.rsc.run_event::<Submit>(sel, (), &mut self.state);
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rsc.run_event::<Submit>(sel, (), state);
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}
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TextInputResult::Paste => {
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if let Ok(t) = ui_state.clipboard.get_text() {
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text.insert(&t);
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}
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self.rsc.run_event::<Edited>(sel, (), &mut self.state);
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rsc.run_event::<Edited>(sel, (), state);
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}
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TextInputResult::Copy(text) => {
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if let Err(err) = ui_state.clipboard.set_text(text) {
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@@ -213,7 +253,7 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
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}
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}
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TextInputResult::Used => {
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self.rsc.run_event::<Edited>(sel, (), &mut self.state);
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rsc.run_event::<Edited>(sel, (), state);
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}
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TextInputResult::Unused => {}
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}
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@@ -221,7 +261,7 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
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}
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WindowEvent::Ime(ime) => {
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if let Some(sel) = ui_state.focus {
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let mut text = sel.edit(ui);
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let mut text = sel.edit(rsc);
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match ime {
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Ime::Enabled | Ime::Disabled => (),
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Ime::Preedit(content, _pos) => {
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@@ -237,15 +277,15 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
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}
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_ => (),
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}
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self.state.window_event(event, &mut self.rsc);
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state.window_event(event, rsc, render);
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let ui_state = self.state.default_state_mut();
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if self.rsc.ui.needs_redraw() {
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if render.needs_redraw(&ui_state.root, rsc.widgets()) {
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ui_state.renderer.window().request_redraw();
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}
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ui_state.input.end_frame();
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}
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fn exit(&mut self) {
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self.state.exit(&mut self.rsc);
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self.state.exit(&mut self.rsc, &mut self.render);
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}
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}
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@@ -1,4 +1,4 @@
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use iris_core::{Ui, UiLimits, UiRenderNode};
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use iris_core::{UiData, UiLimits, UiRenderNode, UiRenderState};
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use pollster::FutureExt;
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use std::sync::Arc;
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use wgpu::*;
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@@ -17,8 +17,8 @@ pub struct UiRenderer {
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}
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impl UiRenderer {
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pub fn update(&mut self, ui: &mut Ui) {
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self.ui.update(&self.device, &self.queue, ui);
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pub fn update(&mut self, ui: &mut UiData, render: &mut UiRenderState) {
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self.ui.update(&self.device, &self.queue, ui, render);
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}
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pub fn draw(&mut self) {
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@@ -26,9 +26,9 @@ pub enum CursorSense {
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pub struct CursorSenses(Vec<CursorSense>);
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impl Event for CursorSenses {
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type Data = CursorData;
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type Data<'a> = CursorData<'a>;
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type State = SensorState;
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fn should_run(&self, data: &Self::Data) -> Option<Self::Data> {
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fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> {
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if let Some(sense) = should_run(self, &data.cursor, data.hover) {
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let mut data = data.clone();
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data.sense = sense;
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@@ -129,7 +129,7 @@ pub struct SensorState {
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}
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#[derive(Clone)]
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pub struct CursorData {
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pub struct CursorData<'a> {
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/// where this widget was hit
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pub pos: Vec2,
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pub size: Vec2,
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@@ -138,20 +138,36 @@ pub struct CursorData {
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pub cursor: CursorState,
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/// the first sense that triggered this
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pub sense: CursorSense,
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pub render: &'a UiRenderState,
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}
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pub trait SensorUi<Rsc: HasEvents> {
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fn run_sensors(&mut self, state: &mut Rsc::State, cursor: CursorState, window_size: Vec2);
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pub trait SensorUi {
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fn run_sensors<Rsc: HasEvents>(
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&self,
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rsc: &mut Rsc,
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state: &mut Rsc::State,
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cursor: CursorState,
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window_size: Vec2,
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);
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}
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impl<Rsc: HasEvents> SensorUi<Rsc> for Rsc {
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fn run_sensors(&mut self, state: &mut Rsc::State, cursor: CursorState, window_size: Vec2) {
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let layers = std::mem::take(&mut self.ui_mut().layers);
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let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
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for layer in layers.indices().rev() {
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impl SensorUi for UiRenderState {
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fn run_sensors<Rsc: HasEvents>(
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&self,
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rsc: &mut Rsc,
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state: &mut Rsc::State,
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cursor: CursorState,
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window_size: Vec2,
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) {
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// in order to remove this take, need to store active list in UiRenderState somehow
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// this would probably be done through a generic parameter that adds yet another rsc /
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// state like thing, but local to render state, and is passed to UiRsc events so you can
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// update it there?
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let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
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for layer in self.layers.indices().rev() {
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let mut sensed = false;
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for (id, sensor) in active.get_mut(&layer).into_flat_iter() {
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let shape = self.ui().active.get(id).unwrap().region;
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let shape = self.active.get(id).unwrap().region;
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let region = shape.to_px(window_size);
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let in_shape = cursor.exists && region.contains(cursor.pos);
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sensor.hover.update(in_shape);
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@@ -171,15 +187,15 @@ impl<Rsc: HasEvents> SensorUi<Rsc> for Rsc {
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// this does not have any meaning;
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// might wanna set up Event to have a prepare stage
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sense: CursorSense::Hovering,
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render: self,
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};
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self.run_event::<CursorSense>(*id, data, state);
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rsc.run_event::<CursorSense>(*id, data, state);
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}
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if sensed {
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break;
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}
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}
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self.events_mut().get_type::<CursorSense>().active = active;
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self.ui_mut().layers = layers;
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rsc.events_mut().get_type::<CursorSense>().active = active;
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}
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}
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Reference in New Issue
Block a user