Files
fractal/src/client/render/compute/layout.rs

124 lines
4.0 KiB
Rust

use wgpu::{PipelineCompilationOptions, ShaderStages};
use crate::client::render::util::ArrayBuffer;
use super::{
util::{Storage, Texture},
ComputeView,
};
pub struct Layout {
bind_layout: wgpu::BindGroupLayout,
pipeline_layout: wgpu::PipelineLayout,
format: wgpu::TextureFormat,
pub output: Texture,
pub view: Storage,
pub work: ArrayBuffer<u32>,
}
impl Layout {
pub fn init(device: &wgpu::Device, config: &wgpu::SurfaceConfiguration, len: usize) -> Self {
let view = Storage::init_with(device, "view", ComputeView::default().bytes());
let work = ArrayBuffer::init_with(
device,
"test",
wgpu::BufferUsages::STORAGE,
&work_vec(config.width, config.height, len),
);
let desc = wgpu::TextureDescriptor {
label: Some("compute output"),
size: wgpu::Extent3d {
width: config.width,
height: config.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
};
let output = Texture::init(
device,
desc,
wgpu::TextureViewDescriptor::default(),
wgpu::SamplerDescriptor::default(),
);
let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
view.bind_group_layout_entry(0, true, wgpu::ShaderStages::COMPUTE),
work.bind_group_layout_entry(
1,
wgpu::BufferBindingType::Storage { read_only: false },
wgpu::ShaderStages::COMPUTE,
),
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: output.format(),
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
},
],
label: Some("compute"),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Tile Pipeline Layout"),
bind_group_layouts: &[&bind_layout],
push_constant_ranges: &[],
});
Self {
view,
output,
bind_layout,
pipeline_layout,
work,
format: config.format,
}
}
pub fn bind_group(&self, device: &wgpu::Device) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.bind_layout,
entries: &[
self.view.bind_group_entry(0),
self.work.bind_group_entry(1),
self.output.view_bind_group_entry(2),
],
label: Some("voxel render"),
})
}
pub fn pipeline(
&self,
device: &wgpu::Device,
shader: &wgpu::ShaderModule,
) -> wgpu::ComputePipeline {
device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("Voxel Pipeline"),
layout: Some(&self.pipeline_layout),
entry_point: Some("main"),
module: shader,
cache: None,
compilation_options: PipelineCompilationOptions::default(),
})
}
}
pub fn work_size(width: u32, height: u32, len: usize) -> usize {
let varwidth = (2 + len) * 2;
(width * height) as usize * (varwidth * 2 + 1)
}
pub fn work_vec(width: u32, height: u32, len: usize) -> Vec<u32> {
vec![0u32; work_size(width, height, len)]
}