From c234e89167ef516c70978800aed5978b6ef9f3b0 Mon Sep 17 00:00:00 2001 From: shadow cat Date: Sun, 30 Mar 2025 17:47:36 -0400 Subject: [PATCH] clarify no iteration limit in readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 68e4a31..53f19e9 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ This is a mandelbrot set arbitaray precision fractal viewer written for fun bc they look cool. It uses my own, probably incorrect fixed point number implementation in both rust and wgsl. The color function just rotates the hue as the iterations go up, from red to green to blue and back to red. -Regions where it's unclear whether it diverges are drawn black, and updated if it finds divergence. +Regions where it's unclear whether it diverges are drawn black, and updated if it finds divergence; one distinct feature is that it just keeps iterating, it doesn't have a max like most viewers do, and it updates the colors in real time as it finds divergence. When you zoom in far enough, it will automatically update the fixed point precision and recompile the shader so the quality doesn't drop off; it will go as far as your GPU / wgpu lets it. It also redraws all pixels every time you move or zoom. There are basically no optimizations other than each iteration tries to do minimal fixed point operations, which does not include copying, but you can actually get pretty deep with reasonable draw time.